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About Yakuzi

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    Spaceplane Shaman

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  1. @Cleperli created a thread a couple of days back, where (s)he asked if you can delete your KSP forum profile. A mod said deleting your profile is impossible and, alas, closed the thread before anyone could reply (hence this thread). I'm somewhat puzzled why we can't delete our profile on the KSP forums, especially since you can on other Take2 websites, as per their Privacy Policy. So it appears to directly infringe GDPR regulations - which state that any EU internet user has "The right to be forgotten" or "The right of erasure" on the internet. Since the KSP forums are providing services and store personal data (at least an email address, I take it an IP address, but who knows what else?*) of EU users, they are bound by EU regulations. So if we can't delete our full profile, can our personal data removed/deleted at the very least? Not trying to start an excrement storm here, but if personal data is currently not removed upon request of an EU user, 'KSP forums' and their owners are liable to GDPR regulation infringement, which can result in a lot of misery that no-one is waiting for. So @SQUAD and forum mods, it would be immensely appreciated if you could give us a bit more feedback on why we can't delete our profile/personal data, other than: "Nope, I'm sorry, but that is not something this forum does." To start, could you please answer the questions below, though I'm sure my fellow forum users will have some more: 1. In neglect of deleting profiles/accounts, how do you warrant that a user's personal data is deleted within 30 days upon request? 2. What personal data do the KSP forums store? 3. Is this personal data distributed/used in any way or form outside of the KSP forums? 4. If the answer to question 3 is "yes", are you informing the user when his/her personal data is used by third parties? 5. If the answer to question 3 is "yes", are you informing the user which third parties are using his/her personal data? 6. If the answer to question 3 is "yes", how do you warrant that this personal data is protected and deleted by third parties? I hope the reply to @Cleperli's post was just a bit on the scarce side, and that you guys already have this covered. I did a quick search on the topic and the privacy policy, but couldn't find anything specific to the KSP forums. If there's an existing thread that explains this in detail, please send me the link. *This is a serious question. Anyone?
  2. Huh, which ones? Apart from the science msg spam fix, I can't find 1.8.0 fixes for any of the top 50 upvoted bugs on the tracker (or closed bugs). @nestor Does this mean there's gonna be a bug fix coming soon (as in 1.8.1 or 1.8.2)? Or is it just something that's in the pipeline? Again, there's some really low hanging fruit with a lot of upvotes on the bug tracker. Not unlike the bug listed below: Upvoted and SMH...
  3. That's the best Fatal Error message I've ever read!
  4. We all play KSP in our own way, and that's completely fine. In this case it seems we're different sides of the same coin. While I've failed to learn how to enjoy career mode, you apparently have and, granted, that takes creativity. But what it really boils down to, is that 'career' mode in KSP1 is indeed barely one step up from a placeholder. Since Star*Theory have the chance to build KSP2 from the ground up, wouldn't you prefer progression mode that is fun because the challenges you have to overcome are actually immersive, rewarding and make sense? Which would include integrated space and planetary exploration, scientific discovery, investments in infrastructure development and maintenance (including LS), logistics to supply/maintain the infrastructure, and automated missions to avoid the supply grind. To me, this beats gimping a glorified career placeholder so it's not super grindy any day. I fully realise this would take quite a bit of thought and time to implement, but Star*Theory have been working on KSP for a while (plus they had an experienced dev team from the get-go and are asking a decent amount of money for their product). Do I expect this to be implemented? No. But I'm not ruling it out either, particularly since the devs haven't even given us any detailed info yet. In the meantime, I'm keeping my fingers crossed!
  5. I fully agree! Even without it being optional, n00bs can just strap on a Kerbal on their craft so they wont have to deal with any com delays. Terminology aside, a certain degree of automation/autonomy would be very welcome in KSP2, particularly since we'll be dealing with space/planetary infrastructure, supply and logistics (since we get LS), and interstellar travel (for which the devs already mentioned they have included some sort of autonomy). Fingers crossed.
  6. According to creative director Nate Simpson, there is going to be some form of life support: Interviewer: Will there be such a thing as life support systems so you have to ensure oxygen supply, water supply and food supply for the Kerbals? Nate: I can say so much that the need to keep Kerbals alive is a feature we're going to introduce now. But I can not say more about that at this point, but I can say so much. In case you tried mods on life support systems; it will not be so detailed, but as I said I can not say too much because there are a few secrets. source (in Kerman). Complete transcript on the forums here, courtesy of @nikokespprfan I understand your concerns about LS being implemented properly to avoid grind. On the other hand, LS is such an integrated part of space exploration, KSP2 would feel incomplete to me if it'd ship without it (as did KSP1). The current career mode is the perfect example of a dumbed down system that is leading to a grindfest, inhibits immersion and stifles creativity. I know that Star*Theory are overhauling the career/science system into something called "progression", and am cautiously hopeful that LS was part of the design process of this overhaul. If they can turn career into something fun and sensible, I'm sure they can do the same with LS. Also since multiplayer will be thing, implementing actual automated supply missions would not be an impossibility. In the end, we can discuss this and get worked up about it until we turn blue green, but the best thing to do is wait what the devs will come up with and take it from there. I, for one, am very excited to find out what they've come up with!
  7. You don't come here often do you?
  8. To be fair, I don't venture beyond minmus either. Not because I can't, but because there's no real challenge/incentive/discovery for me to go to any other planets (I've been waiting in Kerbin SOI forever for a planet update. Got my hopes up for breaking ground, but alas, same ol boring planets but now with slightly more grindy science clicking). I fully realize I'm a minority here, but please don't assume we're all too incompetent/undevoted to visit other planets. Which leads me to OP's question: If planets are as boring as KSP1, I won't buy. If career and science are as unimmersive/shallow/grindy as KSP1, Ill think twice before I buy If excrements is too dumbed down, I won't buy
  9. Great stuff, will do! EDIT: feedback added to the bugtracker
  10. Very cool! While you're at it, could you please have a look in adjusting the Basic Fin ? The rebar really shouldn't be on spacecraft at all, guess that's why no other part has it. It could also do without the yellow stripe (unless there's plans to add monoprop). And as always, don't forget about them bugs in the bugtracker you asked us to update and upvote... There's quite a bit of low hanging fruit there!
  11. how many panicky forum users are freaking out about ksp2 by making unfounded assumptions and misleading generalisations? ... at least one ... EDIT: I'm somewhat surprised by all the doom and gloom prophecies that are popping up on the forums since KSP2 was announced... Time to spend a bit more time away from the screens my fellow humans
  12. From the context of the article, I got the feeling that Nate Simpson meant he'll be giving up an update on how multiplayer will look like in the future: "Q: What are the chances of cross-platform multiplater?" "A: There will be a big multiplayer update in the future."
  13. Since multiplayer will be a thing in KSP2, there's gonna be a framework for flying multiple craft together independently. I was wondering if this framework can be abused to automate missions in singleplayer KSP2. Please hear me out: I would love to set up automatic resupply, maintenance or crew rotation missions, either by programming them from scratch or flying and logging the actual mission first, which will then be used as a template for the automated mission. Plan a date and time and a number of periodic iterations for that mission afterward, and watch your space program actually come to life! Only leveled up kerbal pilots would be able to execute those mission (depending on mission difficulty mayhaps). This way, the KSC would actually come to life a bit (you would see automated mission take off and land periodically), involve a bit more thought when it comes to financing and planning (which is a good thing imo), transporting lots of materials to different SOI's will become a lot less grindy, leveling up kerbals will actually become important, it would make life support a whole lot less micromanagerial if it were introduced (or as a mod for that matter), and perhaps most importantly, it would give the player the sense that (s)he is actually managing a space program, not just a space mission. It would also open up a range of new dynamic missions in case something would go wrong with the automated mission, e.g. out of fuel, repairs, crash landings, accidentally ejected kerbal, etc (optional in game settings, would require quite a bit more coding though). If we don't get this in stock, I hope we'll be able to make it happen with kRPC or kOS. Thoughts?
  14. Thanks for clearing that up! I was under the impression that the vanilla EVA space suits were orange as well... false memory is a pain.
  15. So Jeb, Bill, Bob and Val all have an orange suit on when they go out on EVA (without making history or breaking ground)?