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Everything posted by OrbitusII
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[0.90] Kerbin Shuttle Orbiter System v4.13
OrbitusII replied to helldiver's topic in KSP1 Mod Releases
Thread Update Blog Update -
I played it for a month or so after it came out, unfortunately my guild left me behind since I was gone for a few weeks and as an Esper I had a hard time soloing to get up to 50 with them. I like the game, it's nice and hard and a lot more fun than WoW, but soloing is still a terrible way to play, at least as a squishy class. I'd recommend it to anyone who has a set of friends that can all play regularly at the same time, otherwise not so much.
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Looks like he's getting his new perk since he just leveled up! Go for the Sneak perks, little Kerbal!
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[0.90] Kerbin Shuttle Orbiter System v4.13
OrbitusII replied to helldiver's topic in KSP1 Mod Releases
I just use a keyboard and mouse, like I do for everything in KSP. Part of my reason is so that I don't accidentally provide input on other axes when I'm just trying to pitch during a gravity turn, but there's also the fact that I don't have a joystick. -
[0.90] Kerbin Shuttle Orbiter System v4.13
OrbitusII replied to helldiver's topic in KSP1 Mod Releases
The one at the far end of the station is a stock Rockomax tank, the closer ones are from my One-Eye Industries mod (link in my signature). That pack comes with a cool Soyuz-style docking port that actually functions like the real thing. It makes docking tricky but it's also quite satisfying when you get something docked. @Avalon304: cool stuff! Now I'm questioning how feasible an arm for the Super 25 would be since it's obviously a useful thing to have... I've got fall break coming up so I'll have some time today and tomorrow that I can probably use to experiment with plugins, although I'm worried it may end up going the way of my 747 Landing Gear... Eh, if I never try I'll never know. If the arm plugin and part end up working out then I'll open up a thread for community expansions. -
[0.90] Kerbin Shuttle Orbiter System v4.13
OrbitusII replied to helldiver's topic in KSP1 Mod Releases
I wouldn't rule out a change in FAR, but it's also likely that craft files were messed up a little with the transition to 0.25. Firespitter doesn't mess with part physics, so I doubt it could be anything related to that. Great job as always, Angel! Your station looks awesome! Here's my station in its current state: I'd recommend taking a look at Planetshine, it really makes stuff in orbit look good with its improved backlighting. -
This is definitely a good look for KSP. I'm keeping it. Kerbin from orbit is absolutely phenomenal. Mun looks really dreary from the surface, it's got a nice dark sci-fi vibe. Mod List: Toolbar Ambient Light Adjustment Environmental Visual Enhancements [I](Hybrid of Astronomer's and Better Atmospheres packs)[/I] Distant Object Enhancement KSOS [I](includes dependencies)[/I] KAS Planetshine [I](formerly Reflective Ambient Lighting)[/I] One-Eye Industries Texture Replacer Ven's Stock Part Revamp
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Visual mods are EVE with a mix of Astronomer's and Better Atmospheres, Ambient Light Adjustment (might be unneeded), Planetshine/Reflective Ambient Light, and Ven's Stock Part Revamp. Will be posting more of these after I update my primary save to 0.25.
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[0.90] Kerbin Shuttle Orbiter System v4.13
OrbitusII replied to helldiver's topic in KSP1 Mod Releases
I know there's some service on the Internet that lets you post those things, but if all else fails you can copy and paste everything into the tags. (Just make sure you know how to use the tags before posting a whole KSP.log file, they're gigantic) -
[0.90.0] Fine Print vSTOCK'D - BETA RELEASE!!! (December 15)
OrbitusII replied to Arsonide's topic in KSP1 Mod Releases
Congrats on becoming stock for 0.26! I'll really have to start playing career mode so I can get all the funds! -
[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
OrbitusII replied to Ven's topic in KSP1 Mod Development
I haven't seen them myself so they may be removed. Even if we don't have the normal-facing Separatrons I'd like to have those radial drogues, they should seriously have been stock from the day the drogue chutes were first added to the game. -
[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
OrbitusII replied to Ven's topic in KSP1 Mod Development
Yep, he's remaking the models and the results are what you see here. -
[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
OrbitusII replied to Ven's topic in KSP1 Mod Development
Just noticed a small issue with the Hitchhiker: the nodes are off-center relative to the mesh. Image: I noticed this because I rotated it 180 degrees around the node axes and the mesh moved around a bit. Might wanna check the position of the mesh in your modeling software and in Unity just to make sure it's positioned correctly. Since it lined up with the Lander Can correctly when not rotated I'm guessing the issue may exist in multiple parts. Edit: Yep, Lander Can definitely has the same issue: -
The next announced mod to get into stock ksp
OrbitusII replied to smart013's topic in KSP1 Discussion
I haven't played with Fine Print personally (because I don't play career mode a lot) but I think that it would be a great addition from what I've seen of it. Final Frontier might also be nice, my kerbals need some recognition for their achievments! There's quite a few nice mods that they could implement, especially Ven's Stock Part Revamp. Frankly, I'd rather not see KER. Part of what makes stock KSP feel the way it does is the trial-and-error when designing rockets; getting dV, TWR, and burn time readouts for every rocket on every body eliminates that. -
Launchpad explodes on take off
OrbitusII replied to Boris_T_Roach's topic in KSP1 Technical Support (PC, unmodded installs)
It might be a good idea to refine how the buildings receive damage then. I was worried about something like this happening since the feature was unveiled. My only idea for solving it long-term is to implement some sort of per-location damage system (i.e. hitting something in location X will do more/less damage than hitting it in location Y). For now I'd do what Bandock said: use the Stability Enhancers to hold rockets off of the pad. -
[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
OrbitusII replied to Ven's topic in KSP1 Mod Development
Awesome! Installing ASAP since I'm sick of Skyrim crashing on me all the time... -
Spoilers are quite easy, just use the tags like this: [/noparse] [noparse][spoiler="Something In This Spoiler"][img=http://i.imgur.com/zaKZRk8.png][/spoiler] The above spoiler gives me this:
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I'd very much like this, the "Same Version, Still Works!" claim was crazy in 0.24, but continuing to support that claim into 0.25 is ridiculous.
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[0.90] Kerbin Shuttle Orbiter System v4.13
OrbitusII replied to helldiver's topic in KSP1 Mod Releases
Please read the post at the top of this page. (LINK if necessary) -
No need to post source code unless it's a plugin (which this isn't), just the license. Might wanna post a link to the specific CC 4.0 license you chose though. This page will help you pick what you need: http://creativecommons.org/choose/
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[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
OrbitusII replied to Ven's topic in KSP1 Mod Development
Ah, yes, well... that's a bit more complex because Squad renamed most of the part folders, so in theory yes it's that easy, but in practice not so much. If you can get the folders renamed everything else should work out-of-box. Note all the cray cray new names, and this is just the engines in Squad/Parts, there's also a new folder for SP+ under GameData. I prefer these wings anyhow, they look much better than SP+, which look significantly better than old stock. -
Do you play KSP with the Steam or the KSP Store version?
OrbitusII replied to CaptRobau's topic in KSP1 Discussion
I use the store version although I have a Steam account. I guess it's never been important enough for me to transfer (I also don't like the idea of getting auto-updates). -
No, you need a thrustTransform object. Without that the engine has no idea where to apply the force from and what direction to apply it in.