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Boswell

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  1. Wow, I'm almost as happy about this as I am fixing the bendy joint problem! I'll go and give that Protractor fix a shot and report (Edit: Success!). Thanks for all the help!
  2. Thanks for the help, I've actually just got done removing KJR and Enhanced NavBall (none of the others yet, I'm afraid they'll break my in-flight crafts) and it looks like the problem is fixed. It also looks like I might need to rethink the rover design... As a modder, do you know of anyway to remove the bulk of the protractor plugin while leaving the part, or some kind of placeholder? Perhaps a way to go in and edit out the part from all my crafts before getting rid of the mod? Thanks again!
  3. Here you go. Hope you know what to ctrl-F because I just had a look and it's a mess in there! Thanks, I'll try removing KJR and see if it has any effect. There's a couple of other mods I noticed that aren't supported anymore (EnhancedNavBall for instance,) I'll try getting rid of those too. If nothing else it might kill some of those errors clogging up the log.
  4. No problem, here it is in the SPH. What I hadn't noticed before was that clicking Unlock doesn't actually change anything, the status remains 'locked'. This is it on the runway. Here's a screenshot of my mod folder. (You can discount TweakScale and Interstellar as I installed these after I had the problem with the rover) KSP.log is on the way (it's 100 MB for some reason)
  5. Minor 'bug' report, but Cryostat is spelled Cyrostat in all the part descriptions (in the 'right click to show more' section) possibly other places too.
  6. I'm having some trouble getting the bellow joint and hitch to work. During testing on the runway, and possibly everywhere else, I can't see an 'unlock' button in the right click menu. The spring and dampers sliders are there and seem to work when tested (ramming it backwards into the SPH) but the joints remain rigid and there's no way to unlock them as described in the instructions. If I right click in the hangar, unlock is there, but obviously doesn't do anything as it's in the hangar (nor does this have any effect on the launched craft.) At the top of the right click menu it says "inoperable" on both the bellow and the hitch. Extendy docking ports still function (though they were rigid too, not sure if that's intended though.) Am I doing something wrong? Or is there perhaps a conflicting mod? Supercool mod by the way, can't wait to get it off Kerbin. I can't stop adding stuff to my science vehicle though, it looks more like a plank than anything navigable, and might be tricky to get anywhere useful. If I can get these pesky hitches to work, the Space Train is off to the Mun! Choo choo, moisture farmers!
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