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All the engines I have available are real-world analogs, and I don't yet have the engines to make Juno I or an R-7 yet, so it is difficult or even impossible to get anything to orbit so far.
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I have been fighting against the rocket equation in a Real Solar System/Realism Overhaul career mode save. This design is 4x heavier than my launchpad can handle and would take several years to build and still cannot make it to orbit. I'm probably going to need to do some additional science experiments and contracts to get the necessary technology and facility upgrades to get up there.
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I have recently started a masochist install with a full suite of realism overhauls, and I'm having an issue with the starting probe cores, and probably some other parts that I haven't found yet. They are supposed to be 0.3 meters in diameter, but they're 3 meters in diameter. Am I missing some kind of dependency? UPDATE: Image included. Seems like the correct 0.3m part is there but the mesh for the SAS unit is also added. Where would this conflict be coming from?
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While I've been away, I've given Blender a fair shake. Check these renders and models out. I'm sure I've done other works, but these were what I've felt were done enough to upload somewhere Procedural Earthlike with Rings More angles at https://imgur.com/a/VreBjiU Mechwarrior Locust cockpit Procedural Marslike PBR test - Rubik's Cube
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I may have installed approximately all the mods
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What's it been, 3 years? I might poke around here again, figure out what people have done in my absence. Might even give the game another go around and see what's changed before I inevitably mod it into the ground.
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Who else loves seeing the little "Notifications" tab lit up?
Starwhip replied to Starwhip's topic in Kerbal Network
Wow, this thread is back? o.O Weird. Carry on! -
Starwhip's Renderfarm [Stock Craft Requests Open]
Starwhip replied to Starwhip's topic in KSP Fan Works
Here's a Laythe test. FINALLY got water working properly, and definitely some better atmosphere setup. EDIT: I know the shore is a little funky. I need to poke the bump map a little. It's also not the same resolution as the color map, so some issues may arise there. -
Starwhip's Renderfarm [Stock Craft Requests Open]
Starwhip replied to Starwhip's topic in KSP Fan Works
I would need to know what mods are installed first. And even then there's no guarantee that it'll work properly. -
11JRidding started following Starwhip
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My name parody was the Apple-O.
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Starwhip's Renderfarm [Stock Craft Requests Open]
Starwhip replied to Starwhip's topic in KSP Fan Works
Aha! Thanks a ton. -
Starwhip's Renderfarm [Stock Craft Requests Open]
Starwhip replied to Starwhip's topic in KSP Fan Works
Well, is there a way to get the entire maximum resolution map at once? I have only ever gotten chunks or one low-res image. -
Starwhip's Renderfarm [Stock Craft Requests Open]
Starwhip replied to Starwhip's topic in KSP Fan Works
@Pine, sounds like a plan! Need an ice field though... should not be too hard. I hope. Still need a Laythe model for @spacebrick3's render. I think a friend linked a mod with some nice big planet textures, and if anything else I may be able to make my own. Perhaps even with Blender. -
Starwhip's Renderfarm [Stock Craft Requests Open]
Starwhip replied to Starwhip's topic in KSP Fan Works
@DMSP's Sahara vehicle ascends above Kerbin, awaiting sattelite deployment. Well, I'm going to grab some higher-resolution Kerbin textures, methinks. And figure out how to do water better, though it kinda looks like that in-game. :/ With the new GPU, this render only took five minutes instead of an hour or two! It is so strange.