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About tetryds

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  1. WW2 BAD-T III - BDAc AI Dogfight Tournament

    @aleksey444 well, on the previois BAD-T versions the judge is allowed to make whichever modifications required to make the craft fill the rules according to what is deemed necessary. I would take that as a small punishment for breaking a rule.
  2. WW2 BAD-T III - BDAc AI Dogfight Tournament

    Yes, challonge is pretty good. @DoctorDavinci are you running the second tier brackets again? It's pretty cool that we got many unconventional airplanes, glad to see the "fight bravely and die gloriously" part being taken seriously
  3. WW2 BAD-T III - BDAc AI Dogfight Tournament

    Holy crap I didn't realize! It's not that effective, but lol.
  4. WW2 BAD-T III - BDAc AI Dogfight Tournament

    The Elkow-6 Told you it's awful yet cool. Yes those wings bend a lot, I actually compensated that structurally and adjusted the variable roll rate with wing load. Basically some minor aeroelasticity gimmicks.
  5. WW2 BAD-T III - BDAc AI Dogfight Tournament

    I'm about to send mine, it still doesn't perform super well but looks so neat I cannot throw it away
  6. Actually, I remember your issue comes from having the mod on the wrong folder. Maybe you extracted it and it got nested on another folder or something like that. I used it on 1.3.1 and everything worked just fine.
  7. That is clearly an issue with your dll. You are probably using an old version of the mod, remember you should use BDArmory Continued, not the original one by bahamutod.
  8. @BlueDragon1504 you are looking at the wrong place. First, AA weapons are not from BahamutoDynamics but by Roaken Corporation. Second, under the normal menu tabs check the BDArmory tab and scroll to the bottom. And make sure you are using the correct version of BDarmory Continued.
  9. WW2 BAD-T III - BDAc AI Dogfight Tournament

    @aleksey444 look, if you are doing math, you are doing it wrong. Imagine the nightmare if every airplane had its mass computed and compensated by hand. And that wouldn't even matter because if the mass is being accounted it counts as craft dry weight, regardless of being a kerbal or whatever else. Mass should simply be read after removing every resource (fuel and ammo) from the aircraft, launching it and checking it out on the map view. The mass reported on the hangar shouldn't matter at all but help on knowing how far from this threshold you are. So, in the case you reported it's 2.5 tons and that's it.
  10. WW2 BAD-T III - BDAc AI Dogfight Tournament

    @aleksey444 1&2- it should be the airplane on a "flyable" state, so yeah, kerbal and boxes weight count too. The official dry weight should be the one measured on the map view after launch (according to BAD-T 2). 3- as much as you want, as long as it doesn't run out of fuel. 4- probably UTC, but using your own timezone should be ok.
  11. WW2 BAD-T III - BDAc AI Dogfight Tournament

    https://kerbalx.com/tetryds/F-86-Sabre Just make the fuselage larger and clip the cockpit All fun and games until my craft gets rekt by my previously discarded Do-335. Now comes the best part.
  12. Banido por que sim, estou entediado. Preciso de novos amigos, bora sair beber.
  13. WW2 BAD-T III - BDAc AI Dogfight Tournament

    Ok, mine is on the final stages of the setup. That thing looks super weird, it always seems like there is something wrong with it, but wrongly amusing. Only slightly worried about its roll rate, but nothing that cannot be fixed.
  14. Banido por que você não ganha nada fazendo isso, mas talvez o jogo ainda não esteja totalmente entediante pra você.
  15. You can't, its unsuported on 1.3 yet.