Speeding Mullet

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About Speeding Mullet

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    Shuttle Program Director

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  1. WAAAAH I missed this until I was browsing through the thread and checking in. Seems like this might orient around base building as the missions progress. Count me in (at some point)! Also did I see that there is some sort of super mission planned?! SM
  2. Jeez you really are doing the DOMA here! Getting out and pushing is a Kerbal right of passage in my opinion. I once returned a capsule from Moho in a similar fashion. Good initiative! SM
  3. Go on, you know you want to Elcano. I've been on holiday and totally removed from the internet, which has been a joy. A joy also to come back to another update! Tasmania for anyone interested is a very nice place to get around. Didn't manage an Elcano though, just a little jaunt up the East Coast. I'm still torn between starting and waiting with a mission report. Waiting for KSP 2 is tempting, but reading this is great fun so keep us updated with all the latest from calamity central!! SM
  4. Really nice clean rocketry and mission reporting going on here. Pity about the ARA 2 disaster, but by the looks of your balance sheet you will bounce back! I haven't read your previous playthough, but by the sounds of it, this will turn out to be an exciting report thread. Looking forward to reading more as I begin to plan my own career report SM
  5. Hey don't sweat it. I just finished a challenge I originally signaled intent to complete in 2014 SM - Elcano's of any sort are not easy!!
  6. Well, this thread is nearly a year old, but OP still hangs out, and this is a Heritage Challenge, so the massive necro-post is entirely justified This mission has always been unfinished business for me. I originally signaled intent in October 2014 and started my first foray into one of Death's challenges,which are regarded as detailed, well thought out, and challenging. Fast forward to April 2015 and I'd melted my copy of KSP under the weight of mods and irretrievably broken my game, and my will to play KSP for some time afterwards. Here is my failed Dunaprojekt. Fast forward again...nearly 4.5 years. I present my unfinished business - A collaboration of Goliath National Products, C7 Aerospace, Maxo Construction Toys, Probodobodyne, Steadlier Engineering Corps, and of course Dinkelstein Kerman's Construction Emporium. I even through in an Elcano of Duna for good measure VON BRAUNCANO - A DAS DUNAPROJEKT MISSION REPORT FULL MISSION REPORT As you go through the mission report you will see Mission Logs numbers with links to the full mission detail, and below each link to the imgur album with full details you will see a mission summary by way of some explanation and a couple of pertinent pictures. MISSION STATISTICS Mission Statistics: Version - Stock 1.7.0 Wet weight - 198.585t Dry weight - 124.575t Total mission cost - 293,809 snacks Propellant mass fraction - 0.3726867588 Mass per crew - 33.0975 Science points - This is not a science mission Crew Manifest: Gusbert Kerman - Scientist Hans Kerman - Scientist Kagas Kerman - Pilot Ragas Kerman - Pilot Endous Kerman - Engineer Dudgar Kerman - Engineer Cannot recommend this challenge enough for those looking to do something interesting and meaningful in KSP SM
  7. Hmm food for thought! Still, makes me realise I haven't even really explored Kerbin that much either. I don't think I've ever actually visited the poles or Keverest for example! I don't think so no - the challenge isn't 100% clear, however I read this line as rule that I had to capture the capsule directly from interplanetary. EEM with room for 6 to land on Kerbin from interplanetary transfer Honestly I thought the whole mission was lost at this stage. first off the capsule would just explode on contact with the upper atmosphere. then I figured out that at 6km/s the fairing was just instantly overheating, so I tried again with the fairing ejected. It still exploded. then I figured out that changing the angle of re-entry just off of a straight up retrograde actually helped the capsule to survive longer. From there it was a matter of finding the angle that the capsule needed to make it. Definitely a sweaty moment though! This reminds me - I need to post up the mission report to the challenge thread SM
  8. Stock props right? Presuming at this point you have the 2 DLC's. I do not but interested in a yes or no on whether they are worth it from your perspective... that's fair enough. I think they will need to figure out a way of the colonies being self sustaining (automated life support) so you don't have to check in on them and they will survive just fine doing their own thing, but then when you want to send a mission there (or get asked to through a contract), its more than just oh look there is that dead base I put there 6 in game years ago, and the same Kerbal is still standing outside the base by the flag. they need to breathe life into it, just not life support (for those that don't want it). I think they can totally avoid it being pointless if they make Kerbals do things by themselves in a way that it is interesting to look at, and not just simulated in the back end and never shown in actual movement. So for example Kerbals have to mine stuff lets say. Ok, so we can give them the tools to be completely self sufficient by setting up a mining operation for them, and when you visit the base they are sending trucks backwards and forward. What about ships? How funny would it be to check in on a colony and see the colony building their very own supply rockets, or late game their very own Jool 5 mission or Eve rocks ship. Then if you want to slide in to that for a while you can, through contracts for example to rescue the failed mission to Jool. If you don't want to bother for a while, then everything just happens in the background and you don't have to engage with it. Its not an ideal compromise (or even possible?!), but its one thing that's been travelling around my head as a bit of an RP'er. Totally agree though that I don't want to be saddling every rocket with a bunch of snacks just to fulfill a requirement though, but if I didn't have to, I'd be more likely to do so for RPing. I want my cake and I want to eat it Well I've visited everywhere in the system, but apart from some messing around with bases on Duna, and an Elcano of Duna and Minmus and some other minor excursions, I have literally only visited each location in what I would deem "point tourism": Land, plant flag, take off, go home. Even so I'm tired of "exploring" because there's nothing to do when I get there. I need to check my excitement obviously, but going back to Duna and exploring extinct lava tubes, or sending a submersible mission to a methane see around a Titan analogue, setting up a floating colony high in Jools Atmosphere would all be brilliant things to do, if once I got there there was a point to doing so, something more interesting than a whole planet made in 1 texture etc. There almost is in KSP 1 if you use enormous amounts of imagination and take liberties with story lines, but in KSP 2 I think (especially if the Mod community is allowed in at the top) it will be better represented to us as story tellers of our KSP achievements. That's awesome, thanks for the tips. I have always wanted to start a "playthrough" style mission report to try and break out from KSP's designed single mission game, but for the aforementioned reasons never really got to grips with it. I may well try now. I think I'll have to figure out a way of reporting less though. the Von Brauncano I've just done was highly detailed, and a story playthrough wouldn't ever go anywhere if I was doing it in the same style. Also not sure if I can commit to characters and personalities in the same way that you and others have on here so I might have to be a little more matter of fact in my style. SM
  9. It runs out of hype (hard) about 2/3 of the way down the runway. Its not reflective of my level of hype for KSP 2 though, for that I'd have to create a hype train shuttle and visit Laythe for a Jool STS 1. Its a (very very loose) copy of a New South Wales C38 class Locomotive by the way so I guess let's name it the "Mullet Dyne C38 Class Hype-o-motive" if you wanted to change OP SM
  10. Really like the aesthetic of your rockets, and the nicely modified KSP you are using. It's clean as a whistle, and the hardware is impressive. Will be following along as a fan of re-usable tech! SM
  11. Pleasure and well deserved. Oh yes I just spotted that thread, approaching 3/4 million views. Staggering....Thanks for the pointer. I'll be hanging out here a little more moving forward so I'll get stuck in at some point. SM
  12. Yes, but also in episode 7 I spotted them I think, in the 5th image? Well @Cydonian Monk can consider them stolen again. My MO for the (very few) career playthroughs I have done involves explodey low tech planes that take 3 hours to reach their destination, and then fail to reach the required altitude I agree with a lot of what you wrote above this. I think I'm an old fart, but at the same time a lot of what I wanted to do in the game swings around establishing colonies, and KSP just doesn't really support this well enough. Once you have established a colony I find there isn't much to do beyond look at it. any semblance of realism goes out the way due to no life support, or if you have a mod installed then the first time you ping a ship out to Jool at 100000x because there's really or interest not point in maintaining it, everything in your colony (were you to have life support) probably would have died. this issue is compounded, but not unsolvable for travel to neighboring systems I guess. One idea for your option to start with all the regular tech and multiple colonies etc. would be a "Scenario career" option, where by you enter the universe at a point where you have partially colonized the existing system. there are some contracts available in system still (such as Deliver love to Dres / Drop these spent NERVA Engines into the Mohole etc.), but the main thrust of the contracts is to reach and explore the new systems in the game. for me - I am most excited about doing the original system "properly" before spreading out to other systems. The remarkable thing about this game is that despite playing it for years I have still done comparatively little. Maybe another case for a few more Elcano's before next year After reading Chapter 8, I have to ask do you prefer writing stories around career playthroughs, or within sandbox? Strikes me from your threads you favor playthroughs. My only real complaint with career mode is that everything starts the same and I get a little bit bored before the interesting contracts come my way. I also get overwhelmed by "test part in stupid conditions under 4 feet on Jool" style contracts. I know there's a way to a better contracts system, but I'm too lazy to mod KSP right now. SM
  13. Maybe I could pick a land based route. A quick scan of the map shows a polar route to be possible, with a couple of water crossings to negotiate but also I think I don't have another Elcano in me for a while unless I cannot think of anything else to do. It was great reading your water Elcano (plus portage) and it definitely got me thinking about how I can do it. I guess importantly. Kerbin is rather more interesting that Duna so even though it might take longer you can probably visit a whole load of interesting places, do some sky diving, wing suit flying, whatever else oh god I'm planning an Elcano beyond all proportions already stop me . That got me reading (In various different places), and to be honest I went down a bit of an exhaust hole. Turns out, if you are forward of the (roughly 3,000 lbs shield) required to stop the radiation hitting you from the NERVA, then you will have an increased REM dose of roughly 10 REM for each time the NERVA was fired. However, if you were behind or to the side the engine up to a distance of 10 miles, you would be subjected to a dose of between 25-30 REM per hour from the Skyshine. According to the Nuclear Radiation Survival Sheet, specifically the extreme levels of accumulative radiation over any period of time chart, really not that good for you and a decent chance of slow to slower death . I think you'd havce to make a decent effort to hang out there though. the plume itself you are right doesn't contain much radiation per say. Let's call it artistic license In the case of KSP I am not sure that it worked for me. the Von Braun swing by of Venus was designed to reduce the speed of arrival at Earth and give the mission a secondary science opportunity. Either my terrible orbital plotting, or the position of Eve in KSP makes the Eve Swingby more dangerous at return to Kerbin. I'd need someone skilled at flybys from Duna to Kerbin via Eve to confirm that though. For me, I used SO much more Delta-V. Definitely not enough fuel in the central core (orbit achieved with 102 units left), but also the central and side cores are not allowed to enter the atmosphere, as they have not been designed to aero-brake. Thanks very much indeed @Geschosskopf! I certainly enjoyed designing, flying, and writing up this mission. It was a real pleasure and the Elcano was genuinely not planned. when i decoupled it I thought "I'll get a couple of snaps and that will be that", but I got the idea in my head and well - the rest is history. Thanks for your engagement through the story also - definitely gave me motivation to continue! SM