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Posts posted by Spartwo
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Which type, BD water or Stock Space?
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The Duffus Duffus is both a great design and brings up a very interesting gameplay inclusion in the form of birdstrikes. The seesawi could do something similar by being a danger to any craft landed just by their sheer size.
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5 hours ago, Chaotic Protocol said:
What's that cockpit?
Airplane Plus I believe
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On 4/12/2022 at 11:46 AM, Gameslinx said:
Not at the moment but it's something I can definitely do but I'm putting that off until after the first release so that the scope isn't too big
Screenshot looks absolutely stunning, and I would love to see biome terrain scatters down the line given how much time I spend on the surface.
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KSP putting out a final release without a unified art style or music I see?
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On 2/3/2021 at 5:32 PM, Jeb federation said:
Is it possible to compile an album of all the ships ever built for the naval battle league? It would be great to see the progression of ships built throughout ages of the league. I like to see the different solutions developed by each participant. You guys build some of the coolest ships ever!
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6 minutes ago, Chaotic Protocol said:
Nah, I'm thinking more along the lines of @Spartwo
Correct
I'm thinking along the lines of TheFleetMaster? -
This in incredible, I was working all this stuff out by hand.
Does the wind model base itself on 6h kerbin and the sheer quantiy of cells? or does the coriollis ajustment made compensate into being earthlike? -
2 hours ago, Earthlinger said:
Egad, I've been gone far too long. That looks right up my alley.
On a side note, two years later I now have a marginally better laptop...
Good to hear
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I've fixed the main page discord link.
Main problems with activity that the mods will strike down anything that looks like characters(ie, factions or companies), we've been placed into a section of the forum not for KSP,(I've tried to appeal that), and there was a mass bleed out in 2018 as a result of player shift towards KerbalPowers.
EDIT: oh look we got moved to challenges, guess that can be removed as a reason. Activity also tends to waver without any sort of youtube series to drive it. The two larges blocs of activity were around Spiritwolf and Kethane Station submissions opening.
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11 hours ago, Mukita12 said:
i wonder if this still active or not
Yes
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@Arco123 Please either use the correct map with credit or use a different map
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I'd argue this falls under RP based on precedent set by trying to do this previously. Especially considering you've used our roleplay map without asking first for very similar purposes and there were strict warnings against that by vandamode.
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I know you guys aren't fans of militarism so I've tried to tune most of that out. Name is a yes.
I just saw the aspect ratio rule, I will crop these down from 2560 to 1920 and edit in.
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Kerbal Powers has recently celebrated two years of active play, to celebrate this I've made a second summary poster for the time since the last.
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Well this just makes me feel nostalgic
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let's a go. Really confused as to why there's a prize though.
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I have a fairly wide variety of stuff from a roleplay.
Would need to know what you're looking for though.
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KERBALPOWERS 2083 POLL UPDATE
2083 is a major update to many game systems in response to player feedback from the new years poll
Wiki Home page - Zekes
Task was not completed
Modpack Improvements - Gag
Several New, larger, armor pieces have been added alongside weapons grouping to the game specific BD. A new colonial pod has also been added which will help to drag down the part count of ark ships while maintaining balance.
Discord Rules - Plecy
Task was not completed
Corporate Expansions - Twinky
Task was not completed
Economy Rebuild - Spartwo
Nations are capable of going into debt with excessive spending automatically withdrawn from savings. Collapse is a function of the ratio of DEBT to GDP. A conflict guide style document to accompany this new economy is partially complete. Trade in either direction have been amalgamated into a single value as the new economy allows for negative values. The Craft management sheet has been updated to match this new economic model, existing craft lists from the old management sheet can be pasted into the new.
Trade Node Balances - Gag
Appropriate changes made, increased value of Doren, Kolus, and Firesvar. Reduced value of Veiid and Kafrica
Colony Improvements - Miffed
The new colony changes make investment scale with population present- if you have more kerbals on site than you need to create a colony with your target GDP, the setup cost goes down.
AI Calculation Changes - Spartwo
Gifts to AI carry a hard maximum to prevent "AI bribery" towards nations that view the player nowhere near positively enough. Ideological similarities or differences now act as a multiplier of opinion rather than a stacking effect. This makes AI value the actions of similar nations more highly than that of dissimilar. Remaining with ideology, a third green dataset has been re-introduced. Antagonism. A conflict style guide has been introduced to accompany the changes, see here for ideological descriptions. A number of AIs have been tagged as independence focused, this means they cannot be aligned through any means.
AI Events - Herr
Task was not completed
Mid-war exit procedures - Twinky
Task was not completed
Industry - Twinky
Task was not completed, proposed by Twinky
Event Planning - Zekes
Task was not completed
Suggestions Channel - Dark/Thrity
A suggestions channel remains open on the RP discord, any notable suggestions made are taken to the mod team for implementation.
All resources have also received a visual overhaul. The prior statement that any player who completes a task is automatically taken to vote for mod status and any existing mod that fail to complete any task are demoted.
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On 1/6/2019 at 7:18 AM, SiriusRocketry said:
Um is itokay to play solely as a story based nation? Not too keen on BDarmory tbh
Completely fine, there are some who do that already.
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On 12/25/2018 at 2:05 PM, Bill Phil said:
Yeah. I was thinking Halo 3 in particular. Haven’t played Reach...
Reach has split screen as does halo 4
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Before people come to ask I will say that Ven, while functioning in 1.6 is somewhat broken. Engines stay on which is common, and right clicking the new mk2 lander can prevents right clicks until exit and re-entering the SPH/VAB. MK1 inline docking port also does not animate. Nothing major.
Edit:Should note that the engines don't seem to be a ven thing.
[1.12.x] Textures Unlimited Recolour Depot
in KSP1 Mod Development
Posted · Edited by Spartwo
I appreciate the highlight, it would be great though if you could change the link to the main releases page so nobody downloads an older version.
https://github.com/Spartwo/TURD-BDArmory/releases
Including more armor patterns