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senoiurkabls

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  1. The problem was that it was linked together by robotic parts and stupidity large, all my fault, nothing wrong with your mod. I got it to reliably work on flat ground by placing the bon voyage part lower and setting a root part closer to the ground.
  2. Hello and thanks for this mod, I still have this bug in 1.8 when using some other mods so its really helpful. I have a very long ship (100 meters or more) that I want to move around with bon voyage but it clips into the ground on load. I am wondering if I can single out ships to load in higher then normal or change something in the configs that might help.
  3. Hello, and thank you for supporting this mod, it has made rovers pretty fun to make. I have made a particularly long vehicle (100 meters or so) and am trying to make it work with bon voyage, it is long enough that it will clip into terrain if it is not perfectly smooth ground that it loads in on after bon voyage moves it. Is there anything I can change in the config that might help? I am also using world stabilizer if that matters.
  4. I know this is a hard one but can do build a swordfish II? Or direct me to an already existing build? Plan to couple it with the torch drive
  5. Not the jet engins , the dual cycle engines. You can push insane mach values at see level. (don't change it). I'll probably try to make it myself, problem being it's a giant sphere and I'd like it to intergrate nicely. Oh well I'll make a post with some badly modeled tube with an even crapper texture some time in the near future with
  6. I can go mach 3 on the deck with the other engines of this pack, believe me we are far from stock already
  7. So if we are going to get a cockpit inspired by the swordfish II then why not the engine? The full name as given by the wiki is a "Rolls-Royce AF-15C axial fusion aero-spike turbine" coupled with a fusion reactor, which sounds sorta believable, a fusion rocket engine hooked up to a turbine with the exhaust going through an aero-spike, with a high degree of gimball, with of course thurst reversers, in a mark2 form factor so it can be used with other aircraft, in space ISP of 600 and a surface ISP of 600 at zero going up with speed to 1800 at mach .75 makes it just as op as the other engines in this pack (hehe) a sorta universal thrust of 400 going up to 650 at mach speeds
  8. I think it's time we blow this scene, get everybody and the stuff together. That cockpits got a carry a lot of resources you know, since the engines going to be right behind it, maybe raise it higher so that it we can look back like in a real bubble. The swordfish 2 shall fly once more!
  9. So the fighter radar is a nosecone? is there a side mounted version like the target pod for mk2 and large aircraft? Also how well will the radar work in space?
  10. i'm guessing the vertical speed control doesn't work with one engine?
  11. So i slapped a reactor in my very YF23ish jet to power energy weapons and such but the laser turret we have right now isn't really rated for clipping or going mach 4 on a lovely day, it would be nice if we could have some new more aerodynamic energy weapons! something like this or this that would fit a lot more then the ABL we got now on small aircraft... and also because bebop oh ya i almost forgot! missiles don't seem to like being fired of off b9 wings going very fast a whole lot. They tend to just explode as soon as fired for no reason, maybe an option for the missile to maneuver away from the aircraft before firing its motor? Or change the time to set distance?
  12. big iron weight (scalable ples), Only the most backwards company can give us something that is so obvious!
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