Nertea

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About Nertea

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    TIE/sa Pilot

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  1. Nertea

    [1.3] Community Resource Pack

    I really don't like the conditional exponential scaling, it's super user-opaque. This does indeed need a (small) change to other mods' harvesters, but as it's only the non-stock harvesters that are affected.
  2. Hey I was just notified about this. I don't believe I ever made such a statement - I just asked him to: Centralize all his config works in his thread and not my threads, and take on support related to that Stop asking me to make changes to my models to support his method of patching because it was getting fairly annoying I have no stake whatsoever in whether someone patches my things as long as it's not invasive. I would rather they do it properly and build correct metallicity maps instead of using the specular channels though.
  3. Well, these should be in some of the mid-late construction nodes - nothing too late. For example, the short 1.25m tube is in Advanced Construction and the 2.5m hub is in Meta Materials. I am unaware of anyone else having any problems here but tech tree stuff can sometimes be weird if added to a game in progress.
  4. Nertea

    [1.4.5] Near Future Technologies

    @Mutex Hopefully this will go through and will solve the problem.
  5. What connector bits? I haven't had any reports, most of the standard connectors are in usual-non-CTT nodes.
  6. Nertea

    [1.3] Community Resource Pack

    I submitted a proposal PR based on some discussion we had like a year ago about resource concentrations. Basically proposes changing oceanic, atmospheric and exo resources to a relative abundance model, which has a number of advantages.
  7. Nertea

    KSP Weekly: The Solar Visit

    Hey, normal maps use both memory and shader instructions. I think removing them should really draw less resources from the game.
  8. Nertea

    [1.4.5] Near Future Technologies

    I did a PR against that some time ago, then there was a regression. I'll do it again.
  9. Nertea

    [1.4.5] Near Future Technologies

    Sounds like you're missing B9PartSwitch.
  10. Came for teabag graphics, was not disappointed.
  11. Nertea

    [1.4.5] Near Future Technologies

    Spacedock doesn't seem to have a meta tag for 1.4.5 yet, so I picked the highest one.
  12. Nah. SSPXr 1.0.5 KSP 1.4.5 Updated ModuleManger to 3.0.7 Updated B9PartSwitch to 2.3.3 Added Italian localization (Carlo Rossi (CRL42)) Widened versioning to allow anything up to 1.4.9999 because Squad. Fixed a mesh hole on 2.5m centrifuge Fixed issue with short huge container collider Added control nodes to extensible tubes so they control-from-here the right way Moved PPD-MULT to Meta-Materials node
  13. Cryogenic Engines 0.6.1 KSP 1.4.5 Updated B9PartSwitch to 2.3.3 Updated MM to 3.0.7 Updated DynamicBatteryStorage to 1.3.2 All engines now surface attachable by default Removed Extras surface attach patch Updated CryoTanks to 1.0.1 Changed omni-tank patch to run AFTER several other mods that also omni patch.
  14. Kerbal Atomics 0.5.1 KSP 1.4.5 Updated bundled B9PartSwitch to 2.3.3 Updated MM to 3.0.7 Updated DynamicBatteryStorage to 1.3.2 Updated CryoTanks to 1.0.1 -Changed omni-tank patch to run AFTER several other mods that also omni patch.
  15. Nertea

    [1.4.5] Community Tech Tree (May 1)

    1.4.5 officially supported now - no new download!