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    Rocketry Enthusiast

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  1. Hey guys, seems like Tantares is close enough to reality at least for Czech journalists http://vesmir.stoplusjednicka.cz/cinska-orbitalni-stanice-je-mimo-kontrolu-brzy-zanikne-v-atmosfere
  2. Crafts look nice but this TKS bugs me a lot... its engines are facing backwards (or actually forwards... TKS is confusing) and are in the wrong place. There is no need for that antenna on top of the VA retro engine. RCS blocks are in a wrong position (although placing correct RCS on a TKS is hard, this placement puts solar panels right in the stream of propellant... I know there is no game effect from it but it bugs me. I try not to be rude but if you offer these crafts as "beale-approved" I'd expect them to be more authenthic. I do not know the other crafts' real life equivalents so well but this probably should be changed. I do like how awkward and confusing the real TKS was
  3. That's a good point. I don't see why it wouldn't be the case, but then again I know about as much as Jon Snow.
  4. There's a new peer-reviewed article proposing a theoretical basis for fitting the EmDrive into current physics: http://scitation.aip.org/content/aip/journal/adva/6/6/10.1063/1.4953807 Dumbed-down article:http://www.sciencealert.com/new-paper-claims-that-the-em-drive-doesn-t-defy-newton-s-3rd-law-after-all Whaddya think?
  5. Kerbalkosmos. Based the name and logo (see profile pic) on the Interkosmos program that sent the first non-Russian and non-US person to space, a Czech like me.
  6. It looks gorgeous, but can a different port/thingy be attached to that node? I would probably prefer an open node and this nice extending docking port as a separate part. It seems it would open more possibilities, no?
  7. EDIT: yeah, should have read before posting. Thanks for the info, T-Bouw! Here's hoping the "orbital decay" bug will be fixed. Unfortunately it makes my game essentially unplayable beyond sub-orbital. Good luck!
  8. That's funny, earlier this week I put together a long post with a very similar outline, but it disappeared when I wanted to post as my login session had expired... But those ideas seem very similar to what I'd love to see. I also remember reading an interview with Squad stating that KSP originally was intended to be a sort of "space tycoon" game. Anyhow, it seems many people seem to agree on many aspects of this economic/science overhaul. One of which being that it is highly unlikely it would ever find its way to the stock game. So... is there a chance we might put a mod together? At least some of the aspects seem doable - manipulating funds, unlocking the tech tree - are there tools in KSP that can be used for modding such things? Perhaps it could be based on the sandbox mode and that way the stock structure would not intervene. Personally, I'd love to see the player's role as more "putting the infrastructure in place" rather than "must fly each probe by hand". Let me fly the first batch of tourists to space and then let the rest of the agency handle that. Let me put the first satellite of the GPS system in place and then let me have the option to skip the remaining identical launches and make my control center do that. I'd love to see the economy working... you would get "contracts" (in the real world sense of the word) from customer for putting tonnage in orbit - develop a lifter, fly a test/first flight, and then let me earn the money, until the economy changes and I'm forced to develop a better lifter, or a heavier lifter, or a reusable lifter, to make more money I need to spend on research.
  9. Thank you. It was a glorious feeling to see a rocket fly to (almost) orbit without my input. One question though - the rockets seem to verge pretty heavily from the eastwardly course even with stabilizers. Is there anything I can do to prevent that? Fixing that through manual steering feels contrary to this hands-off approach.
  10. Oh yes please. Learning yet another set of controls for the same game makes so little sense...
  11. Thanks for the replies. I was going to stay out of Konstructs in this save, but this seems to be a good reason to implement them. Magico13's plugin also seems very promising, I'll keep an eye out for that!
  12. Duh, I suppose I mixed up the two names, I meant the one derived from Spektr, it's probably called Spectre, right? Dunno why I believed it's called Spica (even called my orbital craft using that capsule Spica). Maybe cause it's so pointy, and Špica means "point" in my language. Sorry for the mixup. Great news about the 1.875 tanks. Thanks guys, I'll be sure to check those out!
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