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Status Replies posted by Speeding Mullet
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Hey SpeedingMullet,
I have been working on your STS challenges currently, and I noticed that it feels like the Mun, Duna and Jool don't get very much love. Since 1.3 is out, I thought it would be a good time to add some new missions, and I had some suggestions for these. Right now, all I have is a new list of Mun missions, with both commander and pilot ranks for both.
SpoilerNew STS challenge missions.
Mun STS-1
Can you visit me?
Pilot: reach Orbit of the mun, then return to Kerbin and land wherever you like
Commander: Reach orbit of the Mun with >5 degrees inclination. Deploy a small orbital science package. Return to Kerbin and land at the KSC, KSC Island runway or any Kerbal Konstructs Runway
Mun STS-2
Can you land on me?
Pilot: Reach orbit of the Mun and land wherever you like, deploy a small unmanned science package, and return to Kerbin, landing wherever you like
Commander: Reach orbit of the Mun with <45 degrees of inclination, land and deploy a small unmanned science package and a kerballed Rover. Return to Kerbin and land at the KSC, KSC Island runway or any Kerbal Konstructs Runway
Mun STS-3
Can you hear me?
Pilot: Reach orbit of the Mun, and deploy three communications satellites into an equatorial orbit, mostly equidistant from each other. Accuracy doesn’t matter too much. Return to Kerbin and land wherever you like
Commander: Reach orbit of the Mun, and deploy three communication satellites into a polar orbit, equidistant from each other. Launch another three into an equatorial orbit, equidistant from each other. Return to Kerbin and land at the KSC, KSC Island runway or any Kerbal Konstructs Runway
Mun STS-4
Can you rescue me?
One of your shuttles landed on the Mun and became stranded, requiring a rescue.
Pilot: Land a shuttle anywhere on the Mun with 4 kerbals inside. Launch a rescue shuttle to the Mun that lands and collects the stranded Kerbals. Return to Kerbin and land wherever you like.
Commander: Land a shuttle on the Mun at greater than 45 degrees latitude with 6 kerbals. Launch a rescue shuttle to the Mun that lands and collects the stranded Kerbals. Return to Kerbin and land at the KSC, KSC Island runway or any Kerbal Konstructs Runway
Mun STS 5-8
Can you colonize me?
Pilot: Build a surface base anywhere on the Mun. This base must include a habitation module, a science module, a refinery module, and a power module. Return to Kerbin after each piece and land anywhere you like.
Commander: Build a surface base at a location greater that 45 degrees latitude. This base must include a habitation module, a science module, a refinery module, and a power module. Return to Kerbin and land at the KSC, KSC Island runway or any Kerbal Konstructs Runway after each mission
Feel free to use these or not, I just was stuck for a while on my STS program and decided to do this.
Sincerely,
Cadet_BNSF
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Where can we suggest KSP Challenges? I saw that @Speeding Mullet "sponsored" the shuttle one.
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Right here @Lo Var Lachland:
SM
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I was wondering, for your shuttle design challenge, should I declare all mods I use (Which is about 100), or all mods that I use in the shuttle, I have hyperedit & it would take to long to take it out of the game, but is it alright if I have it but don't actually use it?
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Hi there,
Any of these parts mods individually will put you in the modded section of the challenge. There's no difference to the missions and you still get to compete on every level, it's just the badge has "Modded" integrated into it instead of being blank.
Honestly I'd just go for the modded route and do what you like rather than worrying about keeping it stock (Stock is PURE stock parts wise).
When I re-booted for version 3 of this challenge I specifically had the aim of opening up a whole new arm for heavy mod users and so added all the modded badges. Neither of the previous 2 challenges had any use of mods allowed and I wanted to encourage as much diversity in design and looks as well as being as inclusive as possible so honestly just go for the modded route - It will make you happier by the looks of it
Cheers
SM
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I was wondering, for your shuttle design challenge, should I declare all mods I use (Which is about 100), or all mods that I use in the shuttle, I have hyperedit & it would take to long to take it out of the game, but is it alright if I have it but don't actually use it?
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I was wondering, for your shuttle design challenge, should I declare all mods I use (Which is about 100), or all mods that I use in the shuttle, I have hyperedit & it would take to long to take it out of the game, but is it alright if I have it but don't actually use it?
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Hi mate I'm also heavily modded and have loads of things like HE installed, but my shuttle fits into the stock category. The basic rule is as follows (and this might prompt me to put more clarity into the rules regarding mods):
As long as your shuttle and carrier vehicle contains only stock parts then you are good to go for a stock entry (MJ is allowed in stock entries).
As long as the other mods you have installed are A) totally unused in the challenge and/or B) purely Quality of life mods (i.e. planetshine, scatterer etc etc) then you are absolutely fine!
If you want any clarity on any specific mods let me know which ones, I will research them and rule on it for you, but I'm pretty easy going so I think as long as you stick to the above then you are cool.
SM
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