Well, I decided I needed to learn how to model properly in Blender. I have been using it for years for video editing. I have never used it for this purpose so a few of the controls are new to me. I have made 3 models (that work) in the last 2 days. I have been unable to smooth an object properly without its size being changed by around 10%. I suspect this is normal but I was wondering if there was a more elegant solution other than just making the part slightly larger and hoping it will turn out properly. Believe it or not, I have actually had no trouble with texturing, yet. My major problems are node placement. I have yet to find a definitive way to tell what the extents of the model are in blender. So making collider meshes is not really a precision affair and requires some trial and error for me currently. Of course, just doing a tank is easy because your collider comes out in the right place every time defacto. When I start with a more complex part, it gets tricky. For some stupid reason I am unable to translate a part on one axis in Blender. Even If I just use the keyboard. It always turns out requiring manual centering afterwards and picking the size is somewhat of a guess at it until it looks right deal. You guys have any tricks for me that can make this easier? The biggest problem currently is not knowing the extents of the model for my node placement in the CFG. I just use values that get me close and adjust manually which takes a lot of time. As a result, the nodes are not exactly perfectly placed. So far, I have only actually vertex smoothed one part in a test trial and I used the modifier with the Z axis unselected.