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Posts posted by alexustas
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On 06.01.2018 at 11:56 PM, Jiraiyah said:
@alexustas would you give me permission to integrate your mod into mine?
Yes, no problem
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2 hours ago, coguar said:
How does the ILS works? on regular flight sims I usually setup the Nav radio with the ILS frequency, verify the Morse code that correspond to the navigation chart and start descend...however by doing this, and start my final descend using RMI to locate the beacon and keep lined to the runway and HSI set with ILS..
ASET ILS works exactly as you describe it. I can only assume that you did not specify the necessary course (CRS) for HSI
watch this video:
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In fact, the only reason I want to delete the old buttons and switches is to put things in order and seriously reduce the number of props and the memory footprint. even for myself it is very difficult to navigate in such a large number of props. when I work on IVAs. As an option, I could release a separate "legacy" pack, but if someone uses URL-links to models, then such props can break due to the fact that the path to the files will change.
OR,
if nobody cares about a huge list of props while working on IVAs, then I can not delete anything at all -
On 09.12.2017 at 11:04 PM, Angel-125 said:
I have several ASET IVAs, I'd hate to have to redo or retire them,
Yes, I know your pain.
Most of the modding time I do it. but in this case there is no way to automatically replace old props with new ones due to the fact that the new props have a slightly different design and dimensions.
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On 27.11.2017 at 1:43 PM, DiscoveryPlanet said:
Had this Problem, what is my mistake ?
I need more info about what you did
EDIT. I did not see your next message. I'm glad that you were able to deal with the problem
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UPDATE!
'Mk1 Cockpit' IVA Replacement by ASET v1.1
- All switches changed to new modular ones.
- Main panel instrument layout changed.
- Added the ability to adjust seat height for female Kerbals.
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UPDATE!
'Mk1 Lander Can' IVA Replacement by ASET v1.1
- All switches changed to new modular ones.
- Changed instrument layout.
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UPDATE!
'MK1-2' IVA REPLACEMENT BY ASET v0.3
- All switches changed to new modular ones.
- Revised instrument layout.
- Greatly extended MechJeb support.
- Added CommNet, Astrogator, Kerbalism, USI-LS and Chatterer support .
- Added the ability to switch to window view by double-clicking on the window.
- Small UV and texture changes.
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UPDATE!
ASET Props v1.5
- Two new, fully modular and adjustable prop types were added: "Modular Toggle Switch" and "Modular Push Button". With them, it is possible to create many different switches, both in form and in function. They were based on real switches from Korry and Zodiac Electric, tumblers and buttons used by NASA in Apollo and Space Shuttle programs, as well as switches used by Boeing.
CAUTION! In the next major version of ASET PROPS old tumblers and buttons will be removed.
All IVA makers are advised to switch to new, modular buttons.
- Added props that extend MechJeb autopilot function support.
- Added props for Chatterer support.
- Added props interacting with stock CommNet.
- Added props for controlling docking and undocking.
- Updated Mod Indicator Panel prop (thanks to NukeboyT).
- Portable Timer prop can now show time to the currnt KAC alarm.
- MFD40X20 now supports Astrogator.
- All MFDs now use the JSISteerableCamera module.
- MFD button backlight can now be toggled with the other props.
- kOSMonitor finished and updated to use full functionality of JSISteerableCamera.
- Life Support Monitor now supports TAC, USI-LS and Kerbalism.
- Finished transitioning from the old JSIVariableLabel to the more advanced JSILable.
- Added configs for Primitive_TRIANGLE_90 and Primitive_TRIANGLE_90_Beveled
- Fixes for many other props.
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UPDATE!
ALCOR v0.9.7
- optimization and various improvements
ALCOR ADVANCED IVA v0.9.7
- All switches changed to new modular ones.
- Revised instrument layout.
- Greatly extended MechJeb support.
- Added CommNet, Astrogator, Kerbalism, USI-LS and Chatterer support.
- Added the ability to adjust seat height for female Kerbals.
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32 minutes ago, KGEI said:
does it still work for 1.2.2 though?
to be honest, I have no idea
we have a tricky relationship between Props version of RPM version and a version of the game. and I can not test anything, since I do not have a version 1.2.2 of KSP . Sorry (
Quotecrashed down to 25 or so in IVA,
usually this indicates an error (NRE), you can look at the log file or open the Debug window in the game.
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47 minutes ago, Redneck said:
version of unity
I'm using Unity 5.6.0f3 (personal) and PartTools023
7 hours ago, CItyrobo said:Are the seat_pilot , StorageBagA and B and some of the PlaneHatches and stuff also not loading correctly into Unity for you?
For me those stock props are loaded (in Unity) incorrectly and have a pink (missing) shader
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16 hours ago, CItyrobo said:
are you using the Part Tools to import the stock files into Unity
Yes, I'm using PartTools to import Internal
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I need beta testers to test and debug new props and cockpit layout. Powerful PCs, weak PCs, Linux, Apple, OpenGL, a minimum of mods, hundreds of mods, advanced players, beginners ...
And also, I would like very much to other IVA-builders took part in this test, it is very important to me to know your opinion, suggestions and comments about the major innovations in this update
Please PM me if you are interested
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I need beta testers to test and debug new props and cockpit layout. Powerful PCs, weak PCs, Linux, Apple, OpenGL, a minimum of mods, hundreds of mods, advanced players, beginners ...
And also, I would like very much to other IVA-builders took part in this test, it is very important to me to know your opinion, suggestions and comments about the major innovations in this update
Please PM me if you are interested
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I need beta testers to test and debug new props and cockpit layout. Powerful PCs, weak PCs, Linux, Apple, OpenGL, a minimum of mods, hundreds of mods, advanced players, beginners ...
And also, I would like very much to other IVA-builders took part in this test, it is very important to me to know your opinion, suggestions and comments about the major innovations in this update
Please PM me if you are interested
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I need beta testers to test and debug new props and cockpit layout. Powerful PCs, weak PCs, Linux, Apple, OpenGL, a minimum of mods, hundreds of mods, advanced players, beginners ...
And also, I would like very much to other IVA-builders took part in this test, it is very important to me to know your opinion, suggestions and comments about the major innovations in this update
Please PM me if you are interested
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On 04.08.2017 at 6:00 AM, LeoSmithLi said:
@alexustas
hey eh
i m a player from china, i like your mod very much,can i share it with my friends in my Chinese cloud disk account?,Because of the internet problem,my friends cannot download mod from here,so i hope you can agree to let me upload it into my cloud disk account and share it with my friends,
of course i will indicate the resource and the author.
hope you can agree.
Best Regards.
Yes. No problem
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So, I'm looking for volunteers to test the updated IVA and props
Send PM me if you are interested
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On 01.06.2017 at 5:30 PM, MOARdV said:
Those props use an older way of displaying text in RPM that goes through stock KSP text display code that changed this release. Once I figure out how to fix it, there will be an RPM update.
I have already translated most of the configs into a new module
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On 19.05.2017 at 4:43 AM, Nerezza said:
the Ablative gauge worked fine with DRC in an IVA I'm editing right now,
Yes, I made an automatic resource switch, depending on the availability of the DRE mode. But, I can not test the functionality of this feature now, since the current version of the DRE mod does not work in KSP 1.3
On 19.05.2017 at 4:43 AM, Nerezza said:it's next to impossible to see the camera display through the CRT's snow effect, so it probably needs to be toned down quite a bit.
Ok, Most likely, I agree with you. Apparently I overdid it with this "retro-look".
ASET Props Pack. v1.5 (for the modders who create IVA)
in KSP1 Mod Development
Posted
It is very likely that I will do just that