# untitled

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1. ## Calculate change in velocity per second?

There are also pitot tubes that measure wind speed relative to your craft.
2. ## [Stock Only] Single Launch Eve Landing/Return Mission

Redesigned my lander - same initial mass, but now I can get into a 300kmx300km orbit around kerbin! Hopefully that translates into a 100kmx100km orbit around Eve. Update: I definitely think that returning from Eve (getting to escape velocity) will be impossible. I'm near getting orbital velocity, yet I believe I'm starting to reach KSP's limits physics-wise.
3. ## [Stock Only] Single Launch Eve Landing/Return Mission

I agree, the people that ultimately are capable of round tripping Eve are going to be those with the really high end computers. In other news, only 250 m/s away from orbit!
4. ## Land on Stuff

I was actually just inspired by your work and I slapped on 12 more SRBs on my first stage. I was surprised to see that it held! Now I just need to work on getting 2800 more liters of fuel onto my lander...(moar boosters?)
5. ## Land on Stuff

Holy...I only have an i7-3610qm with a 680m...i can't imagine what FPS i'd get with that rocket. You must be a master with struts!
6. ## Calculate change in velocity per second?

We can easily derive that. After t seconds, the mass of the rocket is m(t) = m0 - vt, where v is the volume/mass of fuel ejected after time t. (you can find this with the rocket motor specs) At time t, a(t) = F / m(t), where F is the thrust of the rocket. Plug in values for F, v, and t, and you have your acceleration at time t.
7. ## Calculate change in velocity per second?

If you want to find your final velocity, simply use the rocket equation: http://ed-thelen.org/rocket-eq.html
8. ## Race to Proxima Centauri

6 billion. http://imgur.com/fP5ME,4E14y If I remember correctly though, my perigee speed was something ridiculous in the range of 20k-30k m/s (perigee was at 13 million km)
9. ## Land on Stuff

HOLY F*** How many parts is that? My Eve rocket is currently just shy of orbital velocity, and it's only ~500 parts. More importantly, how is your ship not falling apart? Mine starts falling apart instantly after 700 parts. In addition, the game lags to about 5 FPS, my altimeter gets messed up, and the direction indicator goes wild. Here's my (new) design - the Columbus III! (the fuel tanks at the bottom serve as a ballast to lower the CG so that the vehicle doesn't tip over) The day they add wind/weather is going to be a very bad day for me.
10. ## What planets have you landed on?

Kerbin->Duna->Ike->Kerbin, Kerbin->Laythe (have not tried getting back yet, might have enough fuel), Kerbin->Eve
11. ## Highest altitude leaving Eve with a rocket

Ugh, 400m/s of dV away from an orbit!!!
12. ## Land on Stuff

P.S. has anyone done better than 14,502m getting off the surface of Eve? Launching new design in T-20 minutes! Will report back later. Update: 400 m/s of dV off from an orbit.
13. ## [Stock Only] Single Launch Eve Landing/Return Mission

Anyone can simply edit the persistence file to place a huge rocket on Eve, making the challenge worthless.
14. ## [Stock Only] Single Launch Eve Landing/Return Mission

The great Kerbal Space Race of 2012! My rocket (in signature) is pretty close as of now. I just need to add an interplanetary stage to it which will HOPEFULLY bring me home to Kerbin. But then again, by laptop is starting to lag with 630 parts, and I expect that I will need to add even more boosters in order to offset the interplanetary stage. Do you only need to get back into orbit, or get back to Kerbin?
15. ## First ever ascent to orbit from Eve using stock parts

OP teleported? That's cheating
16. ## First ever ascent to orbit from Eve using stock parts

Fixed (2short)
17. ## First ever ascent to orbit from Eve using stock parts

I upgraded my old design (here: http://kerbalspaceprogram.com/forum/showthread.php/21982-SpaceOne-Rockets-Showcase-Interplanetary-3-man-return-capable-rockets%21) and I SHOULD HAVE THE dV to get in orbit around eve, if not escape. Will test when I get home.

19. ## How the MÃƒÂ¼n was formed

That would have affected Kerbin's gravity and thus the Mun's trajectory. All life on Kerbin, including the Kerbal Space Administration's workers, would have been killed by the impact. Obviously, no such thing occurred when 0.15 released, so we can conclude that it was not the same thing.

21. ## Logical inconsistencies

With the immense amount of CO2 in the atmosphere, along with Nitrogen, I believe there could. I've also wondered why Moho is so hot, especially on the dark side. On Mecury, the temps range from 100 K to 700 K, with the dark side being as cold as 100 K.
22. ## Community TeamSpeak3 Server - In space, WE can hear you scream!

I love this idea! I might be connecting tomorrow, or over the weekend. (expect some frustration as I repeatedly fail to escape eve )
23. ## [0.25] Lionhead Aerospace Inc. - Icarus v0.4 updated

What about the bug I reported above? Is that also fixed?
24. ## Land on Stuff

Nice! I heard that landing on Moho is pretty hard due to the temperature. My latest monstrosity -- the Columbus II Super Heavy Extreme-3! (or "Suicide", as the Kerbals call it) If this doesn't get me back into Eve's atmosphere, I'm not sure what will. And at 500 parts, this is really the limit of my system, as it drops me down to ~10 FPS.
25. ## Highest altitude leaving Eve with a rocket

The topic explains it all -- post your highest altitude you have ever reached when leaving Eve! Spaceplanes are NOT allowed. Stock parts are preferred, but you can use any non-OP mods. I'll let you decide if a mod is OP or not. (definitely no futuristic boosters) If you decide to submit, please post a screenshot as well! Rankings: 1. ----- 2. ----- 3. ----- 4. ----- 5. -----
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