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About g00bd0g

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  1. I've never had a problem with engines overheating, and it's not the best intake, so I'm just not sure why one would use it?
  2. Just wondering if anything has changed?
  3. g00bd0g

    Stock props, please :)

    This entire forum section is for "suggestions". It's not called "suggestion bashing". I am entitled to make any suggestions I want. You are not entitled to tell me what I want is wrong, it is my opinion. If I want to make electric aircraft for duna, or helicopters on laythe, or submarines for eve, that is my personal preference. I understand if you don't want/need props in your game, but that is no reason to poo all over my suggestion thread. Squad is entitle to accept/ignore my suggestions. The rest of the negative attitudes here are very misplaced... Thanks for a mature response, seems rare around here. In regards to #2, they already have jet engines, so obviously SQUAD considers atmospheric powered aircraft to be part of the game. Propeller driven aircraft are not much of a stretch from Jet powered...
  4. g00bd0g

    Stock props, please :)

    Oh please stop with the reactionary uninformed FUD. You do realize all current engines share a common "template" and are just slightly different from each other right? I think if you actually poked around in the part .cfg files you might realize it is a lot simpler (to squads credit!) than you think. As long as there is no new resources or other fancy features implemented, it should be as easy easy as tweaking a couple of the jet engine variables and making a new cad model. Shouldn't take more than a few hours per .cfg file and maybe a week per CAD model, depending on details/animations.
  5. g00bd0g

    Stock props, please :)

    Actually it is. I can make one myself by just copy/pasting/editing existing engine parts with a new 3d model. And there are dozens (100's?) of decent props available in various mods.
  6. It seems it would be fairly easy to add stock props/engines to the game. Small/Medium/Large, piston/turbine/electric... I would pay for this DLC. Yes I know there are mods with these parts, and I love them, it just seems like such a trivial/easy thing to add to the game that it should be stock...
  7. I figured I'd just try and claw the probe out of the air ;p
  8. Thanks! I was just making sure I wasn't being a dork and missing some setting. So 5k limit it is then... I'm trying to do a mid-air retrieval type mission, which historically deployed at like 50,000ft. I think 10km at kerbal scale would be more realistic. https://en.wikipedia.org/wiki/Mid-air_retrieval
  9. Pure stock would be nice, I guess I can install real-chutes if I have to... Why the arbitrary 5000m max alt in stock? Wouldn't it be easy to allow limit set to say 50,000m?
  10. Hi, I'd like to trigger the parachutes to fully open as high as possible. Obviously we need bring the vehicle to safe deploy speeds, but is there any way to get a full deployment on kerbin at more than 5000m?
  11. g00bd0g

    Kerbal Space Program 1.4.2 is live!

    Coolio, any timeframe for the next patch?
  12. g00bd0g

    Kerbal Space Program 1.4.2 is live!

    What is a reasonable time frame to expect a fix for buggy landing gear from SQUAD? If it's just a couple lines in come config files it shoulda been like 48 hours, it's been almost 2 weeks...
  13. g00bd0g

    Stuck in 300km orbit with no fuel. Help!

    You haven't lived 'till you've pushed a ship out of orbit. As a matter of fact, that would make an awesome kerbal mission.
  14. Again, I do appreciate your ongoing efforts. I'm only pointing out that the landing gear and other terrain interactions have NOT worked correctly in 2 years. It got broken during the big Unity upgrade and has never been "solid" since.
  15. I appreciate that you guys are looking into this. I would like to point out that landing gear has not worked properly in almost 2 years now. 2 issues I opened years ago that were "confirmed" but never resolved... https://bugs.kerbalspaceprogram.com/issues/9557 https://bugs.kerbalspaceprogram.com/issues/9557 Until Squad fixes it, a great "band aid" is World Stabilizer.