Speeding Mullet

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About Speeding Mullet

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    Shuttle Program Director

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  • Location Re-entering on an asteroid

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  1. Heritage Challenges

    Sorry for the delay, I've been having a 1000 post break from the forum and game. I've updated the OP to display Eve Rocks as available for reboot. @ATEC do you want dibs on re-booting for 1.3, or are you all good to give it up for reboot? Thanks SM
  2. KSP Weekly: The Earthquake

    I've been saving my thousandth post for something, wasn't sure what. Responding to this moving personal story and professional update seems to be the right thing. Don't really have many words but stay safe, watch out for each other, and focus on the important things. Mexico is a beautiful place, and I'm sure it will come back more beautiful than ever. SM
  3. Mun STS 2-4 complete As normal totally stock and hand flown. Bit of a design constraint to stick within 7.5t landed on the Mun per flight, so I went small. The Shuttle is definitely going to need a hefty re-design to make Duna. Might even make a new one I'm not sure yet as this one seems capable if I can rejig it a little.... Mun STS 2: Mun STS 3: Mun STS 4: Mun EEV Return: Great new mission by the way I really enjoyed it. Looking forward to more of the same! SM
  4. uhhhh

    Well this is a troubling development. There appears to be some moonlighting going on here: SM
  5. KSP Weekly: The Eclipse

    Talking of eclipses, they appear to be either fully on or fully off from a point of view of solar panels which I've only really just noticed. I had a case recently where I was interplanetary, in full view of a fully lit Kerbol, and electricity harvesting was at 0. It was only when I went to map view and the right click menu I discovered that Laythe was the offending body. There were no visual clues of an eclipse, and from a point of view of where I was, no way that Laythe would have provided full occlusion. Probably been discussed at length, but is it possible (or even worth it) to simulate the light curves a little more realistically in these, and perhaps other situations in the [Stock] KSP world? SM
  6. JoolTube: Spectra!

    I have huge respect for people that create mods like these that add so much to the base game. The cinematic is beautiful! Thanks to @Avera9eJoe and all who inspire or were inspired by you. Also - First SM
  7. SPACE SHUTTLES (Launch or SSTO)

    Annnnnnd back on topic: This is my current early stage build of an interplanetary shuttle. It's doing a few Mun missions to shake down before going into a partial re-design to ready it for extended Jool Operations: I've made absolutely heaps of shuttles though. Here are a few that I can remember: Here's a micro shuttle: Here's my copy of a JSC Shuttle IIc, with a fully functioning abort to space or abort from orbit cockpit ejection system: Rockwell C-1057 Breadbox Shuttle. Never worked properly: My Buran (my most successful shuttle to date: A nice midi sized Mk 2 Shuttle: Don't even know what I called this monster. Those windows are from the Mk1 crew cabins: Another Micro Shuttle: My dreamchaser (I call it the Screamchaser): As you can see I quite like building shuttles. It's definitely one of the more challenging things to do well! Sorry to turn your first page into a wall of pictures SM
  8. mini mun

    I'd definitely check out this challenge, which is pretty much what you are aiming at. Last post was in June, and last OP visit in July: If you are re-booting might be worth contacting the OP @Der Anfang out of courtesy to check if they consider the existing challenge thread to be dead. If you don't get a reply within a reasonable time period you are probably good to go. The premise is so ridiculous it's just the kind of thing us KSp'ers are likely to try, but only given a decent looking challenge thread with some sort of form to it. things you need to think about are: 1) Why no SRB use allowed? Seems like a perfectly reasonable rocket part to me. 2) How are you scoring this - You can have a smaller number of parts but a much heavier rocket. In my (but not everyone's) opinion the lighter rocket should score higher. Parts number isn't always the way to go as you just end up with 3 or 4 minimum part solutions and then the challenge is basically over, and some people really like over building. You might want to think about some scoring system. 3) Think about categories - Stock, Modded, stock only etc and create a couple of scoreboards 4) Added interest - Awards for doing remarkable things. Check out the current TOTM The K-Prize thread for an example of this done well 5) Presentation - Super important. A badly formatted challenge gives the impression you don't care and are likely to drop the challenge at a moments notice. Entries for this might take some time to create so people want to know that you are going to invest as much energy into the thread as they will. Good well thought out presentation always helps 6) Badge - Helps draw the crowds in Over all - It's a challenge that has previously proved rather popular. If you put a little energy into the OP you will likely see quite a lot of interest. In it's current form probably little to none, or 5 pages of questions and clarification requests (EDIT - My point made my Ninja ^^) Good luck! SM
  9. What did you do in KSP today?

    Haha, "You should have seen the first stage" That's probably the largest edifice ever to grace the screens of the Shuttle challenge! SM
  10. Haha yep, very early in development though, so I may have to "weak" your 50t down the line . How did you package that into the shuttle?! SM
  11. Thanks for the badge! It's great to be back in service. Thanks for the comments Payload to LKO I'm really not sure of, but payload to Mun surface is only about 7.5t at this stage - Mostly as the shuttle is carrying about 12t of deep space habitation and ISRU equipment, but also as the ET was literally thrown together in about 10 minutes just to test the thing, and really isn't fit for purpose. I'm hoping to be able to get 54t to LKO, which would be a Rockomax Jumbo-64 and an X200-32 joined together, or the maximum physical size for the tail sections cargo bay. Just in process with Mun STS 2-4 at the moment, designing the payload for STS 3. The weight constraint I'll stick with as the next ET upgrade is only scheduled for the Duna Missions. EDIT - I totally agree with you on @Alchemist's incredible Jool 5 mission and the Skunkworks badge!! SM
  12. Alrighty then! Since I had a couple of hours to play with today, I decided to finish off a Shuttle I was working on and take it on a test flight. Meet the Mullet Dyne Interplanetary Shuttle X (Definitely for wont of a better name at this stage): As you can see there are multiple sections. The cockpit first which is generally a good idea. Then there is an expansive crew quarters as a permanent feature as this Shuttle is designed for long and ultra long duration missions. Next comes the ISRU deck, before the tail section which is made up of a large cargo bay. This shuttle is Stock, and no mods were used at all, even visual. no MJ either so this one was totally hand balled from start to finish. Shooting for Mun STS-1 commander level, but I think I interpreted the "Aerocapture" slightly loosely, so if it's Pilot, then I'm not fussed. Basically instead of pure aerocapture (which the shuttle is absolutely capable of), I burned from cismunar to aerobrake without completing a single orbit, then just smashed into the atmosphere at 2.5 km/s and let the shuttle sort the rest out. Let's check out the mission report: Hope you like it . Good to be back and flying again!! SM
  13. What's Your Funniest, Wierdest, Or Stupidest Design?

    Well I took my A380 to it's illogical conclusion, creating the A380 Stupor Krumbo Choad Goliath Beluga Guppy. Affectionately know as "Baron Von Kraken" in the inner circles. Definitely the stupidest (fully functioning) aircraft I have made. 1024 seats... 568.76t landed at the island runway. The slightest wrong move results in, well let's just check out the mission report: SM
  14. It's a good suggestion, but if this is the answer to my issue then I guess I'd rather wait until the landing legs are fixed I think . It looks scrappy compared to landing legs, even if you've done a great job of making the cubic octagonal strut look aesthetically pleasing. It would be a shame to have to resort to this solution and accept that landing legs are "as is" for the foreseeable future..... EDIT: @Foxster - Your pictures did make me think that making the module longer might be a good solution. At the moment the legs autostrut to the Mk2 crew cabin as the heaviest part, so perhaps I could place a heavier part in between two of them to extend the module, and force the landing legs to default to their own module, rather than the next one over. SM
  15. Hmm, maybe I will have a play around with the leg placement and see if that helps things. I have advanced tweakables on, and unless I have missed something this isn't an option, specifically for landing legs. Also happy to be proved wrong I should probably have mentioned in the OP this is in 1.3! I have nothing else at all strutted, it's just the legs with autostruts. I reckon adjusting the positions of the legs (or heaviest part) as per @Spricigo may be the answer, if undesirable. I'll have a play around and report back. If anyone else reads this and wants to provide some more information or ideas then please feel free to post SM