ahappydude
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Everything posted by ahappydude
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Pro Props - Wearable items for your kerbals. Updated to KIS!
ahappydude replied to Locob's topic in KSP1 Mod Releases
I also tried meshing that helmet and its so wonky cuse the dimensions, yours is better so dont feel bad ! Maybe remove the gass part or using the one from the fullview ghelmet?- 288 replies
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[0.25] M.M.M (Modular Magnetic Module) 0.3.3
ahappydude replied to Ravski's topic in KSP1 Mod Releases
Welcome back ravski! And thanks for updating -
Pro Props - Wearable items for your kerbals. Updated to KIS!
ahappydude replied to Locob's topic in KSP1 Mod Releases
Snazzy! I was thinking about the peristance (hope i spelled that right) I have a vauge memory seeing an disabled thing for this way back in kas, this may be removed now. But when you get back to your vessel, the kerbals are stored there, can you do the same for kas objects you think? So when your eva again your helmet is where you left it so to speak. So far all your helmets are the correct positions for me, i love removing the vanillia one and grabbing your all glass view one from an universal container- 288 replies
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0.90 Kerbal Weather Systems! Alpha 0.5.3 WIP! (Jan 2)
ahappydude replied to silverfox8124's topic in KSP1 Mod Development
Nice to see your progress Whats this storm feature ? -
Pro Props - Wearable items for your kerbals. Updated to KIS!
ahappydude replied to Locob's topic in KSP1 Mod Releases
Looks like half kerbal half robot, no more feelings for that kerbal ! Haha =)- 288 replies
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So if you make waypoints in space, and activate your eva rcs before start patroling they actually whizzes about Its great to seee this plugin is getting love and work! So nice setting up points on planets and watch your kebal come to life
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Pro Props - Wearable items for your kerbals. Updated to KIS!
ahappydude replied to Locob's topic in KSP1 Mod Releases
Bereet and baugette =D Haha! Hoow will the items be stored? Like, will they internally be parts of the kerbals when "stored"? And if so can you set an limit to how many things one kerbal can have?- 288 replies
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0.90 Kerbal Weather Systems! Alpha 0.5.3 WIP! (Jan 2)
ahappydude replied to silverfox8124's topic in KSP1 Mod Development
oh, fancyy! How are your clouds in comparisons to robrays? -
0.90 Kerbal Weather Systems! Alpha 0.5.3 WIP! (Jan 2)
ahappydude replied to silverfox8124's topic in KSP1 Mod Development
Glad to hear that I cant play ksp wo his plugin -
Pro Props - Wearable items for your kerbals. Updated to KIS!
ahappydude replied to Locob's topic in KSP1 Mod Releases
That screen made me smile so big =D You seem to doing grwat progress! Also the full view helmet you made are so delightfull, esp using tin the force iva mod. Well bokmark your thread for the future. Yes i want to get back to modding ksp, you can get so easly overwhelmed with what you can do, what you want do etc. Cheers for the reply!- 288 replies
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Pro Props - Wearable items for your kerbals. Updated to KIS!
ahappydude replied to Locob's topic in KSP1 Mod Releases
Yes that was what i meant =) I think he was one of the gentlemens that made that to, it had a basic but cool inventory system . Oh im famililair with kas Made some pretty silly and fun things with it back in the days, hanggliders extra kerbal equement . Nice to see you are making these props and new helmets !- 288 replies
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Pro Props - Wearable items for your kerbals. Updated to KIS!
ahappydude replied to Locob's topic in KSP1 Mod Releases
IS the kis like an unoffical continue of kerbquest? they made a great wearable system- 288 replies
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Cant agree more, dont get me wrong you got a great team devs but many parts or mechanics that were made by modders were then later "made" or incoperated by you. Atleast give credits for your inspiration
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Some strange errors for me, so i stick to 24.5 a bit longer
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[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
ahappydude replied to rbray89's topic in KSP1 Mod Releases
http://forum.kerbalspaceprogram.com/threads/96031-Weather-mod-Alpa-0-0-2-WIP!-Add-some-weather-for-your-parades rbray i havnt tried this plugin with yours, but i think they will play nicely =) -
0.90 Kerbal Weather Systems! Alpha 0.5.3 WIP! (Jan 2)
ahappydude replied to silverfox8124's topic in KSP1 Mod Development
Holy crap... This can bring alot of depth to ksp. Dude/girl, kudos! Can you try it with hooligans airship plugin? Also can you cnage it up in space, and or add variables for the eifferent planets? such cool news this is -
Works good here, thank you
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Try with burn together
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[Airships in 1.12.3] HooliganLabs Mods
ahappydude replied to JewelShisen's topic in KSP1 Mod Releases
Using this and extraplanetary launchpad is an great combo -
Pathfinding ! Sweet molly, have you tried it on an station in space? Getting so many uses for this, great work man!
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[WIP] NohArk's Pick and Pull - Space Tug DEV 0.4
ahappydude replied to nli2work's topic in KSP1 Mod Development
So i never got to the point of trying and using rpm, saw your your thread yesterday and those cockpits and i had to try it. You sir, deserve an applaud and an nice hat! Kudos man -
If you look into kerbquest source, you can make extra gear and use them on kerbals =) so you can make the helmet open etc etc
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[20.2] EVA Followers 0.12 (Open to a Good Home)
ahappydude replied to Fel's topic in KSP1 Mod Releases
Hmm.. I wonder if you can use this with the burntogether plugin ;=)