Jump to content

wiviking

Members
  • Posts

    35
  • Joined

  • Last visited

Reputation

10 Good

Profile Information

  • About me
    Rocketeer
  1. Is the craft name really a launch requirement or can you change the name at anytime to match the mission "name"?
  2. The only life support mod I have installed is USI. I am getting all the TAC-LS parts but no part that will hold "supplies".
  3. I would hate to see the LV-Nc go away since it is one of my favorite long range probe parts. Please consider leaving it in as an optional part for those of use who use a fuel switching mod since the stock fuel configuration isn't a major issue if you use one of those mods.
  4. The proper addition to KSP would be a Sperm Whale and a Bowl of Petunias.
  5. Thanks e-dog! I just went in an played a bit with the new stock fairings and still like these better.
  6. Great Idea! I already do this with my throttle mode select but if I didn't have a programmable HOTAS this would be a must have mod.
  7. Ahh, a docking bug. I think that explains the behavior that I just came to report. I just finished my big Duna mission an noticed a couple errors. Unfortunately, I didn't notice these until after I had exited and restarted the game a couple times so I do not have a log. The first was that Jeb did my first Duna EVA but that ribbon disappeared at some point, the ship he was on did perform a few dockings. The second thing I noted was that two of my guys only did orbital EVAs but somehow got the Duna atmospheric ribbon.
  8. Since my save was messed up anyway I did some playing around and you may want to add an Exists() check for the Hall of Fame that will abort an import if there is no file. Since I started this save after you depreciated it, the file was never created but clicking the button does reset all ribbon information. It might not hurt to build a once per run backup save right into FF like KAC uses for ship jumps, those have saved my games a couple times when I did something stupid to mod installs. I would create a FF backup file at start up just before initializing any changes to the persistence using a rotating number schema just like you did with the hall of fame in the past.
  9. I lost all my ribbons while playing tonight. Version 308 was installed and it was a new .90 save that had been working fine. I looks like something triggered a Hall of Fame import but since this was a new game that never had one everything was wiped out. I do have some older saves so I'll try finding and replacing the hall of fame in one of them so I get most of my stats back. Log Thanks for all your hard work, this is one of my favorite mods! Edit: Just looked through my saves and backups and the damage may have been done by version 304 since I didn't play for a couple days and my main save backup on the 21st is also wiped but an earlier KAC jump save from the same day has a good Hall of Fame.
  10. All of the KW fairings are fixed size. I think you need to look here: Procedural Fairings
  11. Actually, being a high power model rocket guy, I not surprised at the performance that you are seeing. Especially if you are running FAR without KIDS to adjust the engine performance. It's not very hard to make a model that will break the 4-5k feet range with a little tiny 29 mm motor and amateur rockets have hit 100k+ feet . 5-20k feet FAA wavers are relatively common for the larger models.
  12. Are you running FAR & ISP Difficulty Scaler? I have found that everything flies too far under FAR with stock engine performance. Just curious since I am planing my .90 install mod setup and this looks like a good new one to add.
  13. Please add a note that it forces OpenGL in your top post as a warning for those of who find it is unstable in windows. I actually like opengl but I have to boot into winXP or Linux for it to be stable due to some windows 7 driver issues with my MoBo. I am sure that I am not the only one that has similar issues.
  14. I just tried the new basic build and my memory use went from ~2.3 Gig to ~2.8 Gig. It's making the cache but it is actually increasing memory usage. I removed to to see what my original memory usage was so I don't have a log but I can re-install and get the log if needed.
  15. I concur, the Spud and the Radish are the must have parts in this mod for me. I'm not really of fan of the Soviet capsules as spacecraft but I really like them on landers.
×
×
  • Create New...