Speeding Mullet

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About Speeding Mullet

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    Shuttle Program Director

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  • Location Re-entering on an asteroid

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  1. Speeding Mullet

    Duna Outpost Mission Architecture Challenge

    As promised here's a couple of shots of the Duna Navigator which I will be doing an Elcano circumnavigation of Duna with during my challenge entry. I think this is nearly final form, although weighing in at 28t with all tanks empty, I'm either going to have to find some efficiencies, or slightly increase my NPM to a shade over 30t so I can package it in fairings (not essential, but in the spirit of my rules regarding aerobraking around Duna I require it). It's a pretty capable machine, with ground tests on Kerbin showing stability at speeds over 90m/s. At the front end we have a communications blister, detailed survey scanner and cupola command centre, as well as 4 braking engines. Moving back down the land train, we have lower and upper decks. Lower decks are engineering, made up almost entirely of an ore processing module which will serve to refuel the main tanks as we circumnavigate. at the rear of the lower decks we also have 4 small engines to help the Duna Navigator up steep slopes, or when I get bored and want to go fast. As going fast is extremely risky, there is also a parachute braking system in place for when I go too large. On the top deck we have space for 1 in the cupola, followed by a twin sided airlock with access to balconies. Moving back we have a secondary command module with a capacity of 2, followed by a large extending habitation module with flat screens, sofas, a kitchen, and living spaces. Behind this we have a science module with capacity for a further 2. 4 Kerbals living in supreme comfort will be circumnavigating Duna in this machine. Let's hope it is up to the challenge! More to follow once finished SM
  2. Speeding Mullet

    Duna Outpost Mission Architecture Challenge

    I haven't had heaps of time to put to this in the last week, but I have moved forward with the basic design for my habitation modules and, more importantly, my Duna Elcano vehicle is now well developed and in final refinement iterations. As its by far the most complicated aspect of my mission (it needs to be user friendly and easy to drive in a complete circumnavigation) I'm spending a lot of time trying to get it right. I'll post some pictures later which are sure to impress. All it needs now is it's Descent entry and landing system integration and it's ready for warehousing in advance of the mission proper. SM
  3. Speeding Mullet

    Duna Outpost Mission Architecture Challenge

    I'm using Kerbal Planetary Base Systems, as stock base building (in the fashion I like to build) is all but broken due to autostruts on landing legs. It has a greenhouse (among lots of other modules), supports TAC and 7 other life support mods including kerbalism which I intend to use. It also gets around the autostrut landing leg / decoupled tractor to move modules issue by having it's own retractable wheel set that doesn't make your base look like wheel/leg spaghetti. SM
  4. Speeding Mullet

    Duna Outpost Mission Architecture Challenge

    Oh wow, that's so long ago I forgot it was a thing! With life support I've always wanted to try out Kerbalism. It models radiation, Van Allen belts, magnetosphere's, solar weather including coronal mass ejections as well as all the biological, psychological, and general environmental needs of the crew. You have to be careful about where you position yourself in space, be aware of temperature fluctuations and loads more. Looks to be pretty challenging compared to taking ore on the trip and allowing for the extra Delta V, but then I've never used a life support mod before! We will see if I go down that road. I've got so much experience building and connecting large structures on Duna now that I'm sure I will figure out the re-supply thing again . So much of this feels like playing for the first time again though. I mind blanked on quick save and load yesterday! Loving the objectives and achievements by the way. @Kerbolitto not to step on Death's toes, but to answer your question - You can launch the first rocket after 40 days with any payload you choose within the confines of your Standard Launch Vehicle's (SLV) nominal payload mass (NPM). Basically the largest weight your SLV can loft determines your NPM, but also how often you can launch. Bearing in mind that once designed your SLV is fixed and must be used for all launches, I would think about your mission cycle before deciding on what NPM your SLV will have. Or you could just wing it, it'll be heaps fun either way . SM
  5. Speeding Mullet

    Duna Outpost Mission Architecture Challenge

    I think I speak for all who completed this challenge between 2013 and 2015 when I say that I am extremely glad to see it refreshed. This post most definitely marks my intent to re-enter the world of KSP! For all who are reading this and want a challenge that will test you as much as any other out there and give KSP some game-play definition, I would highly recommend taking part - This is a true heritage challenge! First step for me is to mod up and do a LOT of thinking. Advice to anyone considering an entry to this is to do a little spread-sheeting. Feel free to check out my previous entry or any of @Death Engineering's or other peoples detailed entries. The old OP is a wealth of good information and guidance that could be relevant to this challenge. Undecided as to whether I am going to simulate life support or use a mod but the basics of what I would like to achieve are: 1) Enjoy myself. I'm not going for any particular score, just immersion as much as it is possible. 2) Develop an SLV and mission test by launching and assembling an LKO station in modules for staging crew on outbound and return legs. 3) Develop a space-plane to phase out the shuttle and act as a reliable and cheap crew transport to and from LKO. 4) Develop IPT and associated refuel module, DAV, Hole-shot missions, and all other associated space and ground exploration packages. 5) Use the architecture and ongoing mission to support an Elcano of Duna From there (assuming I make it) I would only make one suggestion for this thread, which for me was lacking in the last one: At day 800 or 1000 or somewhere after you first crew are likely to make it home I'd love to see the Kerbal Federation finish development of a second SLV which could be used to support Laythe Outpost Mission Architecture, either as a bolt on to this challenge, or separate and associated thread Great work bringing this one back from the boondocks!! Edit - I see you've also made a couple of changes like the days in that the first rocket is available for launch etc. SM
  6. This might bring me back to KSP. Bring me back Death Engineering!! Might get a head start on it SM
  7. Speeding Mullet

    Heritage Challenges [1 available for reboot]

    There's a couple on the front page available for re-boot, or you could go deep trawling in the bowels of the challenge forum to find one that really should be a heritage challenge. that was half the fun of OP'ing this page for me! Good luck, and thanks for picking this up! EDIT - There's also quite a lot of clean up required from previous posts on challenges to open and close / replace etc. SM
  8. Speeding Mullet

    Heritage Challenges [1 available for reboot]

    You are welcome to. The time commitment is probably an hour every other week, sometimes more sometimes less - Just to make sure the thread stays up to date as possible. If you can't afford that time then I would hesitate SM
  9. Speeding Mullet

    Heritage Challenges [1 available for reboot]

    Please see post directly above yours SM
  10. Speeding Mullet

    Heritage Challenges [1 available for reboot]

    Hi everyone, sorry for the (very) extended leave of absence. Have a lot going on and just have barely had any time to maintain things like this, let alone play games. I guess I also took a bit of a break from KSP altogether too, as I found I was going in design circles a lot and never getting anything off the ground. When that happens to me I know its time to let my creativity go somewhere else and take a break for a while! I'd like to play some more KSP every now and then. For that to work I can't really run challenges, or maintain pages like this. I would request that it un-stickies at this stage. If someone wants to take on the maintenance task, they could happily copypasta this thread and ask for a sticky on it Happy space voyages everyone. I might actually get round to updating to the latest version and making a few new ships soon! SM
  11. Speeding Mullet

    Heritage Challenges [1 available for reboot]

    Cracking challenge - OP updated and good luck SM
  12. Speeding Mullet

    Heritage Challenges [1 available for reboot]

    Cool, link here when you are up and running and I will edit the OP for you! SM
  13. Speeding Mullet

    Heritage Challenges [1 available for reboot]

    Hi there, There are a couple of challenges in a similar position currently in the Heritage OP, rest assured that I am aware of them and I have made contact out of courtesy with relevant people. I really have to give OP's of the challenge as well as notable contributors and unofficial admins a reasonable opportunity to respond before I list a challenge as available for reboot. I do not want to appear as or be seen to be acting arbitrarily in any way, or perceived as a moderator of others challenges. I've already discussed @5thHorseman's challenge with them directly, thanks for the suggestion though. SM
  14. Speeding Mullet

    Configuring joystick

    Hi there, AFBW was compiled to 1.2, but according to @taniwha seems to work in 1.3. Give it a go the DL is in the link if you click on the below post: Also looks like a new mod is being worked on: https://github.com/taniwha/AdvancedInput Hope that helps! SM
  15. Speeding Mullet

    Heritage Challenges [1 available for reboot]

    Hi there really sorry for the slow reply! I was looking at this one yesterday actually, and definitely think it deserves a place . I will update the OP. Cool let me know when you post a new OP and I will get it on the OP for you! SM