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HavinAlmassi

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Everything posted by HavinAlmassi

  1. Could we please not turn this into another Coventry-hate thread? Back on-topic. Are you planning on finishing this comic anytime soon? Both I and Sanic at least would be pleased.
  2. I could have sworn I saw a blog entry saying it already went through experimentals before QA... seems to be gone now though.
  3. I think he's awaiting the exciting conclusion like we all have since May. I hear it reached the experimentals milestone recently though.
  4. So does that mean other than the new graphics for the space center and the save-break there won't be any other noticeable changes in the new update on the player end?
  5. Well, at least I'd know how I was going to die.
  6. Aww, I guess I misunderstood the topic heading. Kerbol looks incredible when you get close to it, I was curious to see if it had any neat geographical features.
  7. Harvester has promised a dev blog entry about some of the features that have been added with this update due to the save-game breaking. I would expect that before the end of next week.
  8. Actually just the large fuel tank, the skipper engine and a command pod will get you into orbit.
  9. You and Danny should get together and start filling out some proper bug reports. That would help out a lot, I think.
  10. Or at least a Dyson ball. Back on topic, this thing looks awesome, can't wait to hyperedit it into space and reenact some scenes.
  11. Super Mario Brothers' Super Show anyone?
  12. I think people are having issues with the pricing in the new version. It looks like those pics are from the old one.
  13. No worries, guy. Those costs are still there and appear to be unchanged.
  14. Well for starters the LV-T45 engine now costs 23000 Keuros. :/
  15. Then don't put too much. Just a couple in the right place will probably do.
  16. You need space tape. Strut the bottom stage of your rocket to the top and you should be able to launch no problem.
  17. 3, It's possible they won't fix it at all. .20 broke mods too but it's up to the mod authors to fix them. They'll just have to use lower res textures or change formats.
  18. Aw, no resource consumption for inactive craft? How long will it be before that gets put back in?
  19. Hey, just wanted to say thanks for making this wonderful mod and very much looking forward to the .20 update. Keep up the good work!
  20. No, Kerbal Engineer Redux has been updated quite frequently. I can't wait until the .20 version. It's probably my favorite mod.
  21. Not trying to troll... but wouldn't sending us the code you use to encrypt personal details thereby negate your security?
  22. I don't understand. You're the guy that laid down the sarcasm on me in this thread for saying that I didn't have any issues with the new version. What changed?
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