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Unicide

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    Bottle Rocketeer
  1. I understood that, I was unclear on what exact conditions caused the current issue. Not that I mind too terribly - it's kind of fun having to use alternate electricity generation techniques for a change.
  2. Is the known kopernicus issue only known to apply to certain systems or with certain packs installed? I know solar panels do not work for me even in LKO when I use this mod.
  3. [never mind, the solar panel issue is on the bug tracker]
  4. This is a long shot, but has anyone played with this and Dark Multiplayer?
  5. Just a heads up: the new update is missing the FLIR ball.
  6. Do you mean installing the previous version will corrupt the save or will the wingman commander itself do it? Also, why was it removed?
  7. A couple questions: 1) Do the effects of multiple ECM pods stack? 2) Do AI vessels on guard mode use long-range SAMs beyond 3500 meters? I *think* this has happened to me before, but the circumstances were confusing and I couldn't really tell. 3) Is there some way to get AI aircraft to follow you?
  8. Some weird stuff is happening whenever me and my friends have some part drop off our spacecraft (i.e. BDArmory missiles). The part sometimes appears correctly, but more often than not spawns a stationary copy of the parent craft that immediately falls to earth.
  9. Even if it's competitive it's less disruptive to have (for example) to wait a little longer for your interplanetary transfer then to miss your injection window. Therefore the lowest should win. Anyway I can see this mostly being useful for a game with friends rather then necessarily a large massively-multiplayer game.
  10. I think the mod should be configurable to the point that stuff could be disabled server-side. All that stuff would be nice if you're on a public server, but it would just get irritating if you're trying to run, as an example, a small competitive game with your friends. I also don't think that solution to warp is optimal. It essentially leads to people inhabiting parallel timelines if someone can complete a Jool transfer in the same (real-life) time it takes someone else to reach orbit. Again, I think the key here is configuration and alternate methods, because this wouldn't be an issue for some people.
  11. Lost all my posts. On another note the Extraplanetary Space Centers thread in Plugin Development was lost.
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