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About pingopete

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  1. pingopete

    [WIP] Free IVA Alpha v0.0.5 [1.6.x] (2019-02-06)

    Dude I can't tell you how much your mods help with the level of immersion I can get out of KSP. It honestly adds whole new levels of depth to the game, even just internal cockpit audio muffling e.g. ASE, but this is something else, amazing stuff, thank you!
  2. Ah right, ok I think I know how to fix that one, thanks
  3. Ok so running through the mods to see which was causing the issue and pretty quick found it to be RSS. Here's an output log, I saw some stuff in there about nav utilities NullReferenceException: Object reference not set to an instance of an object at NavUtilLib.Utils.CalcDistance (Double lat1, Double lon1, Double altMSL1, Double lat2, Double lon2, Double altMSL2, System.String bodyName) [0x00000] in <filename unknown>:0 at NavUtilLib.Utils.CalcDistanceToBeacon (.Vessel thisVessel, NavUtilLib.Runway currentRwy) [0x00000] in <filename unknown>:0 at NavUtilLib.GlobalVariables.FlightData.updateNavigationData () [0x00000] in <filename unknown>:0 at NavUtilLib.NavUtilLibApp.DrawGauge (UnityEngine.RenderTexture screen) [0x00000] in <filename unknown>:0 at NavUtilLib.NavUtilLibApp.OnWindow (Int32 WindowID) [0x00000] in <filename unknown>:0 at UnityEngine.GUI.CallWindowDelegate (UnityEngine.WindowFunction func, Int32 id, UnityEngine.GUISkin _skin, Int32 forceRect, Single width, Single height, UnityEngine.GUIStyle style) [0x00000] in <filename unknown>:0
  4. Nice! and thanks for the info I can however run 2.8.0 on KSP 1.2.2 and HSI works with that setup but all my other mods are broken / awaiting update to KSP 1.3. I was hoping there might be a workaround that'd been made for the current version I'm running, MM2.7.6? OK I'm being a complete idiot, not checking first without mods. It does work with 1.2.2 my bad just gotta figure out which mod is causing the issues. Sorry
  5. Hey, sorry to bother, but this doesn't seem to work in KSP 1.2.2 using NavUtilities 0.6.1 with the new dll from dropbox provided but I still get the broken UI window. Has anyone been able to get this working using this dll in KSP 122? EDIT: Never mind must be a problem on my end, it seems to work just without certain mods running. Think it's that I'm using MM 2.7.6 not 2.8.0 Could someone point me in the direction of the modified .dll that was made for ksp 1.2.2 / MM 2.7.6? I've tried the last 3 different .dlls in this thread but none seem to work?
  6. BTW RVE is a double abbreviation of RSS visual enhancements, just saying
  7. pingopete

    [1.2.2] E.T. - Extreme Textures (RSS)

    That second image.. Hot Damn
  8. Been away from ksp, rve, scatterer for a while, but coming back to see some of these extinction colour pics is stunning! amazing work!
  9. It's from infinite dice's old boat parts pack, not in his current release, it's purely for looks it doesn't actually function
  10. possibly, could again be some interference with scatterer or other lighting mods if it only happens to some people, the glow around object seems to simply be where the darkening isnt happening, really weird.. almost gives an HDR effect haha
  11. Yeah but it's not just the nimitz, it's all objects, I'm running an outdated RVE with the current scatterer so might be that. Edit: there is a weird lighting bug that happens when I activate any function on the ship though, everything goes darker, and objects have a weird glow around them?
  12. Managed to get an automated carrier landing using kOS
  13. Oh damn, I swear it hadn't been officially updated.. Thanks man! EDIT2: On another note are there any plans to add a catapult or arresting system? Sorry if this has been asked before
  14. Checked the scale of this carrier in RSS and it is surprisingly 333 meters; the real length! Having so much fun landing on a moving pitching deck with my fa18's just a shame about the occasional physics freakouts and how the ship often doesn't want to move at all. I installed an extra-planetary launch pad runway in the hull which actually works for spawning jets as there's no available link to the vessel mover mod for 1.1.3 EDIT: If anyone has the link to that recompile for 1.1.3 I'd be very grateful
  15. That skybox I did was literally a 6 face cubemap export from space engine from somewhere near sol I thought the plane of the galaxy looked a bit off tbh haha