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Dermeister

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About Dermeister

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    Space Dork in training

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  • Location
    Canada
  • Interests
    Katana, Martial arts, Aerospace , RPG's, Dungeons and dragons and other similar table tops.

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  1. BEautiful I love it I haven't tried it yet but I will get it for my 1.8.1 ksp install It should work right since on GitHub it says 1.8.0 works also in 1.8.1 id assume ALso should this work With realfuels and the Stock Configs with out RO? sorry if this has been asked before. I love the flat design of the capsule! I don't like the stock capsule in ksp because it's too tall!
  2. YEa pretty much I would like to keep my kerbal look and feel and not up scale the capsules.I do use procedural parts tho. I don't mind having to make rockets bigger but I would like to keep the kerbal size as if kerbals were operating from earth. I want to operate with real fuels in RSS and not be limited by underperforming engines.Would be nice to use RO engines I downloaded the engines but they don't work as I assume they need the config from RO. I know they have configs for people who don't use RO. and that works fine for the stock engines. But I was wondering if there was more engines or c
  3. Be cause I like the kerbal sized parts and I like the idea of kerbals and not humans but I like the size of RSS. So I would like to use real engines if possible but with kerbal sized capsules etc. Would it not be possible to Download the RO engines but then download RO and just use the engine configs? SO far I have raptors config for stock parts but RO engines don't work with that. only stock engines.
  4. SO I quickly read through here so i'm sorry if this has been asked before. I haven't played ksp in years and I just now got back into Real fuels with RSS on ksp 1.8.1 And I love RSS but I don't like the RO so I was wondering if I downloaded REal engines and theres missing options in game to right click on the engines and configure the tech levels it's because i'm missing RO? What does one have to download to get the engines to work properly in RSS using realfuels but with out using RO? do I just get the default config by raptor posted in the RF post? but then won't that under perform the engin
  5. SO I quickly read through here so i'm sorry if this has been asked before. I haven't played ksp in years and I just now got back into Real fuels with RSS on ksp 1.8.1 And I love RSS but I don't like the RO so I was wondering if I downloaded REal engines and theres missing options in game to right click on the engines and configure the tech levels it's because i'm missing RO? What does one have to download to get the engines to work properly in RSS using realfuels but with out using RO? do I just get the default config by raptor posted in the RF post? but then won't that under perform the engin
  6. Hello i'm sorry if this has been asked before. But i'm an old returning player and I just installed 1.8.1 with RSS. The mod works great I get clouds I found in game that you have an option to disable city lights. But I also remember when I used to play I could remove the city textures with out breaking the mod and only keep the visual effects and clouds with out city lights or the city themselves. Can any 1 help me? if I recall you had to delete a .ddl file or a folder or something along these lines.
  7. Using KSP 1.3.1 with the SSTU-0.7.39.149 mod when I go to connect the Habitat parts any of them to my ship the part disappears and makes the node disappear then the part reappears floating in the VAB not attached. IS it a known bug? what would I have to do to get help to fix this?
  8. Are b9 procedural wings still a thing? Is it included with this mod?
  9. IS there a version of this mod that does not cut Part count? I like to have the options to add or remove systems and parts to my builds...?
  10. Cool thank you I will check it out. I feel like it will blend my rockets a lot more if I can match the textures to my fuel tanks.
  11. How do you change the textures on the fairings like you do on procedural parts? is it possible?
  12. WHat does hollow collider do on the custom decoupler in this mod? I tried it off and on but the game still seems to think that it's colliding with something. Is it suppose to simulate a hollow donut when you make it in a donut shape? Should I turn it off or on if I want objects to sit through it?
  13. Does SMURFF conflict with real fuels? Id i'm running a solar system that is 1/1 real solar system size and I have Real fuels but not Realism overhaul, Does SMURFF help me? is it recommended? What do people run these days if they want RSS size systems but do not want to install RO? I do like real fuels how ever!
  14. Does his configs work with Real fuels?
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