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Araym

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    Spacecraft Engineer

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  1. Another weird repaint of mine, for the upcoming new Apollo capsule: today I present you the Gemipollo! Available, as always, in my personal (unofficial) BDBNIC fork (only for BDB dev. versions): https://github.com/Araym-KSP/BDBNIC
  2. Pushing some ulterior fixes to my BDBNIC fork, after the Titan texture updates, for all of those downloading any of the BDB dev versions! Fixed Titan II second stage tank Fixed Titan II Gemini decoupler If anyone using it found any other errors, feel free to post it here or to send me a PM here on the forum (or drop an "issue" warning on the github page). I will try to fix them "as soon as possible™"
  3. ... silently working in the background, some sneak pics...
  4. After a while, I remembered to add the mod also on Spacedock.
  5. ... and for those that were enjoying also my unofficial BDBNIC fork for the new Apollo capsule repaint I made, a simply reminder to download it again, as the new Titan cleanup gives some B9PartSwitch error with the previous version. Grab the updated version here: https://github.com/Araym-KSP/BDBNIC (downlad the repo thru the big green button... then you can simply copy-paste and everything should be fixed)
  6. I'm in contact directly with Cobalt and a lot of other modders involved in BDB since long ago, so I got access to some of the original art in PSD format that I'm having fun to modify to get some extra paints for the upcoming new Apollo revamp (I have put them, for now in a fork of BDBNIC mod, as they will be release indipendently from BDB... I'll see if I'll release later under another name) It's a bit easier using an already layered file, rather than working with the texture available to the public, with all the graphic merged (but it's not so easy when you have then understand every bits and layer, before actually work on the paints). Then, case by case, aside painting it, I made extras when needed by the design I was trying to replicate (the BDB's new Apollo, for example, has a tiled heatshield: I made a new normal map for some of my repaint with a smooth one). If you have access to the BDB saturn-revamp dev (github is a bit problematic to let it download any branch not set as main: you have to fork it and set then the saturn dev as main branch on your fork, to download it), you can also already try my add-on from here: https://github.com/Araym-KSP/BDBNIC (Also, if you check my repositories, there is already a BDB fork set up for me, when I want to download the saturn-rework dev branch: it's generally up to date to the latest addition on the original one - I have to manually update it, so maybe is one day off, sometime - that you can use: just use the big green button "CODE" to download it as a whole in zip - DO NOT GO on the release section, as they will get you just the old parts)
  7. Did anyone loose a boilerplate??? BP 1227 ready to be handled back by Soviets to Americans. No "NASA" marking to let anyone use his own preferred (real, finctional or whatever), with "Conformal Decals". Added to my BDBNIC fork: Link - https://github.com/Araym-KSP/BDBNIC Entire family on display:
  8. I didn't know about the story (your request moved my interest to do a bit of research). It's an curious story, for sure notably... ... but I have to admit that looking at the capsule itself, it's not really particulary interesting as "design". By my choice (now that is possible to place decals at will, with "Conformal decals" and related add-ons) I avoid to put writing non essential for the design on any of my repaint: this is done to allow the best personalization by anyone (... those running "real names"... or those running fictiona, kerbal, agencies). So the only "standing" particulary (the "NASA" logo) would be omitted. That leaves with "a gray capsule" with no particulary feature. Basically it will be a plain Apollo default capsule, without the TU shader applied. Probably jthe only difference would be the omission of the "tape" that make all the fine lines wrapping around the capsule. It could be an easy task, however: I just need to desaturate to grey my already done file for the BP 1102A and tune down the reflection (BP 1102 has a more reflective surface... BP 1227 seems a simple, opaque, finish)... ... I'll look at it, eventually: I have actually some plans already for some more interesting designs, but for sure it could be done (also as stand in for numerous, similar, grey boilerplates)
  9. EDIT: ... for anyone that has already downloaded the saturn dev-branch, and eventually is willing to test my recolors too, I have a VERY UNOFFICIAL fork of the old "BDB Now In Color", from when I helped to updated it to KSP 1.12.2 standards, that I'm using as "storage". Aside all the past goodies still working (included the old Apollo parts, until official release of the newest one), there is present all the art I'm adding on my own. Github link: https://github.com/Araym-KSP/BDBNIC (keep it saved, because more will be coming in the near future )
  10. Another Apollo paint done, for my collection: This time is BP 23A
  11. Having fun with photoshop and the new Apollo models in development for the upcoming new BdB release, I'm in the process to make some extra paints to complement the already official variations (mine will be release indipendently, as add-on): for now I have "Boilerplate 1101A" and "Boilerplate 1102A" (and in the process to make "Boilerplate 23A"). Comparison with the real life counterparts: BP 1102A: BP 1101A: Fun fact: ... in "The Dev Hole", BP 1101A has already gained the nickname "the LOL capsule"
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