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Tidus Klein

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Everything posted by Tidus Klein

  1. Ya but ive noticed that changing it so that drag is set as acceleration instead of a force in the debug menu helps a little, its not far but it helps
  2. XD but ive already been playing the 1.2 pre.... :/ stock soup sucks XD but ill live my SSTO's will just have to deal with it global warming XD more like global soupufication maybe all thous rockets have left a super dense layer of smog..but sense we all know liquid fuel is made if explodium its got no color
  3. Known for living on Dres...in space and being the president of the dres awareness society......he really likes dres
  4. 1.2 pre (while the stock aero is better now, its still very much soup compared to FAR, I should not be able to slow down a 10 ton plane in a straight dive just by pulling flap XD and what i mean by slow down is actually losing a great deal of speed not just increase drag and speeding up slower)
  5. Le gusta...le 1.2 comes out do day please let FAR already be updated....._. I cant take the stock souposhere
  6. or you could set up a small script that ether instantly over heats any air breathing engine over mach 3.5, or make it so any engine over that speed is seriously deprived of air (crap TPR) with out a precooler, the first one would be more realistic. an other option would be to make the pre cooler run off oxy and give any engine attached to it, ether a 20-50% max speed before over heat increase, or just make it able to go mach 5 before heating. (i say make it use oxy for balance reasons, the real proposed precoolers on the skylon use its liquid hydrogen to cool the air, sense there is no difference between rocket fuel and jet fuel in stock oxy seemed more logical to use.)
  7. would there be any way to simulate ground effect with this? I had a small idea on how to implement it, but sense im no coder i have no idea if its plausible . could you simply get far to check, a crafts radar altitude, and speed, and then have a multiplier on wing lift according to that? it would be a very roughly simulation of ground effect but could work. EX: say alt is 10M and your moving at 100 m/s Far adds lift to the wing according to your proximity to the ground and relative speed, how much lift would be added is up to you, i dont know if a leaner or exponential scale would fit best. just a poorly expressed idea, but seems possible
  8. ya I know Lh2 was far less dense...part of the problem here is that Ksp's tankage has very bad Dry wet ratios and honestly very crap utilazation, a b9 HL tank holds 53,000 units while a stock mk3 only holds 25,000, im just finding it hard to believe that it uses up between 140-220 units a second in airbreather, i also note that the saber IRL is supposed to have a max thrust of almost 2,000 KN, in airbreathing? and 3,000 in closed cycle. oops thanks skylon user manual, ok so its supposed to have a open cycle max thrust of 1350, and closed is 1800 kn. its also skylons crazy stats that make me think the saber engine acts more like a rocket in both modes i mean the manal says its going mach 5 in 11/12 minutes and climbing to a ceiling of 28,000M at the same time...thats a lot of thrust right off the bat. im going to do more research on reaction engines see if i cant get a soild answer Edit. I cant seem to find static thrust info on any LACE or reaction engines, or any info at all on how it would work in airbreather mode, but using the info i did find i put together a simple theory, all that giant intake is for is to feed the precooler to make LOX then that LOX is feed to the rocket engine, in the skylon users manual and wiki it said that the engine will have more then enough intake air to do its job, this is why the engine has the small ramjets on the side's to make up drag losses, so if all that intake and compressor is doing is feeding LOX to the rocket woudent that mean that the engine would act more like a rocket then a turbojet do to the fact its thrust is not directly related to airflow? but the LOX obtained from that air. but hay thats just a theroy
  9. SO im really starting to think that AJE do's not simulate reaction engines well. ive been reading up on the IRL Saber engine and this thing just seems godly, but anytime i use it in KSP with realfuels and the alike configs it just eats thru LH2 like a fat kid in a twenky factor, I understand that KSP,s fuel tank fractions are poor and are tanks dont hold that much compared to IRL, but is this realistic? I can barly get to mach 4 on a full tank let alone obit on "stock" sized kerbin I know that the ISP in rocket mode is off as the wiki says it should be 430 and not 360, but the airbreathing mode it says the isp is 3600 which AJE gets right, my question is, sense the saber is a rocket engine, is it realistic to simulate it as a turbojet in air breathing mode or as a straight rocket? I would try and find this info my self but info on the saber's actual specs..is limited at best. I guess the best way is to show you my craft, KSP's stock Mk3 parts have crap internal volume. i do note on stock fuels i can reach a 150.000 circular orbit with 1,200 DV left in the tank with no load. with Lh2 and Lox im lucky to get up to 30,000 on open cycle. (I know KSP's tanks are crap:P) http://imgur.com/a/06voZ
  10. sooo What ever happened to that sexy new hypersonic cockpit?....been waiting for that for ages X3
  11. the server room at Squad must feel like a suana
  12. when the train reaches 504 pages the world explodes
  13. 1.0 hits.....hypetrain powers on for another 100 pages before any one notices
  14. where going so fast where bending the space time continum
  15. we passed critical mass 200 pages ago where running on pure velosity now
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