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John FX

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Posts posted by John FX

  1. 2 hours ago, mikegarrison said:

    These types of posts are always hilarious.

    "I'm going to say what I want to say, but no one else has a right to comment on it! Please let me be the only one who gets to say anything! And since I don't know how to set up my profile so that it doesn't ping me, everybody else should agree to my wishes!"

    I've been on the internet since before it was even called the internet (hello, all you ARPAnet veterans), and this same stuff was happening even before Tim B-L invented the Web. Go back and read old usenet threads and you'll see it there -- "when I was a newbie this place seemed great, but now all these new newbies have ruined it."

    Here's the super-secret way to not be annoyed by posts on the web: Don't read them.

    Super-secret tip number two: If you want a thread to die, don't post to it. Especially don't post to it saying "I want this thread to die."

    just stop. please.

  2. Reading the last few pages makes me content that I now post a lot less here than I used to.

    This place used to be people who wanted the game to be as good as it could be, who gladly helped people, and who saw the futility of arguing minor points back and forth until one party just gets fed up of doing so.

    Now, every comment which could be pounced upon, is pounced upon and the poster subjected to an endless stream of arguing the toss over minor points.

    I am sure this comment will suffer the same fate but I will not be checking to find out. Trolls will get no joy here.

    Please do not quote from this post, and do not @ mention me, I would rather nobody replied and I will not reply if you quote this post or mention me.

    I now dread the notification popup, I used to enjoy seeing it.

     

    EDIT : Please stop 'reacting' to this post, I really really do not want to see my notification light any more.

  3. On 2/22/2018 at 9:44 PM, Just Jim said:

    is this saying Take-Two can publish Emiko Station, and leave me out of the equation completely?

    Yes.

    To me some of the changes are clear. If you make a mod, write a story, or create anything to do with kerbals, and then they see it is popular and could be monetised, you have agreed to them having the right to just take it and sell it as theirs.

    Anything you create is theirs, not yours.

    You are not allowed to sell it, but they are allowed to take it from you and sell it.

  4. 1 hour ago, Just Jim said:

    There is a simple compromise solution I already agreed to.

    There very much is. It is plain. It has been stated.

    Back on topic, I agree the stock game is not very much fun without a Dv and TWR readout.

    EDIT :

    3 hours ago, GoSlash27 said:

    John FX,

     I didn't. I referred to the argument "there's more of us so we should get what we want" as tyranny by majority. I'm cool with the rest of it. If *you* go back and look at what *I* wrote, you'll see we're actually in agreement on how it should be handled; make it available but optional.

    Best,
    -Slashy


    And if you look back through the thread you will find that the post where I said

    On 3/19/2018 at 6:54 PM, John FX said:

    1,  some people really do like to calculate Dv by hand

    2,  many many more people do not want to do this even if the maths were explained to them

    3,  a lot of players get turned off by the lack of information in the stock game

    4,  if a Dv readout were to be introduced there is no reason it should take away from the game of the players who do not want to use it.

    5,  of course a Dv readout would not cope with every single case

    6,  `5` does not matter because the people who build those `edge case` craft are mostly the ones who do not care so much about Dv

     

    I see from the posts above we are at `3`, could we move this on to the conclusion please?

    The conclusion is that it should be introduced, as an option, and with a caveat that it is not perfect in every case.

     

    you will find it was many many hours before you posted

    7 hours ago, GoSlash27 said:

    This is just an argument for tyranny by majority.

    So when you ignored my call for a compromise and used inflammatory language like `tyranny by majority` afterwards simply because I said more people wanted it than did not then accused me of not reading what you said I hope you can see why that was frustrating. Also, I do not think you are right that the majority matters less than a minority.

    If you truly want the compromise, notice when people suggest it, suggest it yourself, and stop being so binary in your interpretation of what is being posted. Nobody wants to force you to have a readout you do not want. If you continue to insist they are then don't get upset at me when you get called out on it. If you agree, agree. If you do not, do not. But please stop with the wind up language that is only flaming this thread up.

    I know you have been part of these discussions before where the conclusion was that an optional Dv readout would not detract from your game but would enhance the game of others. Why you choose to act as though that is not the case I do not know.

     

    So, I ask one last time

     

    On 3/19/2018 at 6:54 PM, John FX said:

    could we move this on to the conclusion please?

    The conclusion is that it should be introduced, as an option, and with a caveat that it is not perfect in every case.

     

  5. 1 hour ago, GoSlash27 said:

    That's a false choice. It's not about making the game suitable strictly for the majority *or* the minority, it's about making the game suitable for everyone.

     

    20 hours ago, John FX said:

    could we move this on to the conclusion please?

    The conclusion is that it should be introduced, as an option, and with a caveat that it is not perfect in every case.

    So don't refer to my call for compromise as `tyranny by majority` if you want a sensible discussion.

    Try reading my posts, understanding them,and replying to them properly instead of a knee jerk reaction, eh?

    Then you will see that it is your perception that I am calling for there to be a choice which is false.

    20 hours ago, John FX said:

    4,  if a Dv readout were to be introduced there is no reason it should take away from the game of the players who do not want to use it.

    We are still stuck on number four. AGAIN...

    43 minutes ago, Just Jim said:

    I made a proposal to implement it with an option to disable it, which should satisfy both sides.

    Yes, the only conclusion that can happen which does not upset anyone. Yet people carry as though this has not been said many many many times.

     

    One way of judging this is to note that it is always the same four people who say they really want to calculate by hand, who then go on to ignore that everyone asks for the readout to be optional, and carry on claiming they will be forced to have one and that this is a reason for nobody else to have one in stock.

     

    This is not a valid reason, it is not helping. It is also rather disingenuous.

  6. 1 hour ago, GoSlash27 said:

    This, OTOH, is *not* a good point. This is just an argument for tyranny by majority. We should always try to avoid that.

    It is not an argument for tyranny, it is making the point that while some players like to do calculations by hand, the majority of players do not and to ignore their wishes is to have a minor elite dictating policy to everyone else.

    To argue against it is to essentially argue that a dictatorship (or rule by established minority) is more valid than democracy (if you want to go to political systems)

    Now that really is something we should avoid.

    EDIT :

    1 hour ago, GoSlash27 said:

    players need the option of displaying DV and TWR.


    This, we both agree on. The need is not limited to console players though and it really gets tiring and overly trite when features are dismissed with "Someone has already made that into a mod"

  7. On 3/17/2018 at 2:29 PM, Just Jim said:

    I absolutely do NOT want to know if something is going to work before even putting on the launch pad

    point 4

    On 3/17/2018 at 3:13 PM, Kobymaru said:

    I was just wondering how the devs envisioned the stock game experience, without any mods.


    They envisaged it as more fun than it actually is unless you regard typing numbers into Excel `fun`

     

    also point 3

    3 minutes ago, Red Thought said:

    I would agree to this post to the degree that it really should be added into the console versions at some point, as they can't mod.


    This could be point 6 actually, console players do not even have the choice of KER or any other mod so any solution MUST be stock.

    This would eliminate fun for the majority of players (IMHO) once they want to do something like a tylo lander, or many things outside kerbin SOI.

    Yes, we know you would still enjoy it but you are not the majority of players.

  8. So many times we have had this thread.

    By now we can all agree some basic points so we can move on.

    1,  some people really do like to calculate Dv by hand

    2,  many many more people do not want to do this even if the maths were explained to them

    3,  a lot of players get turned off by the lack of information in the stock game

    4,  if a Dv readout were to be introduced there is no reason it should take away from the game of the players who do not want to use it.

    5,  of course a Dv readout would not cope with every single case

    6,  `5` does not matter because the people who build those `edge case` craft are mostly the ones who do not care so much about Dv

     

    I see from the posts above we are at `3`, could we move this on to the conclusion please?

    The conclusion is that it should be introduced, as an option, and with a caveat that it is not perfect in every case.

    Then we might get onto the conversation about a transfer window planner...

    On 3/18/2018 at 4:24 PM, GoSlash27 said:

    Kobymaru,
     Clearly, it does boggle you. That's not what's important, though. What's important is that there are others who (for whatever reason) *do* find it fun. Their preferences must be respected just as much as yours.

    Best,
    -Slashy

    point 4

  9. 4 hours ago, mostlydave said:

    Which 2 addresses did you add for KSP?

    7 hours ago, Johnny Wishbone said:

    For those of you up in arms about RedShell tracking you, simply block the following domains at your firewall or in your hosts file:

    api.redshell.io

    in.treasuredata.com

     

    Very clever on their part naming the company RedShell. That way, a Google search for things like "block redshell" and "redshell tracking" just turns up a bunch of links on  MarioKart and little to nothing on them. 

     

     

     

  10. 47 minutes ago, JAFO said:

    I have a spare pi I might do this with.. how do you find the wifi range with it, given that you're no longer using the modem's antenna?

    You connect to your router exactly the same way you always did and you continue using the modem's antenna. Nothing changes except you turn off DHCP on your router and turn it on on the pi. The pi just sits out of the way connected to your network (either through an ethernet cable or wifi) and handles DNS requests, which it then pi-holes, or passes on to a real DNS server of your choice.

    You can even give particular devices a static IP.

  11. I use a raspberry pi running Pi-Hole as my DHCP and DNS server.

    It looks at all the DNS requests any device connected to my network makes and just does not pass through any that are on your blacklist. Mostly I use it to stop ads. Works with tablets, phones, PCs, anything that uses DNS and DHCP.

    It speeds up the internet too because about 27% of the requests my PC wants to make to the internet are marketing, adverts, trackers and so forth. You get a handy web interface with graphs and things. Very nice. Lots of control.

    Just added the two addresses to stop KSP phoning home too. Or any other program that uses that service.

    On top, Windows asks me if any program can use the internet, I will just say `no` like always.

    Then I will not think about it again.

  12. 10 hours ago, klesh said:

    Right clicking the icon and having a list of "vessels in vicinity" would be my preferred solution.  

     

    Its good feedback like this that would've been useful after they had added all the content in alpha and were working on polishing the game during the 10 minutes it spent in Beta.

    I also suggested this when the game was still in Alpha...

    I use the suggestion forum more to point out the failings of Squad rather than having any confidence that anything posted here will make it into the game.

  13. 2 hours ago, klgraham1013 said:

    One of the first things every creator should learn is to "kill your darlings."  No matter how much you love something you've created, no matter how much you think it's a great idea, if it's not working, throw it away.  Preferably in a garbage fire.

    It's been clear for a very long time that these original concepts, which can be seen to have a certain merit hypothetically, just don't actually work in this type of game.  That Squad holds on to certain ideas so tightly (the above, career mode) when core parts of them clearly aren't working, is just baffling to me.

     

    I'm a musician.  This is one of the first rules of writing I learned.

    Very true. One of the first lessons I learned in business as not to be precious with my baby (the business/idea). I learned that every thing I held dear about the concept was liable to change, sometimes just be dropped, in the face of reality and the customer experience. No matter how much I think something is a good idea, if the people who I want to give me money do not think so they just will not give me money for it.

    That Squad have failed to learn this after years shows just how much the game is wanted by the users, they have accepted, and sometimes even rejoiced in, poor quality game making. Sure the coding has been mostly good but that is a different concept.

    You can code a bad game very well. It is the concepts that make up the game that are lacking, elements that have been started, then just left lying around to remind us of the plans for the game which have been half done, then left. Like the monoliths, kerbal stats like stupidity (what do they even do? Answer : Nothing!)

    Then, while not removing any bad or defunct ideas, they refuse to add essential ones to the game.

    Now they have moved on to paid DLC, there is slim to no hope that these issues will ever be addressed in KSP 1. It will always be a bunch of nearly finished parts of a game.

    For years they operated on hope and promises of a good game, now they have most of the money they will ever get for the main game they have just dropped it like a stone and the hope and promises of the good game have evaporated into the lack of communication that is classic Squad...

  14. Never going to happen. The game has been restricted by the ideas of a young harvester. They wanted a game with no autopilot and minimal information displays and this idea has stayed even in the face of all reason.

    Now the game has expanded beyond the original scope and is being crippled by those two design criteria. It is almost impossible to do interplanetary transfers without mods.

    You should not need a mod to do activities that are core functions in the game.

  15. 1 hour ago, pandaman said:

    Nice idea.

    If you know enough to know how easy it is to do then you know enough to write a mod to do it.

    I don't, but I do know enough to know that things that look like they are easy to do very often aren't.

     

    Edit...   Sorry, that came across as a bit harsh, I should have phrased it better.  I don't know much about coding as such, but i do understand the problems associated with doing something 'simple', only to find that it has many complexities and consequences that were not apparent to you when you had the initial idea.  And i also know that coding is riddled with these issues.

    Coding is coding. Every change, or feature, will need coding to some degree and there are always problems when coding, changes change things and you have to deal with that. This is normal. Problem coding is when you have an issue with something like multiplayer time warping, the issues are not doing the coding, they are external to the code. Trying to find an acceptable way for the idea to be implemented.

    When someone says something would not be difficult to implement what they are meaning is, it is just another coding job. In this case, it would be to inject code into the mod loading code so you could have an option to selectively not load some mods. Then in the cheat menu where you can reload all assets, expand that to unload all the assets then reload them based on a checklist. Then activate particular checklists based on the loaded game so selected mods are loaded when you load a save. Not too hard but time consuming and I am sure a better solution exists. Personally, I know coding but not the language used for KSP or the mods. This means I know enough to know should be relatively easy but could not do it myself. I admit that lately the `if it is so easy why do you not do it?` response to suggestions is wearing thin for me, like `there's a mod for that` which was the retort to suggestions for a while.

    It is like knowing a job would be easy for a plumber, like changing a radiator, but being unable to do it yourself. You could quite accurately say "That should be an easy job to do (for a plumber)" and your mate saying "if it so easy, I am sure you could do it yourself". The logic does not stand up to scrutiny. In a similar way, the suggestion from the OP would be an easy job (for a coder). If you are familiar with the code of the game, changes like this are pretty easy. It's your job.

    It would be a time consuming to do of course but so is all coding. Also the method I suggested might take as long as loading the whole game...

    Often, a solution when coding that works is very easy. What is hard is making your code elegant, small, and fast. And bug free of course.

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