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Payload

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Everything posted by Payload

  1. You are aware that standard bluetooth and USB keyboards and mice work just fine with PS4s right? It's been that way since PS3 actually. My buddy plays War Thunder on his PS4 with a KB and a mouse just like I do on my PC. It is exactly the same. It amazes me how people can just spew BS with zero to little knowledge of how something actually works.
  2. I have definitely used RATO before. It's generally pretty easy to get a plane to rotate as long as your rear gear isn't too far behind the center of mass. When building space planes, I scoff at the idea of having too much wing. If you aren't having to use a RATO solution or running it off of the end of the runway, then you have too much wing for a space plane. Considering that runway launched spacecraft are a novelty in KSP and wings are strictly not required because of the OP thrust of the jet engines. I tend to prefer vertical launch SSTOs even when payloads get on the large side. Everything about it is just less hassle. That is the ultimate RATO. With a 2:1 TWR, you don't need wings.
  3. LOL Rich! I used to use that exact same video mixer when I was the editor of the morning news program at my high school in the late 90s. Man I am old. Now you just need one of those old camcorders that had a tiny CRT in the view finder and add that as a wave scope. You could view the wave form of the audio in KSP and it would be pretty sweet looking. Like this.. http://hackaday.com/2015/07/07/headphone-amp-features-a-tiny-crt/
  4. Thorium. A most useful nuclear material that we as humans refuse to use, because we are afraid of dirt cheap endless energy and what it might do to our fossil fuel based economies. Did you know that it can be used to make a sub-critical reactor with laser bombardment? That is right. Theoretically, all of your energy needs until the end of time could be met with a half ton reactor in your garage that can be turned on and off with the flip of a switch. The real kicker is, we have known all of this since the 1960s and still advancement of this technology has been brushed aside for dangerous, wasteful, and inferior pressurized water cooled nuclear reactors. Why, you might ask? Because a thorium reactor cannot be used to enrich materials for nuclear weapons. In fact, it can be used to burn the waste fuel that we have been stock piling for the last 50+ years. There was once a project funded by the US for the testing of molten salt cooled reactors that would all but trivialize the safety of nuclear reactors of all types. The project, even though it was a resounding success, was shut down by politicians that had other agendas. I don't like to name names, but the major culprits name rhymes with Nixon. Combining that technology with thorium reactors would usher in a new age of energy abundance on this planet. We could have had this thirty years ago. That is why I laugh at all the money that has been spent on fusion reactor technology that is far more costly and complex. I believe nuclear fusion reactors are in our future. However, they are totally unnecessary when thorium could power our society for the next million or so years with a lot less effort and expenditure. Only now that other countries have begun projects based on this technology, is there a push for it's advancement here in the states.
  5. That is awesome! Now make it launch I-16 Ishaks and I-15 Chiakas as parasite fighters! http://aerostories.free.fr/appareils/compopara/page19.html
  6. Thank you for this mod. It really helps with space planes and all types of fuel management. I would like to add though, this mod causes texture errors on the surface of different planets. It has been doing this for a while. I am not sure why it is doing it but it certainly is this mod. It goes away immediately as soon as I remove this mod. It causes the texture of the ground to become stretched out for some reason.
  7. Indeed. Since I have been diligent at turning them off I have had no more crashes. If I forget and leave them on it crashes. Sucks that you have to do it every time you switch craft or launch a new ship.
  8. I don't know man. This latest release crashes a lot for me. I removed all my mods and it still does it on reentry a lot and also if I have a rapid unplanned dis-assembly when I click to revert to hangar it sometimes crashes and sometimes windows reports the process not responding and then it comes back. Strange things since 1.0.2. I had no problems with 1.0 or 1.0.1.
  9. Doesn't seem to be a MJ issue to me. I removed all my mods and it is still crashing for me on reentry and sometimes if I lawn dart the game crashes.
  10. Man, you couldn't be more wrong. Unless you believe 48% is horrible.
  11. Yea, they don't overheat anymore. I actually liked the heat. I just didn't like being given nothing to deal with it. I think maybe a small reduction in heat and the addition of stock heat sinks and radiators would have been much easier to swallow than nothing at all. Hear is hoping that this is just a stop gap until we get something like that in the future. Real space crafts do require radiators. So I didn't find the heat mechanic to be that much of a stretch.
  12. Yes they do. Ugly useless space trash SSTO space planes. That is because people don't understand the definition of SSTO. They think it means space plane. So then we get that guy who lifted a whole 8 tons to orbit in a 200 ton space bus, bragging like a 4% payload to mass ratio is something good. I digress. SSTO. Single.... Stage.... To.... Orbit...... Doesn't mean it has wings. Doesn't mean it is a plane. Last I checked, the top spot in the payload to mass 1.0 thread belongs to an SSTO. (Not a space plane.) SSTOs are good. Space planes are decoration. These threads are talking about space planes being useless but using the acronym SSTO because they don't know any better. Plus space planes were always pretty useless unless you went really large. They never were never about efficiency. They were about being ascetic. I am sure I could easily build an SSTO that gets some pretty nice range. A space plane though? Probably not.
  13. Great, that means you had too much engine to begin with. The plane I made yesterday can longer even get on step. So no matter that I should have a 2:1 TWR. The engine never gets there. No now I need 4:1 just to have 1.5:1 at take off. By the time I hit 10k, my plane is cooking itself at half throttle. Again, why would you not just make an SSTO with no wings? It weighs less and it's less draggy and also less dependent on flight profile.
  14. Don't tell me it's the top one . I just lost an RTG that was inside a cargo bay to heat. GG. So, either the bay is not shielding anymore or the bay was so hot it was killing an RTG through conduction. Which is also stupid. I really want to play this game now. Not play test it. I've been testing it for years already.
  15. Not sure why you think it is easier now. Likely because you were over powered before 1.0.1. They basically halved the jet engine thrust again and significantly increased the drag. It is once again pointless to put wings on a space craft unless you just like the looks of them. I was actually enjoying my 1.0 space planes. Now they have no reason to exist. Might as well just build vertical launch and landing SSTOs with no wings.
  16. Yep, there is definitely something going on with warp above 1k. At my moon base, every time I accidentally warp past 1k, one of my local ships explodes. It isn't mods causing it and it isn't part clipping. I checked both. There are also various other problems associated with going past warp 1k, such as bugged mining equipment and temps can sometimes get set to NaN for every part of the vessel which requires a save edit to fix.
  17. Engineers cannot keep the converter from overheating. I've tried. If you are prepared to baby sit the thing for months in real time then you might as well just use Ion engines. Please stop pontificating about what might be, and actually try to do it. It's not going to work out like you think. Of course I already know that because I actually play the game. I don't just play forum kerbal and bother the devs about some imaginary scenario in my head. Ore is not OP in the slightest. It's worse than kethane. If you actually run into a scenario while playing that makes you feel like something isn't balanced, then by all means, exercise some restraint and don't do it. You guys clearly haven't tested this at all. All this what if business is a waste of your time. Holy crap. You can spin up a ship at the apoapsis of an elliptical orbit and get free dV out of it. You have been able to do so since day one. You know what I think? I think keyboards are OP because clearly they allow you to control your craft way too well. FFS OP is an opinion and this is a single player game. If you don't like it, then mod it.
  18. No you missed the point. That being that you don't know that you cannot do this because you are looking at the numbers and not the conversion rates or heat generated by the process. Are people even playing the game? The maximum rate of the converter is about .5 units of fuel per tick. There is no way you can run a rocket off of just the Ore alone. Never mind that the converter unit overheats in seconds. Gotta love people flying off the handle about this or that is OP when they haven't even tried it in the freaking game.
  19. Solar panels are actually terrible at this. They radiate pretty well in an atmosphere, but in a vacuum they are just awful. I have tried the small aero sections with minimal success. What you really need is a radiator of some sort. I picket up a nice alpha pack of stand alone radiators that seem to do the trick. With the whole heat generation system being used right now there is no way you will ever radiate enough heat to get a workable resource program going. Even eight of these ridiculously large and effective radiator panels that I have, is not enough to keep the converter unit going for more than five minutes. That is with roughly 25000 units of thermal mass attached and 16000 units of dissipation provided by the radiators. This is the mod I am using for now. http://forum.kerbalspaceprogram.com/threads/51395-WIP-Nert-s-Models-Current-HeatControl-heat-management-systems?p=1884792&viewfull=1#post1884792
  20. A little more information for you all. I was able to get my engines working again after going into the quicksave file and changing anything that said temp = NaN to any number and then loading the quicksave. I arbitrarily chose 500. I have also identified that this happens whenever the craft is warped at a speed higher than 1000x for some reason. This is probably also the same bug that causes resource gathering equipment to fail and lock at 100% overheat if the part is at 100% when you warp at 1000 or more. You can also use it as a cheat. As long as you get your resources collecting and then warp past 1k before it overheats, you can collect resources with essentially zero heat. One problem, you will have to edit the save file again if you wish to ever take off again.
  21. Twice now this has happened to me. I preform a transfer to the Mun, and when I get there after the warp, I can't throttle up. I can orient the craft no problems. I have fuel, I have electricity. The stage light is green. All of my action groups work and I can easily shut down and restart the engine. I even staged to another stage of engines that had not been fired yet and they refuse to throttle up as well. I now have two kerbals on escape trajectory from the moon and no way to stop them! It happened once before also, but I had not gone back to the space center on that flight yet so I just reverted it to the hangar. The temperature is being reported as NaN on all components I am not sure if that has anything to do with it. If anyone has any idea if there is anything I need to look at in the save file, please let me know. I am not going to lose Valentina to some stupid bug and I don't really feel like starting a new save because of this. This game cannot go another three or four months without a hotfix. It is just unplayable right now!
  22. Well, I am going to have to disagree with assessment that Ore is over powered. It doesn't even work. Go ahead and try to actually mine some ore and convert it into fuel. I managed .3 Ore on Kerbin before the drill overheated permanently. I say THE drill because I actually had two of them. One went to 100% heat instantly when I folded it out. I wasn't even mining yet. For giggles I tried the converter and It ran for all of three seconds before it went to 100% heat and shut down. I am using Bill as the pilot and I have heatsink panels out the yazzoo.
  23. Ok RoverDude, since you think everything is just fine, explain to me why both of my drills go to 100% heat the second that I unfold them on the moon. I have Bill as the ship pilot, five star engineer. I have no less than 96 panels added to try to keep cool. I cannot remove a single ounce of ore resource from the moon. Not a single ounce! No matter the warp level, no matter how much heatsink I add, nothing works. Also, linear mode is not working with RCS anymore. I cannot translate unless I use the translation keys. The only mod I have installed is MechJeb. I uninstalled it and I get the same results. I don't think the resource system is working like you think it is. Something is very broken.
  24. It's all broken. There is no reason why I should need an engineer to mine. A computer would do it better IRL. Also, it doesn't matter what you have stuck on the craft, the converter eventually stops working. Even with an engineer and 36 small wing/stabilizers, everything eventually shuts down and stops working. This system is non-funtional. They should have included some heatsinks in this release or they should have reduced the heat output at least to where these things work at greater than .2% efficiency. This is just dumb.
  25. The issue with winged shuttles in this game is that it is just decoration. It's much easier for one to build a wingless SSTO that launches and lands vertically and just omit the drag of the wings altogether. I have one that can launch an orange tank into orbit and take it all the way to munnar orbit. Granted the orange tank wont be full when it gets there. However, it's 100% reusable and requires no external tanks or staging what so ever. It also has the side benefit of being balanced and relatively easy to fly into space. That said, I do enjoy building them just for the challenge and the looks. Though I don't enjoy the stress of trying to land the buggers. 30 tons of Kethane mining equipment and extra fuel bound for Munnar orbit.
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