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About Yakuzi

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    Spaceplane Shaman

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  1. Since 1.3 you can change the ambient lighting in stock KSP. Works great together with scatterer to produce the effect I'm assuming you're looking for. Check out the pic below (not mine):
  2. VTOL longevity challenge

    Interesting challenge... there are a couple of unclarities in the rules though: 1. So there is the main mission to determine the flight time. Are there an infinite number of attempts to get the multipliers or just one single extra attempt? 2. In the main mission, do you have to complete rules 1 to 7 in the same run (particularly rule 2 and 3)? 3. Are you allowed to remove the oxidizer/monoprop from your craft for the main mission, and add these again for the multiplier attempts later? Or do you have to use exactly the same fuel load every run?
  3. Best Liquid Fuel Engine?

    'Best' is highly dependent on the situation, i.e. total mass, desired delta-V and TWR. Have a look at Meithan's engine chart calculator to evaluate what the best engine options are for your specific rocket/scenario. You can find the original thread here. Example of max theoretical deltaV for initial TWR per engine type: EDIT: double ninja'd
  4. You can't blame console players to be somewhat skeptical about @SQUAD's 'affirmations' after they claimed they "solved the save file issues" for consoles +/- 8 months ago. Additionally, SQUAD/Deported offered no refunds or other forms of recompense for their broken product which is scandalous to say the least... so I can fully understand the anger, frustration and disillusion that our console brethren and sistren have experienced over the past year.
  5. What is the obsession with cockpits on SSTOs?

    Thanks mate! The nosepiece is an upside-down Mk2 cockpit... they're all fully stock, I promise EDIT: hold on, I'll get you a pic
  6. What is the obsession with cockpits on SSTOs?

    You're not alone OP. I also prefer SSTOs and spaceplanes without the 'classic' cockpit, though it's seldom for saving deltaV... in my headcanon cockpit glass would've been fully replaced with cameras/monitors by the time SSTO spaceplanes become viable. Additionally, while I like PJ's parts in general, I'm not the biggest fan of his cockpit designs. To me they look out of place and/or not able to reach hypersonic speeds (*cough*). So whenever I design a new spaceplane, I either use drones or custom cockpits. Here's a couple of my stock SSTO spaceplanes (some crewed, but all without the standard role cockpits): NB: The only mods used were visual ones... and KER most likely
  7. KSP Acquired by Take-Two Interactive

    I don't think exposing the community to those kinds of hypotheticals would have been wise. Also, I wouldn't be surprised if SQUAD management evaluated the additional sales the localisation update brought *, decided someone else might do a better job getting new players in and/or getting money out of existing players, and accordingly exchanged the KSP IP for a lavish bag o' kredits. * According to SteamSpy for instance, there has been no substantial increase in sales after 1.3 went live (25th of May).
  8. KSP Acquired by Take-Two Interactive

    No worries He didn't mention KSP specifically for microtransactions though... My bad, I have corrected my previous post accordingly
  9. KSP Acquired by Take-Two Interactive

    From Strauss Zelnick (CEO of Take Two) himself? He mentioned it after the TT acquisition of KSP.
  10. Unlikely. Deported B.V. was registered in The Netherlands 2 days (22nd of Jan 2015) before Squad made their KSP "1.0" Beyond Beta announcement (24th of Jan 2015). Deported B.V.'s main investor is Parallel Dynamics S.A. de C.V., located in Mexico City. The Netherlands has been reported as the largest tax haven for US companies, and is also popular among Central American and Mexican companies/individuals to evade taxes. A recent report by Oxfam listed The Netherlands as the 3rd worst corporate tax haven worldwide, and the leading European county facilitating corporate tax avoidance. We discussed this a while back, for anyone who's interested.
  11. They're even skipping 1.3 and are going straight to 1.29!!! Must have been a lot of localization iterations... On a serious note though; @SQUAD the localization update is meant mostly for people that don't own the game yet. Hyping your community (which members have the game already) for a feature which mostly doesn't concern them AND you already disclosed is not ok at all...
  12. Here's the link to the paper on Nature's website which lists all the authors and affiliations. Also, here's a pretty nifty diagram of the system's transit model the authors propose based on the differential photometric measurements: http://www.nature.com/nature/journal/v542/n7642/fig_tab/nature21360_F1.html The forum doesn't allow me to insert the the image directly, my apologies.
  13. We're doing announcements of announcements now? It appears we need to go deeper... I love the kerbal version of the Time magazine cover of Gagarin btw, here's the original for anyone interested (also without parachutes ):
  14. Kerbol & Trappist-1

    Did it strike anybody else that the planets of our solar system bear quite a resemblence to some of KSP's worlds? ...