Starwhip

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About Starwhip

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  1. While I've been away, I've given Blender a fair shake. Check these renders and models out. I'm sure I've done other works, but these were what I've felt were done enough to upload somewhere Procedural Earthlike with Rings More angles at https://imgur.com/a/VreBjiU Mechwarrior Locust cockpit Procedural Marslike PBR test - Rubik's Cube
  2. I may have installed approximately all the mods
  3. What's it been, 3 years? I might poke around here again, figure out what people have done in my absence. Might even give the game another go around and see what's changed before I inevitably mod it into the ground.
  4. Here's a Laythe test. FINALLY got water working properly, and definitely some better atmosphere setup. EDIT: I know the shore is a little funky. I need to poke the bump map a little. It's also not the same resolution as the color map, so some issues may arise there.
  5. I would need to know what mods are installed first. And even then there's no guarantee that it'll work properly.
  6. Well, is there a way to get the entire maximum resolution map at once? I have only ever gotten chunks or one low-res image.
  7. @Pine, sounds like a plan! Need an ice field though... should not be too hard. I hope. Still need a Laythe model for @spacebrick3's render. I think a friend linked a mod with some nice big planet textures, and if anything else I may be able to make my own. Perhaps even with Blender.
  8. @DMSP's Sahara vehicle ascends above Kerbin, awaiting sattelite deployment. Well, I'm going to grab some higher-resolution Kerbin textures, methinks. And figure out how to do water better, though it kinda looks like that in-game. :/ With the new GPU, this render only took five minutes instead of an hour or two! It is so strange.
  9. Aaaallllright! I have a new computer, with a proper graphics card, GTX 960M! I tested it this morning on that Blackbird render, took 1:57 instead of 45:00+, at 600 samples instead of 300. Once I get everything all set up, I'm hitting these requests again. ^-^
  10. Yeah I'm not getting any issues either. :/ Are you browsing the forum on Mobile or something? It may also be the fact that your monitor's aspect ratio is bizarre, if that image is an accurate representation.
  11. Since I've already got a thread for showing mine off, I'll show off a little bit of the process I used to make my last, which you can find here: You may be wondering how I did the shiny dish on the satellite. A few months ago I was poking around in the node tree on the part shaders, and found a node that plugged into the part's glossy material output. Setting that node to small numbers, such as the dish's 0.01, makes the related part very reflective. It's great for metallic-looking parts. In the second picture you can see the initial state of the render. In Blender I used a spotlight to give me a reference for the smoke and fire on the ground, which is what that blue circle is on the surface. I then drew in the flame, using a transparent light-blue brush to achieve the initial shape, and then filling in more and more towards the center while also changing the color slightly to give the plume its cone shape. A few touches down at the bottom give the plume its final appearance. And in the last image I used a large, jagged brush with a grey transparent color to add in smoke, coloring several passes to make it look like varying thicknesses. Lots of simple steps to make one more complicated image. That's the way I operate when I do my renders.
  12. Oh wow! I absolutely love these things! Really nice work, great style.