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  • About me
    Class 4 Insomniac
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    Watching The Orville on a loop
  • Interests
    K'nex, Jeeps, 3D printing, Linux, LAMP, KSP.

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  1. Randall Munroe. Saw it mentioned enough in xkcd to look it up, saw it had a native Linux version, and immediately bought it. Edit: Version 1.3 at the time.
  2. Let's find out. I unlocked it, compose a post, then I can lock it, and you can try posting. edit: Quick test shows that no, it cannot.
  3. Moved to Tech Support: PC Unmodded. The Xbox and Playstation subforum is for users who are playing on the Xbox and Playstation game consoles, as technical issues on those platforms tend to be significantly different from those playing on a computer. To verify your files, Open Steam. Click on the LIBRARY tab at the top. Right-click on Kerbal Space Program, and click on Properties. This will open up a new window. On the left side of that panel, click on LOCAL FILES On the right side, press Verify integrity of game files. This can take a couple minutes and won't be very obvious of its progress. If it takes long than 10 minutes, it may have gotten stuck. If that happens, close the window and try again. I have to do this... frequently.
  4. Moved to The Lounge since it's not about KSP.
  5. That engine doesn't actually have any gimbal, so your control on the way up isn't actually from the engine firing. Your control authority comes from the insanely overpowered reaction wheels inside the command pod. So with that pod (and most other pods) you will have some orientation control as long as you have EC (electricity). In this situation, just turning on the SAS function (button on the top right of the navball, or toggle by pressing 'T') will put the ship into a mode that does what it can to keep pointing the same direction, so you wouldn't even need to try to keep orientation manually with WASD.
  6. Apparently we had two X-37B threads. Now we have one. Unless there's more hiding somewhere, in which case I will make it one again.
  7. The no AP/PE markers with an un-upgraded tracking station appears to be some kind of bug with 1.12.0. I doubt it's intentional as the information is still available by pressing the purple maneuver button. They should re-appear after upgrading the station, however I believe this is not possible for this challenge. Hopefully it will be fixed in 1.12.1.
  8. Also, those boosters look really close to the center core. It can sometimes be tricky to get them to attach to the decouplers. They like to stick to the center core instead of the decouplers, then when you try to get rid of them, they don't go any where.
  9. Ah, right. So in the VAB, when you click on the Crew button, you have the two columns, as you saw. Left column is any crews loaded into the craft, right column is available crew. As you figured out, if you have none available, you go to the Astronaut complex and hire more kerbals. You can hire the applicants by hovering over them and clicking on the green checkmark button. The only information you need to care about is their specialty. Pilot, Engineer, or Scientist. Everything else is randomized. The Courage and Stupidity settings only affect their facial reactions during flight. It has no bearing on their ability or gameplay itself. The Available tab will be the same right the right column in the VAB. Assigned means that they are on board a ship already in flight. Lost means that they're MIA. This could mean that they've gone missing or they're dead. AFAIK, and someone may correct me on this, but: Lost means that they were on board a ship that was deleted while running in the background. Really the only way this will happen is if you had a ship on a suborbital path when you left it and it got auto-deleted while you were away. Killed means that you had their ship in focus when they died. Lost ones can respawn and Killed cannot, depending on your difficulty settings.
  10. There's 5 buttons on the upper left. From left to right: Build: Creating and modifying the craft Actions: Adding stuff to action groups. You can use the action groups to trigger certain events (open antennas/solar panels, disable engines, activate decouplers) by pressing the 1-0 keys on the top of your keyboard. Crew: Load crew into the parts of your craft that support crew Cargo: Load parts into the cargo holds on your craft Switch Editor: Switches between the VAB and SPH without going out to the KSC first.
  11. They do in the animation in the new transfer window planner thing. Just makes it look weird, shouldn't actually affect gameplay at all.
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