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KSP Team
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  1. I don't think this would be something to do with this mod, that part is a pretty basic, boring part. Check all your dependencies and try a clean install. Well, looks like KSPIE in there. When using that mod, NFT warranties are all void. KSPIE has its own power manager you should probably be looking at.
  2. Nice! Yeah I can think of only a few very advanced cases where this would actually be useful. I can't remember who asked for it, but in hindsight it was a lot of work for a very minor feature. But it looks sweet! There's no patch, as I don't understand MKS mechanics enough to create such a one. I believe radiator temp status is actually current loop temperature. Can't recall off the top of my head what that would show as with no load on the loop.
  3. That's not a lot of information to go on, but I haven't heard of this before. KSPIE question, KSPIE thread. Those two are the ones who would know, perhaps Knight has used these but I don't think many others have used the Event controllers before, they might be broken. The real problem you have is that neither of those engines pictured use Waterfall plumes. They both use stock FX
  4. You can already do this in configuration by using a ModuleSystemHeatRadiator with the convective fields adjusted: https://github.com/post-kerbin-mining-corporation/SystemHeat/blob/master/SystemHeat/SystemHeat/Modules/ModuleSystemHeatRadiator.cs#L37.. Yeahhhhh... I'm done so no.
  5. Well, we're not using any of of mod parts, though there is likely to be inspirational crossover.
  6. Yeah unfortunately not doing anything more on this project.
  7. This video is a great example of the how the whole content team works together to bring things to life for KSP 2!
  8. Hello Nertea.  I was just trying to use one of you mods; Station Parts Expansion Redux - The Extendable-Tube.   Awesome part if I can only figure out what it can connect to!

    I was using on a SSTO as a Docking port but I can't seem to get it to dock with anything so far.  You tube is exactly the kind of docking tube needed in KSP.  It reminds me of EVERY good space movie I've ever seen... a ship pulls along side... then extends a docking tube.  I've tried my hand a tweaking some of the mod parts that I've come across... some with success... others not so good.

    I've tried to modify all the docking ports that I've run into to allow for connecting the two docking heads during the build phase with little success.  The KSP way of Sub-Assemblies is clumsy at best.  While I can build with two port faces connected, I can't seem to get anything connected to the Backside of the outer port.

    Anyways... If by chance you or any of your readers know what connects to StationPartsExpansionRedux/Parts/Ground/extendable-tube/sspx-extendable-tube-125-1   I sure would appreciate the knowledge.  Or if someone can tell me which line of code allows it to connect to what size so that I can mod it to be more universal to Jr. Sr. and Standard Docking ports.

    1. Show previous comments  2 more
    2. SkyFall2489


      What mod is the linear grip o tron from again?

    3. Xtra


      It's from the Near Future Construction.  Docking-linear-1 and -2

      In the Docking-truss folder.

    4. SkyFall2489


      No idea about those, I never used that mod

      prob just docking ports for the truss system it adds

  9. Under NFE model: send a Level 5 engineer on EVA. There is a limit to how far it can be repaired to, and a maximum repair level Under SH model: send a Level 5 engineer out on EVA with repair kits. Each kit repairs some %. This is extremely low priority to update because everything can be updated separately. If there are other reasons for a release then I will usually update the bundled version but I'm not updating a bundle for a dependency update unless there is a critical reason. This seems to working fine with me, I suspect another mod may be screwing this up.
  10. As mentioned over 10 thousand times in this thread and clearly enumerated in the FAQ, the IVA spaces are not part of the default install. If you want them, you need to follow the instructions in the readme, if installing manually, or install the appropriately named package, if installing from CKAN.
  11. Restock 1.4.3 has been released Restock KSP 1.12.3 Incorporated 1.25m Engine Plate into ReStock base to account for Making History 1.25m Engine Plate addition Fix Communotron 88-88 starting extended in the VAB (#965) Added a depth mask to the Communotron 88-88 Fixed Reliant boattail grey option being the old pre-1.12 one Removed extra rescaleFactor from Swivel Restock+ KSP 1.12.3 Added Japanese localization (kzm4269) Added flag to 1.25m Engine Plates for Making History inclusion Deprecated previous 1.25m Engine Plate and added new 1.25m Engine Plate for craft file compatibility
  12. Never seen that at all. There's in fact practically nothing in SH that can cause explosions. Please create a reproducible test case. I don't support that part so the dev of that mod will need to look into what they are doing wrong.
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