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umaxtu

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  1. There is a typo in this mod. The tooltip over the button the toggles the display of experiments that aren't obtainable on the current vessel says "Show unlocked experiements unavialable on this vessel" when it should say "Show unlocked experiments unavailable on this vessel". Poking through the code on GitHub, it looks like that text is set on line 481 in X-Science/ScienceWindow.cs.
  2. Is it just me or do alot of parts require oxidizer that shouldn't (in my mind) need it? Examples: The lift fan, the Sledgehammer rocket in air breathing mode.
  3. thanks for the quick response. turns out the little tank I added for the landing fuel didn't have the fuel drain disabled like I thought it did. Silly me!
  4. So what does the lack of the "attempted propulsive landing" message in the stage status screen after it been registered as destroyed? I get that message on the staged SRBs that don't have a probe core attached? Could it be because I've got remote tech installed?
  5. Do you mean that you don't own KSP on Steam or that you can't use Steam for some other reason? If its the former, I'd be perfectly willing to gift you a copy on Steam. Just to be clear, I don't expect you to rush out a 1.1 version. I just find your mod really useful and if Squad continues to do Steam only prereleases for new versions in the future, I think it would come in handy.
  6. If I installed via CKAN do I still need to delete the old folder before updating?
  7. I was getting a message about the latest beta being potentially incompatible with 0.90. You didn't see that message?
  8. So I'm confused, what is the first post talking about when it mentions inherent instability? Is it FAR running in x64 on windows or is it the x64 build itself?
  9. If I'm running 0.24 should I install the experimental patch?
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