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acc

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Everything posted by acc

  1. Oh, there it is. Thank you. Maybe he should mention it in the thread. because there is no word or screen about it
  2. Thanks, but nope. I've checked the dynamics pack first. I'm pretty sure it was part of the armory pack, because of the mouse-tracking functionality.
  3. I can't find the mouse-tracking spotlight. is this the wrong mod or am I blind?
  4. yep, I can confirm that. That helps me to get a better understanding how it works.
  5. I've finished my near sun (999.99 Mm) mission. but I had to retract the radiators because they overheated if not. Should they not work better when deployed? I'm still wondering how the heat stuff exactly works in KSP. Most of the time it makes no sense to me or consufes me completely. And never warp faster than 100x when you get lower than 2Gm or the radiators (and other parts, even if they get no direct sun light) will explode. And the heat pipes tendend to overheat anyways. I had to be very carefull to get this mission done, including some quicksave loads.
  6. why you did'nt use landing legs on the base? nothing wrong with the design. I was just wondering
  7. I hope my near sun probe will no longer explode with this patch. there are contracts waiting to get done
  8. you should be able to deploy it using the right-click-menu
  9. see here. first two screens show the lander with .65m heatshields from deadly reentry as reference. dV in VAB and on the pad are the same. the other two screens show the lander with .65m rescaled procedural heatshields. dV in VAB: 1177, dV on the launchpad: 393. there must be something wrong with the mass calculation in flight-scene or VAB.
  10. maybe just bind it to the AoA feature. I like to activate it later (~45km) to correct inclined launches a bit. btw inclined launches are not the strong side of the ascent guidiance at all but thanks anyways for your good work.
  11. btw "corrective steering" on ascent guidiance ignores the "limit AoA to" completely.
  12. just a quick note: the MJ-target-thing does no longer show up (UI and marker) with latest MJ dev build (#462).
  13. 1.) guess there is something wrong with the heatshield part. please see here and here. 2.) I can't scale the RCS tank down to small sizes. playing in career and have already unlocked all stock rcs tanks.
  14. yeah, I know MJ has no 100% accuraccy, but the numbers was way off. I tracked it down to the procedural heatshields. I tried to use them (stupid me) as structural landing feets. (first two images with DR .65m shields, another two with .65m p. shields)
  15. alright, thank you. but I tracked it down to procedural heatshields. it caused the huge difference in numbers. maybe the dev version of MJ was calculating wrong at all, but the p. heatshield messed it up. I tried to use them (stupid me) as structural landing feets. (first two images with DR .65m shields, another two with .65m p. shields)
  16. I get strange dV/TWR calculations using MJ. both is much higher in the VAB than in flight. The only thing I installed/updated was the latest deadly reentry. data: - KSP 1.0.2 x86 - MJ dev #459 - DR 7.0.3 - log - installed mods also reportet at MJ thread
  17. I get strange dV/TWR calculations. both is much higher in the VAB than in flight. The only thing I installed/updated was the latest deadly reentry. data: - KSP 1.0.2 x86 - MJ dev #459 - DR 7.0.3 - log - installed mods also reportet at DR thread
  18. just want to let you know there is somebody (me) who's really waiting for the update but take your time
  19. Great work, good overview Maybe you could clearify remotetech compability at the antenna page. Smart Parts has a valve
  20. You could simply delete the stock ones. Compared to the procedural bases the stock bases look very cheap. But just my oppinion
  21. the clamps follow my vessel into space. looks like they respawn on the vehicle and release again. it's just for a milisecond and then they fall behind. I can see them as debries. duno how to describe this. - KSP 1.0.2 @ win x86 - log
  22. Know that problem But now you broke landing prediction. if I activate it MJ shows no trajectory etc. only the (red) target marker works. log says: target is null +NREs. Target was the KSC launch pad.
  23. what does this exactly mean? are they now like the stock survey contracts? Edit: Ok, I've read the full changelog now. I'm sad about it, because I really don't like the waypoint system and I used this mod to not have to do the stock surveys. any chance to get "yours" back in? But thanks anyways for your work
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