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I lurk everywhere, and post sometimes when I have something to good to say.
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Just nosedived into the ocean at 3000ms and survived.
rryy replied to gompasta's topic in KSP1 Mission Reports
This happened to me before, too, when I was messing around with dragless parts and hit the ocean at quite a speed. I was expecting it to get destroyed when it hit the water, but it kept going down through the ocean floor. The water really slows things down, but it got all the way down to 4 km below sea level. -
Kazakhstan, of course, because that is where the Russians launch their rockets!
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I watched the video, and based on what it sounded like, I thought it was just satire and everyone was just overreacting. Apparently not. On a side note, it probably is very difficult to convince someone who thinks global warming is false to think it is true (with the exception of me ) and vice versa because one side will say that the graphs and data are made up/incorrect and the other will say that the graphs are based on hard evidence and the data cannot be incorrect.
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I have played the demo, but I haven't bought it yet. It is a fun game, but I'm not sure if I should get it.
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... I dun goof'd and loaded an autosave from a week ago...
rryy replied to Masked Turk's topic in KSP1 Discussion
I'm afraid you have indeed lost days of work. Just remember to always quicksave (even if you don't need or use them) and regularly backup your persistence if you want to prevent it from happening again. -
No, they are in the stock game. You may not have noticed them because they may be on the last page in the Utilities section.
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Right-click on the wheels and click "Disable Motor" and then re-enable it. Even if it says it is enabled, sometimes it thinks it is disabled and doesn't work.
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Yes, ASAS is built into all command pods, except for seats. You really don't need ASAS parts, only reaction wheels, which provide torque.
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I don't exactly remember, but it happened around second or third grade, most likely because of my father. Once I got interested, I read a bunch of stuff about space and got interested in it, but a few years later, I lost interest in it, but I got re-interested because of KSP.
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Kerbal Engineer MechJeb Kerbal Attachment System Kerbal Alarm Clock Procedural Fairings Chatterer TAC Fuel Balancer TAC Self-Destruct Thrust Correcter (fixes Isp so it works realistically) Kethane Extraplanetary Launchpads Orbital Construction
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Did you run out of electricity? You need a power source on an unmanned probe for it to work. Just go back and add some solar panels or RTGs.
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Rocket with two parts connected by docking ports?
rryy replied to Adrigaar's topic in KSP1 Gameplay Questions and Tutorials
Decouple node is basically the same as undock, but only applies to ports preattached in the VAB. -
This guy did it, but it was cancelled.