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alexustas

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Posts posted by alexustas

  1. 2 hours ago, coguar said:

    How does the ILS works? on regular flight sims I usually setup the Nav radio with the  ILS frequency, verify the Morse code that correspond to the navigation chart and start descend...however by doing this, and start my final descend using RMI to locate the beacon and keep lined to the runway and HSI set with ILS..

     

    ASET ILS works exactly as you describe it.  I can only assume that you did not specify the necessary course (CRS) for HSI

    watch this video:

     

  2. In fact, the only reason I want to delete the old buttons and switches is to put things in order and seriously reduce the number of props and the memory footprint. even for myself it is very difficult to navigate in such a large number of props. when I work on IVAs.  As an option, I could release a separate "legacy" pack, but if someone uses URL-links to models, then such props can break due to the fact that the path to the files will change.

    OR,
    if nobody cares about a huge list of props while working on IVAs, then I can not delete anything at all

     

  3. UPDATE!

    ASET Props v1.5

    • Two new, fully modular and adjustable prop types were added: "Modular Toggle Switch" and "Modular Push Button". With them, it is possible to create many different switches, both in form and in function. They were based on real switches from Korry and Zodiac Electric, tumblers and buttons used by NASA in Apollo and Space Shuttle programs, as well as switches used by Boeing.
    •  

    CAUTION! In the next major version of ASET PROPS old tumblers and buttons will be removed.

    All IVA makers are advised to switch to new, modular buttons.

     

    • Added props that extend MechJeb autopilot function support.
    • Added props for Chatterer support.
    • Added props interacting with stock CommNet.
    • Added props for controlling docking and undocking.
    • Updated Mod Indicator Panel prop (thanks to NukeboyT).
    • Portable Timer prop can now show time to the currnt KAC alarm.
    • MFD40X20 now supports Astrogator.
    • All MFDs now use the JSISteerableCamera module.
    • MFD button backlight can now be toggled with the other props.
    • kOSMonitor finished and updated to use full functionality of JSISteerableCamera.
    • Life Support Monitor now supports TAC, USI-LS and Kerbalism.
    • Finished transitioning from the old JSIVariableLabel to the more advanced JSILable.
    • Added configs for Primitive_TRIANGLE_90 and Primitive_TRIANGLE_90_Beveled
    • Fixes for many other props.

     

  4. 32 minutes ago, KGEI said:

    does it still work for 1.2.2 though?

    to be honest, I have no idea

    we have a tricky relationship between Props version of RPM version and a version of the game. and I can not test anything, since I do not have a version 1.2.2 of KSP . Sorry (

     

    Quote

    crashed down to 25 or so in IVA,

    usually this indicates an error (NRE), you can look at the log file or open the Debug window in the game.

  5. 47 minutes ago, Redneck said:

    version of unity

    I'm using Unity 5.6.0f3 (personal) and PartTools023

    7 hours ago, CItyrobo said:

    Are the seat_pilot , StorageBagA and B and some of the PlaneHatches and stuff also not loading correctly into Unity for you?

    For me those stock props are loaded (in Unity) incorrectly and have a pink (missing) shader

  6. I need beta testers to test and debug new props and cockpit layout. Powerful PCs, weak PCs, Linux, Apple, OpenGL, a minimum of mods, hundreds of mods, advanced players, beginners ...

    And also, I would like very much to other IVA-builders took part in this test, it is very important to me to know your opinion, suggestions and comments about the major innovations in this update

    Please PM me if you are interested

  7. I need beta testers to test and debug new props and cockpit layout. Powerful PCs, weak PCs, Linux, Apple, OpenGL, a minimum of mods, hundreds of mods, advanced players, beginners ...

    And also, I would like very much to other IVA-builders took part in this test, it is very important to me to know your opinion, suggestions and comments about the major innovations in this update

    Please PM me if you are interested

  8. I need beta testers to test and debug new props and cockpit layout. Powerful PCs, weak PCs, Linux, Apple, OpenGL, a minimum of mods, hundreds of mods, advanced players, beginners ...

    And also, I would like very much to other IVA-builders took part in this test, it is very important to me to know your opinion, suggestions and comments about the major innovations in this update

    Please PM me if you are interested

  9. I need beta testers to test and debug new props and cockpit layout. Powerful PCs, weak PCs, Linux, Apple, OpenGL, a minimum of mods, hundreds of mods, advanced players, beginners ...

    And also, I would like very much to other IVA-builders took part in this test, it is very important to me to know your opinion, suggestions and comments about the major innovations in this update

    Please PM me if you are interested

  10. On 04.08.2017 at 6:00 AM, LeoSmithLi said:

    @alexustas 

    hey eh

    i m a player from china, i like your mod very much,can i share it with my friends in my Chinese cloud disk account?,Because of the internet problem,my friends cannot download mod from here,so i hope you can agree to let me upload it into my cloud  disk account and share it with my friends,

    of course i will indicate the resource and the author.

    hope you can agree.

    Best Regards.

     

    Yes. No problem

  11. On 19.05.2017 at 4:43 AM, Nerezza said:

    the Ablative gauge worked fine with DRC in an IVA I'm editing right now,

    Yes, I made an automatic resource switch, depending on the availability of the DRE mode.  But, I can not test the functionality of this feature now, since the current version of the DRE mod does not work in KSP 1.3

    On 19.05.2017 at 4:43 AM, Nerezza said:

    it's next to impossible to see the camera display through the CRT's snow effect, so it probably needs to be toned down quite a bit.

    Ok, Most likely, I agree with you. Apparently I overdid it with this "retro-look".

     

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