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About Yakuzi

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    Spaceplane Shaman

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  1. Congrats on the Thread of the Year 2017 with the K prize! :)

    1. boolybooly


      thanks Yakuzi, was a nice surprise this morning :D

      you would be welcome to add a mission report of your own should you feel so inclined :wink:


    2. Yakuzi


      I was thinking of doing that, can't believe I haven't submitted a K prize entry in all these years :blush::)

  2. I would certainly hope so. However, since this issue was the main reason for "enhancing" the console port, it's kinda important for Squad to state this explicitely... unless of course we're all supposed to forget the squad/fte console port love-up ever happened
  3. All good and dandy, but does this fix the save game corruption issues?
  4. Great stuff @SQUAD, loving the new textures!!! Could you also add a completely light grey fairing pretty please, like NASA and spaceX are using for isntance (potentially with a toggle to put your flag on)?
  5. Hey @katateochi! Is there any chance of adding a feature that allows for different versions of a craft to be categorized on one craft page (e.g. passenger, fuel, cargo, vtol versions)? Else I'd have to create heaps of craft pages that are basically the same ship. For the sake of overview this would be great IMO. Thanks for the amazing work!
  6. What did you do in KSP today?

    I worked on a stock long range SSTO version of my "Nova" series spaceplanes. Due to its state-of-the art nuclear turbo RAPIER engines, the "Hypernova" has over 4,000 m/s deltaV in 82 km circular Kerbin orbit and can perform a return trip from the Mun, Minmus and Duna* * hypothetically, I'm still figuring out a landing protocol that doesn't involve lithobr(e)aking Also, I you haven't done so already, be sure to grab a copy of the "Katateochi" class heavy cargo SSTO (also stock) from KerbalX... you can't afford not to fly it :
  7. SSTOs! Post your pictures here~

    In honor of @katateochi and the fantastic work he's done with KerbalX, meet the "Katateochi" class heavy transport spaceplane (with permission ) )! The "Katateochi" is fully stock, delivers a 36 t payload to circular MKO (250x250 km) and is a breeze to fly. Be sure to leave a thanks/like for katateochi in the dedicated KerbalX thread on the KSP forums and grab a your copy of the craft at KerbalX (where else) now! Full album here. Please keep your hands and arms inside the vehicle at all times and enjoy your flight!
  8. What did you do in KSP today?

    I took a new stock SSTO spaceplane I'm working on for a test flight at civil twilight:
  9. Thanks for the craft file Meep! I had a look at the plane and there where some issues (besides the lack of a front wheel as @Gordon Fecyk mentioned above ): As Gordon mentioned, the most critical issue is that the rear wheels are too close to each other, resulting in severe oscillations and deviations in direction of the craft The rear part of the engine pylons are not strutted, causing flexing of the pylons and the landing gear attached to the pylons (you can clearly see this when the craft is first loaded on the runway from the SPH) When attaching the front wheel like Gordon's craft above, the nose of the plane is pointed down at an angle. While this increases down-force (think formula 1 car), it makes it harder to lift off, increases stress on the landing gear and compresses the springs, which can result in unwanted yawing on the runway The rear wheels had steering turned on, which can also lead to deviations in direction on the runway I modified your craft to mitigate these issues (grab it here), and made some additional quality of life changes: Rear wheels: disabled the steering, made the wheel base bigger then moved the wheels up and closer to the Center of Mass Front wheel: changed the friction to 0.2 Engine pylon: autostrutted the trailing fuel tank Wing type B: autostrutted this as well as it flexed quite a bit while flying Control surfaces: disabled 'pitch', 'yaw' and 'roll' where they weren't necessary (this is also very helpful during flight) Now the plane hardly deviates from the center of the runway, and you can take off at ~70 m/s by gently pitching up. I hope this helps, if you haven't done so already, be sure to read Keptin's visual guide on aircraft design, which is old but still very relevant!
  10. Kerbin Infrastructure and Improvements

    Everything in the natural world complies to the laws of physics... even lego (or the capital of Nigeria).
  11. There is a very common problem with the default friction parameters of landing gear that causes this behaviour. To work around this, right-click your front landing gear, override the friction control* and set it to a value of ~0.2... this should fix your issues. If not, please provide some screenshots or, better yet, a craft file * You'll need to enable "advanced tweakables" in the main settings menu.
  12. KSP Weekly: Longest Stay on the Moon

    Can you provide a credible reference? @SQUAD @Darth Badie is it true that the console version will get more updates... that would be pretty big news.
  13. KSP Weekly: Longest Stay on the Moon

    Great stuff Squad, really looking forward to the rocket parts overhaul! @SQUAD, since you guys are working on textures atm, could you please fix/change back the attachment rules for the Mk2 fuel tanks? The current behaviour is inconsistent/unintuitive/buggy and causes asymmetric glitches*: Incorrect part rotation: Asymmetric radial attachment behaviour: * and there's currently no in-game way to work around this, unlike the original attachment rule associated "problems". Much obliged!
  14. Mobile Version of KSP

    "Will launch early next year" August 2015. Squad does seem to like its early year release dates...