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air805ronin

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Everything posted by air805ronin

  1. I get almost exclusively northern brewer ads, which is nice because when I want to shop for something there I'll be sure to come here first in hopes Squad gets click through money. One right at the top. If its not Northern Brewer its an Oracle ad.
  2. My advice wasn't economic. It was in regards to public order. When you invade a city you lose a lot of public order, and generally you offset it by leaving troops there for a short time. Within a few turns the general unrest should go away if you repair the damage you caused by taking the city. Also, if the population doesn't match your culture, then you will experience less public order until they are all converted to your culture. You get no benefit from buildings that come from another culture, so if you want the +public order from a temple you have to convert it. If it contributes squalor, you should seriously consider demolishing it and building a lower tech version of it until you are in the green. Building certain temples will contribute more public order than others. The equivalent of a forum can also add some public order. Bigger cities also contribute squalor so if you really can't control the squalor and it is the equivalent to a roman city or Urbs, you may need to demolish the city and build a lower tech village or hamlet until you have time to grow it. Squalor = negative public order. If you can't get in the green, its usually because of squalor.
  3. I forgot to tell you this in my last post, but another thing I've run into is if the city is too advanced, it may contribute too much squalor for you to handle. In this case I will demolish the core and rebuild it until it is a step or two lower.
  4. I do what Jeremy Clarkson does, whenever I pass a Prius I drop it into second so they can hear me destroying the environment...
  5. I just went to Ireland last year! It was a blast! We hit up Dublin, Belfast, and Cork in the course of a week (or rather places in or near those cities). I had to admit, aside from suddenly needing Pound notes the change from Ireland to Northern Ireland was pretty hard to notice. I, myself, was born in Hawaii and grew up in Southern California. I was a navy brat, and those cultural leanings eventually led to my own enlistment in the Air Force. I joined more for gaining a job skill than for any kind of warlike tendencies. I actually abhor warfare and even violence in general... Still the Air Force led to me living overseas for 6 years. 2 years in Tokyo, 2 years in Turkey, and 2 years in Oxford. I can't complain too much, though Turkey could get a little weird (not complaining about 2 years of hazardous duty pay, though). I absolutely loved Japan and England. They didn't accept my requests for political asylum (I kid!). Since I left the military, I moved to Iowa and got married. Now we have a little house on a little street in a little city that isn't really famous for anything. Iowa seems like a paradise most of the year until Winter rolls around and even then it isn't so bad. I have three cats that are demanding, annoying, and the most loving animals I've ever met. My wife is just demanding and annoying (I JOKE! I've been married all of one week). We plan on going back to the UK for our honeymoon so I can show her where I used to live and eat kebabs. We'll also tour London, Newcastle, Edinburgh, and Inverness.
  6. I have found that I don't have this issue. When I take new territories I repair damage and let my army sit until public order returns to normal. If I have issues with public order after that I build a building (or convert) or two to get more public order, such as temples. Oh and I demolish buildings from the old civ that contribute squalor, and rebuild lower versions from my own culture. if you gain the entire province, the one edict that converts to your culture is very useful in contributing to public order.
  7. The science reports are there but the fluff text is replaced with essentially "The Science Center is shut down so we don't know what any of this means." Also, the science gain is automatically 0. I am not disagreeing about THAT bit, and I agree its odd that they took away the fluff messages as I find them fun in Career mode.
  8. Agreed, What does that have to do with this thread? If you don't like the new R&D mechanic, stick to sandbox would be my suggestion.
  9. I see no value in repeatedly being spawned, running into combat, and dieing a glorious death OVER AND OVER AND OVER but I find I do it pretty often as a battlefield player. I do, however, see value in the fact career mode has brought me back to basics, forcing me to use parts I really don't use much like the really small tanks, or the really basic engine that drinks fuel like I drink chocolate shakes. that said, this whole topic is somewhat divergent from the point of the thread which is some user's dissappointment that the science flavor text and science points are disabled in Sandbox mode.
  10. All the same parts, just split into unlock tiers. I don't really get the roleplay argument as I would think roleplaying would be better served by career mode....
  11. I think some people are going to need more time to do this for you. I barely explored the biomes of kerbin last night in a couple of orbital missions.
  12. Why are you uninterested in playing career mode? Because you're limited in the choices of parts for your ships? I can understand that. From the screenshots I saw science parts and experiements are in sandbox, you just don't get points or flavor text for them. You're crying about that. Over and over. If you look at my posts I haven't dismissed your idea at all, I've just pointed out that making it work for a sandbox type game might take a bit more thought. Could it be neat to have "high science score" challenge missions? Sure. Is there a real point to doing science in sandbox? No. There is almost NO point. It has a point in career because you use the science to advance technology and unlock new parts. In career it is an actual gameplay mechanic. The only point it would address in sandbox is to give people the option to get a "high score" aspect, and to allow you to enjoy the flavor text (which I think they should have left alone as some of it can be quite funny). And I'm sure a mod can be created to give you back both in sandbox...
  13. To me that isn't a good path because people will be making new saves for science challenges to avoid diminishing returns. Its already an uphill battle to me because I don't view KSP as a "high score" type of game. edit: What I mean is diminishing returns should be removed in sandbox so people can do those types of high science score challenges. However you should only get points once per experiment in a single misison, so people aren't spamming eva reports.
  14. Which was the question in my edit. If it works exactly like career then you'll only get full points the first time you do an experiment. Then it will drop dramatically, and that seems to apply to future flights. If people intend to use it as scorekeeping for science challenges they'll have to make sure they aren't suffering from that diminishing returns to get the best possible score. Does that make sense?
  15. Jeb hung onto a ladder for an entire polar orbit last night. If he has half that much endurance with the ladies he is a god among kerbals.
  16. If you're talking about mission ribbons there is a post about it. There is a search bar up in the upper corner, enter "mission ribbons" and it should bring up some relevant posts for you to find them. There is a site generator that some people's signatures will link to so you can generate your own. Its pretty much on the honor system, you just tell the site what you've accomplished and it will generate a ribbon rack. edit: Pipcard beat me to it.
  17. Because experiments only give big value the first time you do them, then they drop dramatically because you're just repeating experiments. While repitition of experiments is good, ala the scientific method, usually it doesn't discover anything new it just confirms your prior results.. When you're going for pure discovery, trying new experiments is going to yield the most benefit. For instance, an EVA over grasslands over Kerbin yields 8 science the first time then drops to 2.4 science to additional EVA reports over grassland. edit: If everything is unlocked, do you want every experiment to give 8 science as a score attribute, or give 0 because there are no more scientific discoveries to be made? Essentially the mechanic from Career mode isn't intended to work in Sandbox mode.
  18. I don't know how to feel about the update because I can see the promise of the R&D and science additions, but at the same time I get the feeling that budgeting money and assigned missions are needed to add robustness to the singleplayer experience. If I hadn't of been playing the game for the last year and a half, I think I would find it all a bit confusing. That said, I did enjoy the feeling of starting over as I got used to the science system. My first rocket was a small one that only got 3/4 of the way out of the atmosphere but I got two crew reports in, then when I landed I took a soil sample and did an EVA report. I enjoyed the quip about spacesuits not being required to get there as he was only a few kilometers away from the space center. My third launch made it up into orbit and I got to see how to do EVA reports. I launched into a polar orbit and as I crossed different biomes I made different reports and stored each one right after I took it. Then I brought the capsule back down to kerbin in the desert and took a soil sample. I got 82 science for an orbital flight and was quite happy with that. 3 flights and I have the things unlocked I think I need to land on the Mun or Minmus (or both in one mission) so I can see how science can be gathered exponentially and how you can spend it strategically to reach a goal. I like it, but its not awesome. I think it will get awesome with the extra structure of having to budget money and having missions to accomplish. Career mode, though, definitely needs some narrative introduced through a mission structure and maybe some welcome screens.
  19. My tutorial under Basics is fairly outdated as I wrote it about 4 releases ago. I have plans to redo it and improve it after the release of .22 It might need a note that it is a little outdated, and I'll post a note up here when I update it.
  20. Funny story about that. I moved to Iowa after getting out of the Air Force about 4 years ago and I went to buy a truck. (got off the plane with two bags and a start date for a new job). I knew I wanted a pickup for some of my activities and wrongly assumed that most of the trucks on the lot would be manual. I wound up going for a toyota tacoma and they had to order me a manual transmission vehicle from 3 states away because thats the closest one they could find that matched my simple specs. The dealer told me that only 8% of the vehicles they sell there are manuals, and that everyone wants automatics for the convenience. There is a common joke that in America the best security device for your car is a manual transmission and I've seen news story proving it to have a grain of truth. http://blogs.wsj.com/law/2012/09/10/the-daily-writing-sample-lessons-in-carjacking/ http://jalopnik.com/5940410/once-again-car-thieves-thwarted-by-manual-transmission
  21. I don't know, I'm 32 and I still love both. I could do almost all of those as a child too. I got a $20/month allowance till I got a job at 15. I chose what food I ate except the nightly family dinner, the one catch being I had to pick something in our pantry since it had to be something my parents stocked up on. I chose my clothes (within reason) once a year before school started. I could play anywhere in a neighborhood and the number of spider bites, scrapes, and cuts I got proved I got into lots of trouble. As a child, until you hit roughly high school age you really have no place telling your parents you know better than them whats good for you. I love my life as an adult. I make plenty of money, I have a wonderful fiancee, and I just bought a beautiful house. That said, I am not free to do what I want except for an hour or so a day. Between work, house work, errands, and other things I simply don't have the free time. My money is generally spoken for well in advance of me getting the option to spend it on things I want. I do sometimes miss the freedom of being a kid with no responsibilities, bills, or worries. No other humans relying on me to take care of everything. That said, the sense of happiness I get from having served my country, worked hard for my corporation, and having taken care of my family generally makes all of it completely worth it. I'm in no way making light of any of the kids commenting in this thread, but I have never had that much free time since I left college. I am aware that school is generally getting a little worse since I graduated high school in 2000.
  22. So...I'd love to share something. Blizzard created a little game called Warcraft that was meant to be a Warhammer licensed game. The licensing agreement never happened and Blizzard moved ahead, changed unit pictures and making what is a very generic game. A real story didn't happen until Warcraft II. The storyline that became the basis for World of Warcraft came about in Warcraft 3. In the credits of Warcraft (the original) you can see a note thanking the creators of Warhammer. Starcraft undoubtedly drew some inspiration from Warhammer 40k, but doesn't have the same pedigree as its fantasy cousin. The folks who ran blizzard back then were huge Games Workshop fans, but their standard operating procedures seemed to be to take standard concepts and put them into their own world with their own lore. This all gets argues a lot people people can rightly argue that the idea of orcs, space marines, etc are all common tropes of their respective genres and at least with Starcraft it doesn't even come close to a blatant rip off. That said, you can plainly see many inspirations drawn from 40k for pieces of Starcraft. i.e. zerg ----> tyranids. Huge swarms, psychic control, adapts the genes of those they conquer into the swarm to strengthen it. humans: alone against a universe that seems pretty hostile, regular threats of rebellion and insurgency from member worlds protoss -----> some evident influence from eldar In no way does Blizzard owe anything to Games Workshop as they've turned these concepts into their own developed worlds and lore. I'm just pointing out a bit of the backstory since I was gaming at the time and paying attention to interviews by developers.
  23. As a side note from a guy who experienced the Minecraft campaign, Lego will need Squad's permission to license the set and I've seen evidence of them turning down sets that reached 10,000 votes that couldn't get free licensing. If they have to pay for the license, it may not happen even with 10,000 votes. Its a cool idea for a set, though these voted sets wind up being pretty expensive.
  24. Top 7, nice. 7 is an important number for Bungie and their fans. I've been meaning to grab the latest patches for the Myth games and the HD texture packs and give them another go. I have very fond memories of both single player and multiplayer on Myth.
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