Jump to content

ahappydude

Members
  • Posts

    687
  • Joined

  • Last visited

Everything posted by ahappydude

  1. I also tried meshing that helmet and its so wonky cuse the dimensions, yours is better so dont feel bad ! Maybe remove the gass part or using the one from the fullview ghelmet?
  2. Snazzy! I was thinking about the peristance (hope i spelled that right) I have a vauge memory seeing an disabled thing for this way back in kas, this may be removed now. But when you get back to your vessel, the kerbals are stored there, can you do the same for kas objects you think? So when your eva again your helmet is where you left it so to speak. So far all your helmets are the correct positions for me, i love removing the vanillia one and grabbing your all glass view one from an universal container
  3. Looks like half kerbal half robot, no more feelings for that kerbal ! Haha =)
  4. So if you make waypoints in space, and activate your eva rcs before start patroling they actually whizzes about Its great to seee this plugin is getting love and work! So nice setting up points on planets and watch your kebal come to life
  5. Bereet and baugette =D Haha! Hoow will the items be stored? Like, will they internally be parts of the kerbals when "stored"? And if so can you set an limit to how many things one kerbal can have?
  6. That screen made me smile so big =D You seem to doing grwat progress! Also the full view helmet you made are so delightfull, esp using tin the force iva mod. Well bokmark your thread for the future. Yes i want to get back to modding ksp, you can get so easly overwhelmed with what you can do, what you want do etc. Cheers for the reply!
  7. Yes that was what i meant =) I think he was one of the gentlemens that made that to, it had a basic but cool inventory system . Oh im famililair with kas Made some pretty silly and fun things with it back in the days, hanggliders extra kerbal equement . Nice to see you are making these props and new helmets !
  8. IS the kis like an unoffical continue of kerbquest? they made a great wearable system
  9. Cant agree more, dont get me wrong you got a great team devs but many parts or mechanics that were made by modders were then later "made" or incoperated by you. Atleast give credits for your inspiration
  10. Some strange errors for me, so i stick to 24.5 a bit longer
  11. http://forum.kerbalspaceprogram.com/threads/96031-Weather-mod-Alpa-0-0-2-WIP!-Add-some-weather-for-your-parades rbray i havnt tried this plugin with yours, but i think they will play nicely =)
  12. Holy crap... This can bring alot of depth to ksp. Dude/girl, kudos! Can you try it with hooligans airship plugin? Also can you cnage it up in space, and or add variables for the eifferent planets? such cool news this is
  13. Using this and extraplanetary launchpad is an great combo
  14. Pathfinding ! Sweet molly, have you tried it on an station in space? Getting so many uses for this, great work man!
  15. So i never got to the point of trying and using rpm, saw your your thread yesterday and those cockpits and i had to try it. You sir, deserve an applaud and an nice hat! Kudos man
  16. You can add it to the parts you like I remember op writing a tutorial way back
  17. If you look into kerbquest source, you can make extra gear and use them on kerbals =) so you can make the helmet open etc etc
  18. Hmm.. I wonder if you can use this with the burntogether plugin ;=)
×
×
  • Create New...