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Posts posted by majNUN
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14 minutes ago, Sᴄɪɴᴛɪʟʟᴀᴛá´ÂÊ€ said:
It would be a bit embarrassing for a game published by a company with a market cap higher than the GDP of Malta to need to resort to using bounties to help fix the game they just released for €50 a couple of days ago...
I've heard of AAA companies outsourcing this kind of stuff to India. Why not offer code bounties?
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I loved the VAB orientation mod from KSP 1. It seems odd that the default is to do the gravity turn which forces your Kermans to lean to the side....
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Why isn't Minmus a minty-green ball of ice cream anymore!? What happened to respecting the original title?
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Yeah - I was really shocked how much KSP devs used YouTube personalities to push the game, yet from the first release there is no way to upload a custom flag. It's like they never realised that those YouTubers all have their custom flag that we know them by. That's a marketing mistake if I ever saw one.
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1 hour ago, softweir said:
Unfortunately, most users don't look for, see or read Readme files, and in response most mod authors have given up on updating them. Therefore, the place to look for information is in the OP of a mod thread and any associated FAQs. This is what @darthgentlywas trying to steer you towards.
(It would be easier looking for such data if all mod authors stuck to the same, consistent format for mod release posts so we could more easily scan them for critical information. Alas, there is no consistency whatsoever.)
Yeah, sure. I was simply making an "FYI statement" to @Nerteathat his readme file doesn't mention anything about installing the IVAs. Maybe he'll update his file...
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20 hours ago, darthgently said:
I wasn't referring to what you were referring to, I was referring to the fact that Nertea wrote "FAQ" in his reply to you, not "readme", which he does not mention. Generally for KSP mods with a thread in these forums, the first post will have all the info you need to install, and if not there, then there will be a link to a git repo with installation instructions or similar
Why are you trolling me? I'm talking about what is in the readme file - not the FAQ.
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18 hours ago, darthgently said:
From first post in this thread under the FAQ section:
Q: Why are all the IVA spaces black in IVA view?
A: . The IVA spaces are not installed by default. Install them if you want this. see next answer for how.I'm not talking about the FAQ. I'm talking about the readme file.
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On 3/13/2022 at 12:57 AM, Nertea said:
As mentioned over 10 thousand times in this thread and clearly enumerated in the FAQ, the IVA spaces are not part of the default install. If you want them, you need to follow the instructions in the readme, if installing manually, or install the appropriately named package, if installing from CKAN.
Your readme doesn't mention anything about installing IVAs.
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On 10/5/2021 at 11:55 PM, ColdJ said:
Context?
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Who's number one?
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On 5/8/2021 at 8:35 PM, HebaruSan said:
- Have you ever clicked "follow" with the intention to wait for this specific notification?
- Do you find this notification useful?
- Do you find this notification annoying?
* Yes
* Yes
* No
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Looking at the config files, it looks like it wants to use texture files from depreciated stock parts. Since those parts are no longer in the game, there are no textures for these lab parts.
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I got a 404 on SpaceDock.
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I've never played Factorio. So what does this mod really add to the game? What's so special about colours? Some examples would be nice.
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I'm pretty sure Kerbals are descendants of avocados.
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I would love to see an RCS 45 degree variant (like in the RLA Reborn mod) to put on my crafts away from doors and ladders.
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This is something I've been looking for! Thanks!
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On 7/5/2020 at 5:51 PM, Gyger said:
The battery wedges are not being added to the EC total for the craft.
I had that problem in 1.9.1. In the VAB, everything looks fine, but on the launch pad and after launch there's no EC.
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Thanks for this. This is what I've been looking for since 0.18.
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I have a file called AsteroidScannerSetup.cfg in my CRP folder, and it is empty. Does anyone know where this came from? I'm trying to hunt down the source as it is giving me an error.
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Quote
[TweakScale] WARNING: **FATAL** Found a showstopper problem on KIS.Container1 (SC-62 Portable Container).
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)[TweakScale] ERROR: **FATAL** Part KIS.Container1 (SC-62 Portable Container) has a fatal problem due having duplicated properties - see issue [#34]( https://github.com/net-lisias-ksp/TweakScale/issues/34 ). at error:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)[TweakScale] WARNING: **FATAL** Found a showstopper problem on KIS.Container2 (ILC-18k Container).
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)[TweakScale] ERROR: **FATAL** Part KIS.Container2 (ILC-18k Container) has a fatal problem due having duplicated properties - see issue [#34]( https://github.com/net-lisias-ksp/TweakScale/issues/34 ). at error:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)[TweakScale] WARNING: **FATAL** Found a showstopper problem on KIS.Container3 (ISC-6K Container).
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)[TweakScale] ERROR: **FATAL** Part KIS.Container3 (ISC-6K Container) has a fatal problem due having duplicated properties - see issue [#34]( https://github.com/net-lisias-ksp/TweakScale/issues/34 ). at error:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)Here are my fatalities.
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2 hours ago, zer0Kerbal said:
Interesting - is this in flight or just in editor?
It's both.
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In 1.9.1 the outer light colour cannot be adjusted, but otherwise these work great. I hope this gets updated soon. Thanks for the mod.
What Happened to Minmus!?
in KSP2 Discussion
Posted
Not identical copy. If you ever read the science reports about Minmus in KSP 1, the minty-green ice cream colour is canon to the Kerbal world. Why Minmus is the colour that it is is the point of the science on Minmus. Whether or not Minmus is mint ice cream is a science experiment in KSP 1.