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Everything posted by TYRT
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[1.3.0] Kerbal Engineer Redux 1.1.3.0 (2017-05-28)
TYRT replied to cybutek's topic in Add-on Releases
It's KerbalEngineer. But I just realized it's the one for 1.1.0 and not 1.1.1, so thank you -
[1.3.0] Kerbal Engineer Redux 1.1.3.0 (2017-05-28)
TYRT replied to cybutek's topic in Add-on Releases
Absolutely. It works perfectly fine, but the hud button is white. No problem at all. -
Hope you won't stop posting in the forum and stop playing KSP... Wish you the best. I would love to follow your work.
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Kerbal Space Program patch 1.1.1 is now live!
TYRT commented on KasperVld's article in Developer Articles
1.1.1 is a beeeeeeeeeeeeeeeeeeeeeautiful update. Only thing that makes me bad; after 1.1, shadow cascades option limited to 4 and shadow draw distance bothers me a lot. Do you guys have any suggestions? Not opening a new thread since I think it's a small question. -
Not able to click anything at KSC screen
TYRT replied to TYRT's question in Technical Support (PC, modded installs)
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Not able to click anything at KSC screen
TYRT posted a question in Technical Support (PC, modded installs)
Alright guys, this is a really different one, I've never encountered this before. So the problem is basically this: You click your save game file, load it, and KSC screen shows up at this angle. The thing is, I can access pause menu, and debug menu, but I'm not able to click anything at the KSC. The debug window in this screen: And very occasionally, the saved KSC opens at the right angle and I can click on anything I want and play game properly, but when I look at the debug screen, I see the same error. And as you can guess, this slows my game down(frame rate, lag issues etc.). My mod list: AsteroidDay CrossFeedEnabler KerbalEngineer Kerbaltek kOS MagicSmokeIndustries RCSBuildAid Squad StockBugFixModules Trajectories TweakScale ZZZ_Flags ModuleManager.2.6.13 ModuleManager.ConfigCache ModuleManager.ConfigSHA ModuleManager.Physics ModuleManager.TechTree StockClamshellFairings.dll StockPlusController.cfg Thanks a lot. I hope you guys can help me. Edit: output_log.txt https://drive.google.com/file/d/0B_lbsMF_i6LlSzdTVjFVendENmM/view -
CHOO CHOO
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I've always been defending that it's not cheating, but real rockets don't use a script downloaded from internet If you want to use a realistic computer based GNC environment, use kOS.
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[1.3.0] Kerbal Engineer Redux 1.1.3.0 (2017-05-28)
TYRT replied to cybutek's topic in Add-on Releases
I think the owner will wait for KSP 1.1, which would be very wise. -
Hi guys, as you know if you would like to play vanilla, designing RCS is a total mess. I was thinking maybe Squad should add something like RCS build add, and/or toggle RCS for a specific maneuver(like translate up, down, right etc.) What do you think? It would be perfect. By the way if we already have a mod for toggling rcs ports, please let me know.
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I have a list of 23 colleges. Help me make it a list of 10 colleges!
TYRT replied to Dman979's topic in The Lounge
UC Berkeley. No more words, just have a look at aerospace department. -
DROMOMAN - modular arm parts for Infernal Robotics
TYRT replied to nothke's topic in Add-on Releases
Any updates planned for latest version? -
1.0 Delta V Maps and Atmospheric Charts
TYRT replied to NASAHireMe's question in Gameplay Questions and Tutorials
I'm still creating my rockets for 4000m/s, at least. Just in case -
I don't understand why servers are almost entirely empty. Any ideas?
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I'm happy for PS4 version *despite I don't have PS4*, but I'm totally frustrated. PC users don't even have a MP, and devs talking about PS4 version. I hope PS4 version won't hinder development of PC version.
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Since I updated KSP to 1.0, game only crashed once. But OS X version is really, really unstable.
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Rover wheels brake doesn't work.
TYRT replied to TYRT's question in Technical Support (PC, unmodded installs)
Thank you, fixed. -
Rover wheels brake doesn't work.
TYRT posted a question in Technical Support (PC, unmodded installs)
Title explains everything. None of rover wheels brakes does not working. Any suggestions? Thanks. Edit: Read 3rd post. -
1.0 - Constant crashing on OS X
TYRT replied to shaun3000's question in Technical Support (PC, unmodded installs)
I really don't want to play this game on Windows anymore. But Mac version is too unstable. This makes me so disappointed -
1.0 - Constant crashing on OS X
TYRT replied to shaun3000's question in Technical Support (PC, unmodded installs)
Same issue on me, game crashes especially when returning to space center or launching a vessel(from VAB/SPH to launchpad)... -
Resolution, freeze bug, very odd...
TYRT replied to TYRT's question in Technical Support (PC, unmodded installs)
I searched sticky threads but couldn't find anything. Here is my; settings.cfg: http://pastebin.com/GFcMzciZ DxDiag: http://pastebin.com/wFCmQW7m: output_log(had to divide it): part 1: http://pastebin.com/S8KhFD1K part 2: http://pastebin.com/GTVyTmdu BTW It says something about my old mods, I deleted them. I don't why my log is not up-to-date. -
Resolution, freeze bug, very odd...
TYRT posted a question in Technical Support (PC, unmodded installs)
Hi, this is my game when you launch it: My desktop resolution is 2880x1800, and game is set to 1920x1200 and Fullscreen. But when I launch it, this the situation happens in image above. So it's quite small rather than 1920x1200 and windowed. At the same time, after game launch, it gets not responding. After waiting 2 or 3 minutes, Squad logo appears and game starting to normally load parts. But at the end of the loading, nothing happens. The writing above loading bar changes(recruiting Kerbals etc.), and changes but nothing happens like I said. I'm using unmodded gamedata folder. Note: Steam verifies game 100%. -
1.1.2 Magic Smoke Industries Infernal Robotics 2.0.2
TYRT replied to sirkut's topic in Add-on Releases
Can you help me please? I'm having this issue: If I try to control my servo, it doesn't work and this happens. -
Thanks man i tried decouplers, but docking ports are properly working.