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big bear

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  1. Platform: Xbox One Date occured: 2/18/18 Space center after loading up the game shows stars, space, etc. seeing the tabs on the left side and everything works there, buildings load up. Only other thing is once you launch a space crat, the ground is invisible, the entire planet doesnt exist, map view shows nothing but space, no sun, no planets, or anything. Not sure what to do, I hope my save isn't corrupted. Idk what to do about this situation.
  2. Realism in my mind would basically be saying RO-RP0 and RSS, but I think there's a mod for Realistic Kerbin system? Either way that, with Tac/USI-LS and habitation possibly, with KAS, KAC or TWP. All those mods could do some work but at the same time for game mode Id say for realism sake, you can't use time warp, so gl (jk thatd be hell on earth) Id say no quicksave/quickloading unless its quick saving in case the kraken decides to strike. So on and so forth.
  3. IF I'm on an inclined surface whether it's up or down, the wheels do a small clip, once back to x1 time acc itll do the "Re-something Physics" in the top corner and itll make the rover just bunny hop like it has hydraulics lol. The wheels aren't blown as far as I know since I had Bill (5 star engineer on career) go and check each wheel to make sure.. I'm gonna reload to another vessel today and then do all the quitting and restarting and see if that fixes anything (hoping). Since my rover has 1300 charge it goes down quick with 6 wheels on the rover to help with the terrain since its landed in the main crater on the equator of Duna if you know the one. As long as my charge doesn't go down on an incline, I should be alright, buuut has happened several times nothing broke on the rover as far as I know, no kabooms or flying debris. I try to play career as a no revert no anything but the only exception is buggy issues so i tend to F5 every stop I go to. Well my navball since im driving with a mk2 cockpit and that setup, its basically right on the horizon if I'm at the KSC testing it. Can't accurately say now since Duna is the planet of red mountains and ice capped poles. Currently been on the top of a crater area at an angle as far as I saved my game.
  4. Fake Mun landing but yet the background surely makes up for it. Looks like something NASA would do after we land on Mars just to make up for lols
  5. I'm not sure if this is just a visual error in 1.3.1 or some sort of bug, but my rover has the ruggedized wheels while i'm using it on Duna (using tac-ls so its common for me to use rovers before landing kerbals) and the problem is the time warp will something re-allocate the physics and make my rover do bunny hops about id say 5-10 feet in the air.. and it would still be in tact but maybe time warp also krakened my wheels on how they look? They look like they're turning a hard left but in reality my rover goes straight as a board.. still happens this way after saving/reloading the game and restarting. Just a little OCD on how they look, but turning right and left is fine, when I turn left they don't move at all
  6. What would be a challenge is NASA launching something taking account of real physics and doing some spins and making it into orbit.. although, would freak everyone out and probably get a few people fired but then again they can take it to tell their kids one day eh? "i flipped a rocked into orbit, i got fired for it"
  7. I have, and it works like that alone just fine, ONLY that mod installed, and its fine. The only other mods I have right now are KAC, TAC-LS, EVE/SVE, Scatterer, TWP(Transfer window planner) on the other. I feel like one of these mods aren't compatible with the other. Although the one thing I did notice about the other with all the other mods installed, is FF shows up in the loading bar with everything going first thing. Everything else loads later but still doesn't show up in the game. EVE/SVE, Scatterer and all the visuals werent added when I had ff installed with that result, saying these are after my last post. EDIT: With FF working with the main game installed with no other mods, once all the other mods come in, doesn't decide to work at all. Not sure of the reason.
  8. Well, I re-did all of that and it come up saying the toolbar was installed incorrectly and what not, but now what I'm confused about is how do I enable FF to the stock toolbar? I played KSP many years before but I've forgotten ll of my config type things since everything was updated. If it would work that way it would be much simpler than having to go through it all again and pray it works
  9. I have a slight issue with downloading this to my folder, it seems that it's either incompatible with other mods I have in the pack, or something with the game. I'm on the newest release on KSP at 1.3.1, but I also have TAC-LS, and KAC Installed, as the only other mods. I have tried to use the toolbar to see if anything happens, leftalt f doesn't do anything either So I'm not sure what to do at this point, no errors are in the game, just runs with the other mods except toolbar and FF. Hoping something works somewhere.
  10. Woops ._. My bad I didnt look good did I.. XD Im sorry, uhm can you link me to that please?
  11. I had a problem with specifically loading the game up ._. Here is my output log. EVERYTHING LOADED, JUST NOT THESE THINGS, can you help with this? Thanks TypeLoadException: Could not load type 'UI_Toggle' from assembly 'FerramAerospaceResearch'. at (wrapper managed-to-native) System.MonoCustomAttrs:GetCustomAttributesInternal (System.Reflection.ICustomAttributeProvider,System.Type,bool) at System.MonoCustomAttrs.GetCustomAttributesBase (ICustomAttributeProvider obj, System.Type attributeType) [0x00000] in <filename unknown>:0 at System.MonoCustomAttrs.GetCustomAttributes (ICustomAttributeProvider obj, System.Type attributeType, Boolean inherit) [0x00000] in <filename unknown>:0 at System.Reflection.MonoField.GetCustomAttributes (System.Type attributeType, Boolean inherit) [0x00000] in <filename unknown>:0 at BaseFieldList.CreateList (System.Type type, System.Object instance) [0x00000] in <filename unknown>:0 at BaseFieldList..ctor (UnityEngine.Component host) [0x00000] in <filename unknown>:0 at PartModule.ModularSetup () [0x00000] in <filename unknown>:0 at PartModule.Awake () [0x00000] in <filename unknown>:0 UnityEngine.GameObject:Internal_AddComponentWithType(Type) UnityEngine.GameObject:AddComponent(Type) Part:AddModule(String) Part:AddModule(ConfigNode) PartLoader:ParsePart(UrlConfig, ConfigNode) :MoveNext() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at PartModule.Load (.ConfigNode node) [0x00000] in <filename unknown>:0 at Part.AddModule (.ConfigNode node) [0x00000] in <filename unknown>:0 at PartLoader.ParsePart (.UrlConfig urlConfig, .ConfigNode node) [0x00000] in <filename unknown>:0 at PartLoader+.MoveNext () [0x00000] in <filename unknown>:0 (Filename: Line: -1) Fast Sine Curve Initialized (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) FAR Raycast mask: 557059 557063 (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) NullReferenceException: Object reference not set to an instance of an object at ferram4.FARControllableSurface.UpdateEvents () [0x00000] in <filename unknown>:0 at ferram4.FARControllableSurface.OnStart (StartState state) [0x00000] in <filename unknown>:0
  12. This didn't work, ill explain in detail what it's doing. Ill make my rocket, I set it on the launch pad, and it doesnt want to take off, it has solar panels and whatever, its a satellite, its unmanned. but for example i try to right click and see the resources or something, that doesnt work, none of the buttons decide to work. But I take out the mod, everything is back to normal. :/EDIT: Ahah!!! I found it! The save file I made had another file besides persistence, which was out of the ordinary which made things a bit uneven I guess? I took it out and its working now, woohoo sorry for that, I didn't look before I posted :L
  13. I have a little bit of a weird problem. I have 0.21 installed, and hyperedit for 0.21. I unzipped it into te right spot which is the main ksp folder. Now everything works, BUT i have my rocket on the launchpad, I try t launch it by spacebar and w/e to throttle up, it doesnt work, the throttle, the spacebar all of that. I even waited there for a good 10-15 minutes seeing if it would work but doesnt. Any idea what I might be doing wrong? Also I edited orbits before actually getting into flying.
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