syfyguy64
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Everything posted by syfyguy64
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What is the most evil thing you can do to your Kerbals?
syfyguy64 replied to Nick7892's topic in KSP1 Discussion
Using KAS as just cause 2 grappling hook dangling traps. -
Looks cool, but I likely can't get it. I only have $1.42 on my steam account, and there'd be no way for me to get this besides someone being really kind...(hint, hint).
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Erm, do you guys play KSP with laptops?
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Star Trek Online: At least 1000, steam says 562, but steam bugged out on me last year and I had to play it w/o the middle man. Just Cause 2: 28 hours. JC2-MP: 30 hours. Ace of Spades: 42 hours. ArmA 2: 40 hours. War Thunder: 11 hours. FTL: 3 hours. Space Engineers: 5 hours. Garry's Mod: 5 hours. Star Conflict: 2 hours. KSP: At least 100 hours. Most of these games I've only had since summer/winter sales this year, so numbers are growing.
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Merging NASA with the military is really the only way to get things done at a rapid rate. That, or splitting the military's budget, which is harder than splitting the atom.
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2320: A second FTL ship has transmitted a picture an odd white saucer with 2 engines and a pipe behind it. It was sending radio signals of all kinds of frequencies at them, and they eventually found that the signals were a language of sorts.
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Facing Low Self-Confidence - Any inspiring mission plans?
syfyguy64 replied to LexiSilva's topic in KSP1 Discussion
Build a battleship, launch it into orbit, and have a roleplay war. Share the persistance file with a friend once a day, and document it, for our entertainment. -
Name KSP's currency (or at least suggest it)!
syfyguy64 replied to SkyHook's topic in KSP1 Discussion
I say one, just have it be "Cost: 500." -
Building massive battleships that blow up stations, and having dogfights with fighters. Awesome!
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B-52 Kerbalfortress [0.15 STOCK]
syfyguy64 replied to ChronicSilence's topic in KSP1 The Spacecraft Exchange
Will this still load on 0.23.1? -
403: Sue them for not paying workers enough.
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Year 2282: A man named Zefram Kerman figured out a way to go FTL after decades of research, and just 2 years before, the USK found large ionic engines very useful for battleships.
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Gentlemen's Naval Battle Club(Attention moderators)
syfyguy64 replied to Spartwo's topic in Forum Games!
I'm interested in Joining. I will represent Decelia Corp, for lack of a company, or faction. Any thing I have to do to join, like claiming planets, or just build a ship and put it in orbit? -
The intro was a humerus kid's version of 1984.
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Anyone else have no name ship in VAB/SPH?
syfyguy64 replied to syfyguy64's topic in KSP1 Gameplay Questions and Tutorials
Bump? I really would like help. I deleted all but two mods, and one I got after I noticed this. It's the Enterprise mod, which I had prior, and FASA. -
Harnessing the Kraken: Eeloo in 11 hours!
syfyguy64 replied to Comrade Jenkens's topic in KSP1 Discussion
I'm amazed that no one has made a battleship with 4 of these things covered in armor and powering the ship. Actually, I'll put one in as a subassembly, and make a hulk of a ship, covered in armor and all, with room for a few of these. I'll name it Hell Summoner, since it's basically summoning the satanic kraken. -
Harnessing the Kraken: Eeloo in 11 hours!
syfyguy64 replied to Comrade Jenkens's topic in KSP1 Discussion
Why not try using airplane landing gear pushing a wheel, and then turning the wheel, causing some odd physics glitch to occur, pushing the ship in some direction? Zefram Kerman is on the job! -
Project Idea: Dyson Sphere?
syfyguy64 replied to Apophis775's topic in KSP1 Gameplay Questions and Tutorials
Maybe a series of satellites around gilly. But not a ring, let alone a sphere. Have a bunch of probe "cells" spread out about 10 km apart. The cells would be groups of 10-15 probes docked together as small stations, allowing almost any ship going up and down to dock with a "cell" for power. -
Okay, so now what…
syfyguy64 replied to THobson's topic in KSP1 Gameplay Questions and Tutorials
Make a fleet of battlescruisers, and have a roleplay battle. Maybe use KMP mod to do this with a friend. -
Anyone else have no name ship in VAB/SPH?
syfyguy64 replied to syfyguy64's topic in KSP1 Gameplay Questions and Tutorials
I have interstellar mod, Farrem, kethane, and Enterprise mod. But this happened before I installed the mods. Here's what it looks like: -
Will you make a Sovereign Class? Maybe even a Defiant class?
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Stock anti gravity device.
syfyguy64 replied to Comrade Jenkens's topic in KSP1 The Spacecraft Exchange
This could be a breakthrough in the game. Maybe even a warp race, on who can make a warp drive in the stock game with Krakkenmatter. -
Anyone else have no name ship in VAB/SPH?
syfyguy64 replied to syfyguy64's topic in KSP1 Gameplay Questions and Tutorials
I know that there should be a black box that says "Untitled Spacecraft" But every single time it doesn't appear. It's just the top blueish bar that stretches across the screen, holding all the tabs. And restarting doesn't work, either. The blue box that drops down has no text inside, even when I click on it, and type. Same thing with the black bar (Where it should be). It's as if the black bar is there, but invisible, and not accepting any text.