We've passed our 20th year and the nations of kerbin need a little breathing room. This update will hopefully address that need.
KP 2060 focuses on growth and expansion with more tools to do so.
We’ve upgraded to the new BD beta and made some tweaks of our own. Adding several heavily modified SMA cannons. Callout to NAA for balancing all the part changes bar texturing in SMA and BD. Full list of new guns. - Naval Gun: A dual-purpose rapid fire gun for engaging surface and air targets. Air detonation fuse is not developed yet but will prove deadly to any kind of target
- Artillery Turret: A prototype 140mm gun with a slow fire rate, high range, and significant recoil.
- T90: Slightly smaller than the M1 with a higher rate of fire but at the detriment to accuracy.
- VADs: A bigger and heavier Vulcan with full 360 rotation.
- Eland gun: A small tank turret with a much lower fire rate, accuracy, and range. Can fit in mk3 bays.
Changes to base BD include a new armor texture and elimination of duplicate cruise missiles. As well as tweaks to bullets to make 20mm and cannons more effective.
OPT and Commodities
A reduced version of the OPT spaceplane mod has been added to the pack. The mod adds larger fuselages, cockpits, and beefier engines to help facilitate vehicle transport and a solar economy.
A number of resources from the community resource pack have also been brought into the game to provide a new source of income. They are spread unevenly across kerbin and the system and have greatly varying values.
A custom mod for the RP has also been made which overrides stock configs allowing for existing craft to be seamlessly integrated into the new system. So download the new mod folder, have a scan, and see what bounties lie inside your nation! (any imbalance will be addressed as soon as possible)
A number of changes have been made to how the game works in conjunction with KP 2060 to allow more freedom of play.
Corporations have received a buff to take on new roles. New corps will receive a startup fund and can build twice as much per year as nations.
Most all AI have now been taken so the 1 per nation rule from their first introduction has been lifted.
The making history DLC will be released in the coming days which brings a new list of problems to the table in terms of compatibility that did not come with Mods. An order of operations will be established once the RP version of KSP is upgraded to 1.4.1.
Propeller parts added by KAX have been falling to the wayside as of late so all of them have received improvements to Cost and Thrust. Hopefully bringing them back into the spotlight of low cost, moderate performance, engines for the regional militant.