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Everything posted by OrbitusII
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"Eye-ess-pee" since it's the name of a variable. Kinda like Keq (pronounced "kay-ee-q") in chemistry, except Isp is rocket science (which does involve some chemistry) and is calculated very differently for a hugely different purpose.
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[0.90] Kerbin Shuttle Orbiter System v4.13
OrbitusII replied to helldiver's topic in KSP1 Mod Releases
I'd recommend using the precision controls. It decreases your acceleration pretty significantly, making slowing down a little harder, but it does improve your rotation control. One thing that is pretty useful when loading a lot of mods is forcing KSP to run with OpenGL drivers, which reduces the RAM used by textures and whatnot (AFAIK, I'm not familiar with the mechanics). Ordinarily KSP crashes with all the mods I have installed, but using the OpenGL drivers fixes that. This isn't really necessary when running 64-bit KSP, but for the much more stable and playable 32-bit, it lets you use a lot more mods. Here's the forum thread with instructions for Windows. -
If you have the right visual mods it's actually not too performance-intensive, but your computer definitely needs to be fairly recent and/or equipped with some decent hardware. I'm running an Intel Pentium G2020 and a GeForce GT630 since that's all I could afford when I built my computer and I still get shots like this: KSP isn't super detailed like CoD or Battlefield games are now, so even the relatively weak hardware1 I have can handle it pretty well. Naturally there's a limit to what I can do, but I run a minimum of 30FPS even on max texture and terrain quality. If I get up close to some of the KerbinSide buildings I'll lose some frames, but it's still playable. 1Don't get me wrong, they're great little guys for the cost, but I'll definitely try to get an i5 and a GTX 970 whenever I have the money to do so. My hardware isn't super low-end, but I'd definitely enjoy increased performance.
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Need your own thread moved or locked? Post here.
OrbitusII replied to Rich's topic in Kerbal Network
Necro of destiny: http://forum.kerbalspaceprogram.com/threads/11574-i-hope-KSP-looks-like-this-one-day -
Good night, sweet prince... Contacting mods for lock. From the Forum Rules:
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HASDA - my virtual, (mostly) Japan-inspired space program (non-Kerbal)
OrbitusII replied to Pipcard's topic in The Lounge
Awesome stuff here Pipcard! This song in particular might be incredibly relevant: Subscribing to this thread, I'll watch this to see what you do next (maybe take some inspiration from the name of the song? I dunno...) Edit: My roommate (who's also a fan of vocaloids) just pointed out that your island space center is in the shape of a leek. Excellent choice of island. -
I've hit a bit of a wall for KSP, so while I'm not playing the game a lot right now I'm still hanging around the forums. It seems like the forums are going through a similar thing, with not a lot of stuff going on, but I wouldn't say they're dying. Stuff is still happening, it's just slower than usual for a little while.
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How much rep is required to get a second rep bubble?
OrbitusII replied to Sun's topic in Kerbal Network
Each bubble represents a range of 100 points. For example, 0 bubbles = 0 points of rep, 1 bubble = 1-100 points, 2 bubbles = 101-200, etc. I have 171 points of rep, hence my two bubbles. -
Unity 5, when it's released, will use a much newer version of PhysX, and I believe it has some multithreading implementation at the very least, which ought to improve performance besides what the new version alone will bring. Until then, there's a rough boundary for each computer where too many parts will slow down your system. That limit is around 300 for me, but it's unique for each computer (even if two computers are using the same hardware, their limits may be slightly different based on the computer's age and other variables).
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Somehow this thread has turned KSP from rocketry into an epic game of battleship... THE POWER OF JEB COMPELS YOU! RETURN TO ROCKETS AND SPACE! Huh, that's actually surprisingly relevant... my space station is in the shape of a cross!
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[1.0.2] One-Eye Industries- Back in Action! [v1.1]
OrbitusII replied to OrbitusII's topic in KSP1 Mod Releases
Thanks! If I had more time I'd work on this more, unfortunately I am the High King of Skyrim college keeps me busy and modeling/texturing things takes a lot of time. -
Need your own thread moved or locked? Post here.
OrbitusII replied to Rich's topic in Kerbal Network
One of my ancient threads needs closure, it got necro'ed and wants to go back to sleep. http://forum.kerbalspaceprogram.com/threads/31175-In-Progress-Mun-or-Bust%21 -
Holy Necro, batman! That would be a really cool suggestion, unfortunately this thread is far too old to be useful. Contacting a mod for a thread lock.
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Why is no one replying to my threads?
OrbitusII replied to SpaceLaunchSystem's topic in Kerbal Network
I've been here two years come December (my profile doesn't show it due to the Apr 2013 Forumpocalypse) and my threads don't stay active for a terribly long time. Part of the reason is that I'm quite busy, but I also prefer to give my feedback rather than start a whole new discussion. "Yuo take all thing inside the self, and make best that can with." -
[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
OrbitusII replied to Ven's topic in KSP1 Mod Development
Might be that the fuel tanks aren't using the KSP/Diffuse shader. Might wanna do a quick check on that, Ven. The new stuff looks freaking awesome otherwise! I'm busy roaming Skyrim so I can't check them out in game quite yet but I'm looking forward to it! -
[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
OrbitusII replied to Ven's topic in KSP1 Mod Development
Yeah, I'll post a link here: https://www.dropbox.com/s/ayymr13086t0lqq/0.25StockParts.zip?dl=0 Just take the folders in the zip and put them into GameData/Squad. I included SPP in my backup for safety's sake, just in case any of the SPP parts are changed in the future. -
Interested in making a comprehensive "part failure" mod
OrbitusII replied to SkyRender's topic in KSP1 Mod Development
While normally I would consider offering my coding services, I unfortunately don't have the time to commit to this. I'd be willing and able to do some testing though! I'm not one to go super realistic with my gameplay but it would add a nice challenge to my primary save. -
[0.90] Kerbin Shuttle Orbiter System v4.13
OrbitusII replied to helldiver's topic in KSP1 Mod Releases
Yeah, I'd also guess you're running out of RAM for KSP. If you didn't know, KSOS is a veeeeeery RAM-heavy mod. Definitely check out the OpenGL trick, it makes KSP behave a little funky in my experience but allows you to use a lot more mods without using the mess that is 64-bit on Windows. Also, a preview of some of the graphics going onto the Community Expansion Thread. I'm probably going to change the arrangement around and clean up the design a tad, but hey, there's something in the works! -
Also, rule 2.2j declares explicit RP "forbidden content," which is probably one of the reasons there aren't any RP threads around here any more. Sorry 'bout that, Mr. President. There is that Naval Battle Club in Forum Games, but it's not an explicit RP thread, just a place for people to show off/destroy space battleships.
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[0.90] Kerbin Shuttle Orbiter System v4.13
OrbitusII replied to helldiver's topic in KSP1 Mod Releases
What mods do you have installed? Do you have any crash reports? We need more info than "KSP crashed" to be able to fix the problem. -
[0.90] Kerbin Shuttle Orbiter System v4.13
OrbitusII replied to helldiver's topic in KSP1 Mod Releases
The power module is a lot of power storage, not generation. You'll still need solar panels or RTGs. -
A Very Modest Proposal: Quit to desktop
OrbitusII replied to rodion's topic in KSP1 Suggestions & Development Discussion
YES! YES! This would be amazing! I'm sick of either alt+entering and closing KSP that way or going through the entire main menu setup to get to the button. Heck, do it Skyrim-style and have the quit button give you the option of either Desktop or Main Menu! Seriously, this would be such a nice little feature to have.