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Ezriilc

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Everything posted by Ezriilc

  1. I'm not sure this addresses what Chr0n0sphere was asking. I think they mean that they'd like to see some visual reference to the SOI when editing an orbit, is that right Chr0n0sphere? It is a great idea, and I'll add that to our list of ToDos. It may just be some numbers at first, but it should help with knowing where one ends and another begins. Does this touch on what you meant?
  2. The wise ones always stand out. We have other stuff there now too. I've started posting my favorite ships and screenshots, and I'll post any that are sent in as well. Who knows, I might even put up a forum so ya'all can post yourself. Whatever ya want.
  3. Sorry, but that's incorrect. We are the only authorized HyperEdit plugin for Kerbal Space Port, and I am the exclusive copyright holder. I'm not aware of, and have not authorized any others. Can you please direct me to that listing, and then remove it ASAP? Again, thank you for all your efforts. EDIT: As for deleting our current listing, it would be nice if it will make it work properly for everyone, but I don't want to be a bother. If you're willing, perhaps you could just take care of it all and fix it so that it works as advertised? If not, I'll understand. Sorry to be a pest.
  4. Wow. Just... wow. For the record, I sent several emails to the designated support email address on the SpacePort website, all of which were ignored. This keeps getting left out, and is yet to be explained. Yea... um' date=' no. Actually, the site put that in on it's own when I created the new listing, and refused any changes. When I tried to remove the "2" or make any other change, it gave the all-too-common error with no information. The only way it would save, was if I completely blanked that box and let it auto-generate. Regardless, there are NO instructions of any kind regarding this on the site, and there was NO response from support. So, the problem doesn't actually stem from anything Ezriilc did, and Ezriilc attempted to use properly designated channels to report the problem, but Ezriilc was repeatedly ignored, until Ezriilc posted about it in the forum. "Worth" is a subjective term, that is certainly up for debate, especially in light of the fact that we're all paying customers deserving of respect. The actual problem with the SpacePort is also still up for debate. Yea, um... I forfeit. You win, champ. Thanks again for all your hard work.
  5. About the SpacePort and Squad's response, I'm simply stunned. I'm now questioning my involvement here.
  6. Careful, we don't want to upset anyone and get this thread closed. Squad is awesome, and everything is fine! O.o
  7. Agreed. It's a feature that doesn't really have much use because of that. I plan to implement persistence across the plugin if I can, so that ALL settings remain, and can be easily saved/restored/etc., eventually. I'm glad you find it useful, and you just did (they're watching us... ). Although I'm nobody, I appreciate your kind words, and I'm sure the others do too. Strange, this forum seems to be having a problem. I don't see the fancy formatting buttons that normally show when I click "Go Advanced". Also, was the favicon here always the default vBulletin one? Maybe they just did an update and didn't bring the previous config over. Even non-HTML line breaks are being ignored (I've used the BR tag), and Kerbal smilies went brokey too. Very strange.
  8. That's actually VERY cool! I love unique ideas that think outside the box, and this is surely one of those. I tried something similar, but it kept ripping off it's own parts, and going BOOM. But then, I wanted to be able to roll up and out of the water too. You got me thinking about it again...
  9. No, sorry. It's not a bug. There is no way to save HyperEdit changes persistently yet, but it is on our list of improvements. When, is the big question.
  10. About the strange .dll file that's showing on the Space Port website... De-compiling the .dll reveals that it's an extremely old version that was before my time. It's strange that they'd still have that copy published anywhere, and that it's showing the way it is, in place of what I uploaded and without any other listing information. Other KSP add-ons seem fine, so I'm wondering if the info I put in or the .zip file is somehow tripping up Wordpress (freakin' hilarious that they're using WP).
  11. I just discovered that I may have created a bug in the Lander component of v1.2.4. I changed the "Latitude", "Longitude" and "Altitude" labels to abbreviate them in one place, thinking they were defined only once, but missed them in several other places that may have caused errors or location offsets. I've corrected all the strings for now, and I'll set common string vars for labels across the plugin at a later date. That will allow for easy changes and even language options in future. I'm calling the fixed version 1.2.4.1, and it will replace 1.2.4 in our Downloads page. Please update your copy ASAP, so you don't end up landing on the VAB instead of the Launch Pad. I'm annoyed that this got past QC, but mistakes happen, and it's fixed now. The technician responsible is currently being "re-educated" at one of our top-notch "Personnel Reliability Program" retreats, from which over 83.7% of participants return! We wish "Redshirt Kerman" the best of luck.
  12. The .dll file on Kerbal Space Port is NOT our plugin. I've notified Squad about the problem. Users should download HyperEdit from www.Kerbaltek.com only.
  13. Actually, Squad is using a new folder structure now, where all our content goes into the GameData folder under the company name - "Kerbaltek". Thus, I've implemented HyperEdit this way, allowing us to add Flags, ships, parts, or whatever, and it all works. Pretty cool, I think. All you need do, is unzip into your main KSP folder, and it will create the Kerbaltek folder in GameData. Easy peasy! Important note! It occurred to me that when upgrading HyperEdit to a new version, it will overwrite your "landcoords.txt" file, killing your saved Lander Locations! I will fix that in the next release, so that saves are retained. In the meantime, it sure is a good thing that all of us always make backups before we upgrade anything, right?
  14. Ok, I officially hate the Kerbal Space Port website. It barely works, there are no hints or feedback in error messages, and now it's gone completely batty. The entire page is blank, except for a link to some auto-generated .dll file that isn't what I uploaded. I tried a few times with different text and file names in case Wordpress (wtf, really?!) was having a hard time with it, but to no avail. This is why I keep the focus on our own site, so that our users aren't left in the lurch. Come on, Squad, you can't manage to find a decent web programmer to make that site hum? Sheesh... (ya know..., I know a guy. Just sayin'.) EDIT: And answer your email! It looks like Kerbaltek Aerospace is going to have to take up the slack. I'll add a new KSP plugin listing service to my ToDo list. ...SCADOOSH!
  15. As always, you'll find the latest version of HyperEdit on our website. www.Kerbaltek.com Thanks go out to SolarLiner for the tip in removing the Si units, and of course to our newest member of Team HyperEdit, Payo. [fist bump] An exciting day! It fills me with the urge to blow something up. See you in orbit!
  16. I'm pleased to announce that Payo has joined Team HyperEdit, and contributed their own mod of HyperEdit that adds the ability to edit the parameters of a planet, such as gravity and atmosphere. They've also agreed to give me some tips in C#, so we may be looking at major improvements to HyperEdit soon. For now, we have Payo's new Planet Editor to add, and I also planned to remove the Si unit suffixes completely. Upon testing, number input boxes are far less complicated and certainly easier to understand without them, so I see no reason to keep them in. I may re-add something similar in future for certain things, but not in the form it was. I've also made some minor changes to the interface to correct some spelling errors and make things generally more clear and tidy. If anyone has any feedback on these proposed changes, please let me know ASAP, as I'll be updating the plugin in the next few days. Big thanks again to Payo - welcome to the team!
  17. "Easier/clearer" is definitely the buzz-phrase for HyperEdit, once I get myself up to speed programming-wise. It's on my list.
  18. I'm not sure what you're on about, partner, but scene loading times have nothing to do with HyperEdit. My fault for going off-topic.
  19. Perhaps. Depending on where you have the slider for MAX_PHYSICS_DT_PER_FRAME, it may take a moment to register the keystroke. The lower that number is, the less likely it will miss the press. EDIT: Oh, and I did experience lag in that way, I just held the Alt and h keys for a few milliseconds longer. I removed F11 because some others use it for Fraps and whatnot, but v1.2.2 still has it and that should work fine for the foreseeable future.
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