Nertea

Members
  • Content count

    3,040
  • Joined

  • Last visited

Community Reputation

6,512 Excellent

About Nertea

  1. I've had no reports of this. Can you be more specific? Kerbalism problems should be taken to the Kerbalism thread for sure, you'll get better support. I don't really provide such support for Kerbalism due to it being a beast with hundreds of tentacles and claws at the end of the tentacles.
  2. Not in this mod, no. Check the CryoTanks repo. Fair warning the new features are not as well tested as other things.
  3. @Zorg Went into your post expecting complaining the cryogenics aren't better 100% of the time as usual, was pleasantly surprised. Nice analysis! Was this with the latest thrust changes in the latest version? Addendum: you can use this with NFLV for the best volumetric experience was well.
  4. You have a weird idea of identical. In the same way, a cylindrical fuel tank looks nearly identical to any cylindrical fuel tank.
  5. [1.4.2] Community Tech Tree (April 9)

    Eh, might have packaged the wrong version file, don't really care. Will fix it sometime.
  6. There's a lot of flaky things about the kludge called welding in general. I'll think about it but don't get your hopes up.
  7. Crew.. transfer button? This will probably cause you some headache to implement. As you might have surmised, the model files contain all the variants which are unhidden and hidden on demand. I can't change that without a fair bit of work on my part. I can see how you would do it, it wouldn't be super pretty though. First, you'll have to determine what endcap you want on your welded station parts. Go into the config files and determine the names of the transforms for what you want. Typically there are two switchers per part with some exceptions, one for the top and one for the bottom. Also determine the names for what you don't want. You could then remove the B9PartSwitch blocks. Then, make your welded parts... then modify their configs to use B9DisableTransform to hide the subobjects that you don't want.
  8. Yes unfortunately I can't remotely delete the old file in your directory ;). The new version does not include this file - the canonical way to install is therefore to delete the directory first (but really, who does that :P) ============ INSTALLATION ============ I recommend removing any previous versions of ModName before installing an update.
  9. Get the latest version I released last night, it fixes this.
  10. Can you read the OP please? I think you will find that there is a clear solution to your problem.
  11. I'm expecting a few bugs but I hope the mini pre-release of CryoTanks will have addressed the worst of them CryoEngines 0.6.0 KSP 1.4.2 Updated bundled B9PartSwitch to 2.2.1 Updated MM to 3.0.6 Updated CRP to 0.10.0 Updated MiniAVC to 1.2.0.1 Updated DynamicBatteryStorage to 1.3.0 Recompiled DeployableEngines Added engine nicknames to tags Decreased mass of Volcano to 1.3 from 1.6t (TWR to 16.4/18 from 13.4/14.6) Decreased mass of Chelyabinsk to 0.55t from 0.7 (TWR to 3.1/10.2 from 2.4/8) Decreased mass of Odin to 5 to 5.75t (TWR to 19.6/21.4 from 17.1/18.6) Decreased mass of Tunguska to 2.25 from 2.75t (TWR to 5.2/12.5 from 4.2/10.2) Decreased mass of Mars to 11.5 from 12.5t (TWR to 20.7/23.5 from 19.0/21.6) Increased thrust of Yucutan to 1850 from 1450 kN (TWR to 12.0/21.8 from 9.4/17.1) Moved Odin to Heavier Rocketry Updated CryoTanks to 1.0.0 Fixed boiloff being disabled if a tank's fuel was disabled Fixed boiloff rates being calculated incorrectly at timewarp Redid all tank textures, particularly foils Added 3 new tank models Short 2.5m (standard, compact variants) Short 3.75m (standard, compact, bare variants) Short 5m (standard, compact, bare variants) Fixed attach nodes of 3.75m compact tank variants Rebalanced capacities, masses and costs of all tanks Decreased cooling cost of ZBO tanks to 0.05 Ec/1000u Added an optional ability to specify a set of OUTPUT_RESOURCE blocks in a BOILOFFCONFIG. This causes boiloff to produce that resource with the specified ratio and flow mode. See Config Documentation section Added the optional ability to specify boiloff as dependent on solar/planetary radiation input. See Config Documentation section
  12. I'm expecting a few bugs but I hope the mini pre-release of CryoTanks will have addressed the worst of them Kerbal Atomics 0.5.0 KSP 1.4.2 Updated bundled B9PartSwitch to 2.2.1 Updated MM to 3.0.6 Updated MiniAVC to 1.2.0.1 Updated CRP to 0.10.0 Updated DynamicBatteryStorage to 1.3.0 Updated CryoTanks to 1.0.0 Fixed boiloff being disabled if a tank's fuel was disabled Fixed boiloff rates being calculated incorrectly at timewarp Redid all tank textures, particularly foils Added 3 new tank models Short 2.5m (standard, compact variants) Short 3.75m (standard, compact, bare variants) Short 5m (standard, compact, bare variants) Fixed attach nodes of 3.75m compact tank variants Rebalanced capacities, masses and costs of all tanks Decreased cooling cost of ZBO tanks to 0.05 Ec/1000u Added an optional ability to specify a set of OUTPUT_RESOURCE blocks in a BOILOFFCONFIG. This causes boiloff to produce that resource with the specified ratio and flow mode. See Config Documentation section Added the optional ability to specify boiloff as dependent on solar/planetary radiation input. See Config Documentation section
  13. There are 3 mirrors in the OP.
  14. Two quick updates, while I'm busy being sleep-deprived by testing SSPXr. NF Solar 0.8.10 Fixed .version file issue NF Construction 1.0.1 Fixed localization issue with SM-1 Stack Adapter Fixed hex-truss lithium tank model offset Fixed a missing normal map Fixed top attach node position for long cubic-family strut
  15. SSPXr 1.0.4 Fixed missing docking transform on new docking port For future reference... when I say I'm on an issue like this (twice!), I am very much going to try to get to it as soon as I can. I'll ask for more information as I need it - I just have a full time job and an infant to take care of first. Telling me it's an issue repeatedly isn't going to help.