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Foursh

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    Rocketeer
  1. Thanks kepicness! You're right, the extra wings give the Vulcan enough lift to take off with such low thrust. Also, I actually built an interstellar SSTO . It has some stability issues, but I'll post it when I get it working properly. You aren't missing anything Androsynth. That was my first and only time landing the Vulcan on Minmus and I just slapped on some thrusters so it could land horizontally. The balance was a bit off, so I decided not to include them. If you want to add them yourself, the balance point seems to be directly under the rear wheels.
  2. It's great to see the K Prize continuing into v0.17 Here are two of my latest designs. This design design is almost identical to its predecessor, other than 63 tons of extra fuel. In total it weighs 453 tons. I came in a bit shallow, overshooting the space center. Although this plane is more maneuverable than you might expect, it's still not easy to turn 180 degrees in this thing.I made it, though. The Vulcan is a long range spaceplane designed to land on Minmus. While testing the Vulcan, I was surprised to discover that it can easily reach Duna. In fact, it hardly takes any more fuel than flying to Minmus! I've also flown it to Eve, and it might be possible to reach Jool with a gravity assist from Duna.
  3. Nope, they work fine if you leave them flat. And I wish I could give you the file, but for some reason I didn't save it (I'm an idiot sometimes). I'll try to rebuild it.
  4. I'm afraid not. My reentry brought me down over the ocean and I didn't have enough fuel to reach land. I know it can be done though, so I might give it another shot.
  5. I finally added instructions. I should have done it sooner, but I'm lazy
  6. I used the stubby blue and white nose cone which looks better in my opinion, but I guess it does look pretty nose-less from that angle
  7. Not bad, but if want serious speed, use tailfins and pylons as hydrofoils.
  8. Here's my three-kerbal seaplane: [spoiler=]
  9. I have two submissions to this challenge. Take-off! Achieving orbit Orbit achieved SPAAAAAACE!!! Re-entering the atmosphere Final approach Success! In spite of the runway's atempts to eat my plane, it survived in one piece! Here's the flight statistics But that's not all; with some minor modifications, it can also land on the Mun Minmus too (much, much easier actually) It can return easily from Minmus, but I think the Mun is a one-way trip. It's not exactly pretty But it makes up for it with RAW POWER! Ascending into the heavens Once again, orbit achieved More space My re-entry was a bit steep, but I needed to burn off some fuel anyways If you leave some fuel for the turbojets, it can fly for quite a distance In retrospect, this was a dangerously steep approach Thankfully it's very nimble for a ship of its size (once it's used up all its fuel, that is) And the flight stats Unfortunately, the Delta Wing III uses up most of its fuel hauling its own bloated body though the atmosphere, so it can't really go very far past LKO. It can't even manage a munar fly-by. Still, for such a massive aircraft, it flies pretty well. I think the Delta Wing is the new maximalist record holder
  10. I think the best way is to head towards 40 degrees, and about 30 or 40 degrees up. You should get a trajectory that looks like this: [spoiler=] I was using the fuel bug fix and I still had over 100L of fuel left.
  11. If you'd like a 3-kerbal lander, you could try my design: [thread]16526[/thread]
  12. Land on both moons in a single trip. It's great practice for interplanetary transfers.
  13. Throttle down as the acceleration increases. Try to keep it under two G's.
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