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sodopro

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Everything posted by sodopro

  1. Sorry, that was the project name I had when starting the whole thing... I'll change it as soon as possible
  2. http://jedsadventure.tk/ is the new streamlined URL. Yay?
  3. 0.04 is up, with new quality of life changes, a death counter, a title screen (whopee), a game over screen, and not much else. Not the greatest update, but I'll build on it later. Also switched over to hosting it on dropbox, but making it run online. If anyone wants an offline download, PM me for one. The link to the game is in the first post.
  4. Yeah, sorry about everything. Can't get started now (still tying up ends) but will get started soon. Any ideas on this? I've fallen behind with this, and if anyone has any ideas, please do tell. And preferably in this thread, where I can easily see it.
  5. Hem hem, I'm back. Sorry about everything, life hit me like a goddamn sledge hammer. I'm not starting now, but I'm planning on starting work on this again. Hi, I guess.
  6. Sorry guys, a bit busy since break ended. Updates are gonna be a lot slower from now on, I feel really guilty though. Will try to get some work on this in between real life and stuff.
  7. Looks really cool. Any number on the amount of Kerbals? Too lazy to count
  8. Falling blocks are reset when the world is reloaded. This is part of the death system; any changes you make will stay until you reach a death limit and have to go to a game over screen, and to play again, you reload the world. Impossible places are there for testing purposes ATM. Thanks for the feedback though!
  9. Weeeeeeeee 0.03! It's out now! That aside, I've decided to do more updates from facebook, at Jed's Adventure. If you guys could like it, that would make my day. Thanks!
  10. The first level will be the rocket level, then I'll expand to different worlds, levels, etc. I'm also glad to say that The Destroyer has kindly offered to help with making the first background! Probably will be in 0.04 though, I really want to get 0.03 out ASAP.
  11. As swiftgates said, the grey scribbles are a placeholder for a running animation, to make sure the animation is running. Walking animation is about halfway down, I keep running into issues with arm body ratios. Background is something that needs looking into. Does anyone want to help out? For details on image size, etc, pm me.
  12. I'm back guys! With no update! (Oh wait that's bad) No worries, I'm deving right now. 0.03 wont have much, just mostly background optimizations. There'll still be new things, just not much. Expect it within a week.
  13. Sorry for the inactivity guys, but I've been REALLY busy (as in not doing any KSP stuff for the past week or so). I'll also be out of town for two weeks starting the 4th... not the greatest for dev standards. I'll get to work as soon as I get back though, I have been implementing falling blocks and other behind the scenes layouts for game mechanics. Thanks for the continued support though, I'm really sorry about how it's currently going.
  14. No, that was on purpose, to avoid copyright claims. On a side note, I haven't been doing much lately; I will start on running animations though.
  15. Wow. That is a really well organized system. I'm sure KIDA would take something like this, but not sure about the rest of KIDI.
  16. I'll try. It'll be interesting to see how it works.
  17. I dunno, isn't it against the rules to directly ask for money? Though I'm not really sure...
  18. 0.02 Released! V0.02 -Jumping Animation improved -World expanded -You can now "win" -Jump-through blocks a different color -Fixed Jed sliding Known Bugs/Issues -Jed still has scribbles when running (I'm still working on animations) -A few platforms are impossible to reach (Put there for testing purposes) DL in main post. P.S. Sorry for the lack of updates; I'm kinda busy, but I'll work hard on this.
  19. Ridgedog, a few months ago on his stream. I started on 0.18.2, I think?
  20. Nothing. Like I said, at the moment it's a test bed.
  21. 0/10 adsfasfd sdawesdfvxvbsadf sa
  22. Yeah, I'll work on that. Right now I'm learning as I'm developing. Obviously, there'll be a save system; ATM I don't really think ones needed
  23. Any info on when the series is starting again?
  24. I'll look into that. Thanks for the support people!
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