sanity
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Spacecraft Engineer
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[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
sanity replied to BahamutoD's topic in KSP1 Mod Development
sooo, do the missiles track in orbit yet or.... -
[1.0.4] ModuleRCSFX v4.2 Aug 23 OBSOLETE IN 1.0.5
sanity replied to NathanKell's topic in KSP1 Mod Releases
could you perhaps post an example, id love to try and turn an ion engine into an rcs engine and run the ion effect but really dont know how to use this, or if its even possible -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
sanity replied to BahamutoD's topic in KSP1 Mod Development
Is it possible to add the guard mode function to an action group? because that is something i would really find useful, if i could trigger guard mode with AG's -
[WIP]D12 Aerotech - A B9 Aerospace Expansion (Beta1)
sanity replied to PolecatEZ's topic in KSP1 Mod Development
whats the cockpit n cabin from for this one? -
[0.25/0.90] Better Atmospheres [V5 - June 14th, 2014]
sanity replied to Thesonicgalaxy's topic in KSP1 Mod Releases
is there a way to get the better atmo effect of "better atmospheres", ie better terminator and atmo colors, without the changed teture effects, i'd like to use it with the current stock volumetric clouds -
HotRockets! Particle FX Replacement + Tutorial
sanity replied to Nazari1382's topic in KSP1 Mod Development
it'd be great if this could be applied to RCS aswell, but squad needs to upgrade the RCS module so you can call custom effects, i'm sick of building huge ships and having them maneuver with tiny puffs of smoke, i want biger rocket powered RCS effects -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
sanity replied to rbray89's topic in KSP1 Mod Releases
depth as i thickness of the layer, from its current 50m thickness to say 100m r so -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
sanity replied to rbray89's topic in KSP1 Mod Releases
is there a way t increase the depth of the cloud layer, say up to 14k? -
Trusses and their uses / something missing ?
sanity replied to Psykikk's topic in KSP1 Gameplay Questions and Tutorials
just build it in orbit -
Spiritwolf/Hanland Submissions
sanity replied to Chozo Nomad's topic in KSP1 The Spacecraft Exchange
i do like the heremes, maybe flesh ou the design a bit more, but i like where its going, the gaia is also really awesome -
Spiritwolf/Hanland Submissions
sanity replied to Chozo Nomad's topic in KSP1 The Spacecraft Exchange
Got some issues trying to get your kerbylon to layhte the biggest issue is that the structure cannot withstand the forces of aerobraking, a lot of this going on additionally the ship does not have enough fuel to decelerate into layhte orbit, this is mostly because of an abundance of excess and redundant parts also, just a note, if you want to improve the design, the RCS design on the Ship is very sub optimal, there are too many RCS Blocks and there placement offset from the cardinal axis uses twice as much fuel as normal for half the effect as RCS fires at 45 degrees to the direction of travel canceling out half the thrust as the RCS on the opposite side of the ship fires in the opposite direction anyways, sorry, but i cant get her to layhte or jool for you, a redesign might be advised -
Spiritwolf/Hanland Submissions
sanity replied to Chozo Nomad's topic in KSP1 The Spacecraft Exchange
use media fire or something similar, and provide your craft file and orbit and destination proofs etc... -
Spiritwolf/Hanland Submissions
sanity replied to Chozo Nomad's topic in KSP1 The Spacecraft Exchange
youve got to get it somewhere first, no point just having it on kerbin -
Spiritwolf/Hanland Submissions
sanity replied to Chozo Nomad's topic in KSP1 The Spacecraft Exchange
Ill Give it a try, if you can get me the universe with the ship ill try and fly it out to jool or laythe or wherever and I'll let you know -
Spiritwolf/Hanland Submissions
sanity replied to Chozo Nomad's topic in KSP1 The Spacecraft Exchange
you dont line it up from kerbin orbit, you line up for jool, then you refine your course to intercept laythe orbit once you enter jool's sphere, and aerobrake between 17-22 K depending on your relative speed to laythe, you can drop into laythe orbit or just drop enough speed to go into a high jool orbit