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    Reactivated ASI
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  1. Souper

    Arms Race!

    Guys, please don't focus in specific events. This game is supposed to be about technology. Faction Black starts crafting camouflage from leaves to better sneak up on Faction Alpha, rendering their club-men ineffective via surprise.
  2. Souper

    Arms Race!

    An exercise in worldbuilding led me to develop a new forum game in which posters detail the technologies developed by two factions at war in order to get an edge over the other. The rules are delightfully simple, yet lead to oh so much complexity and fun in the end! Here's how it works: Faction Alpha and Faction Black (A and B) pick up sticks and start beating on one another. In following posts, each side uses what means they would have available to create new weapons, countermeasures and doctrines to win the never-ending war. Here is an example of that in action: Poster 1: Faction Alpha picks up big sticks and uses them as clubs. Poster 2: Faction Black counters by picking up stones and throwing them at Alpha club-men before they can get in swinging range. Poster 3: Faction Alpha reverse-engineers Faction Black's stone-throwing technology and arrange their rock-throwers in front of their club-men. Poster 4: Faction Black develops methods of banging rocks together to produce sharpened implements that are good for cutting. They incorporate this with stolen stick-wielding technologies to produce string from wood skins, stone-tipped spears, bows, and axes. Poster 5: Faction Alpha steals a stone toolkit from Faction Black and starts their own stoneworking industries. Using string, they create an experimental device for causing combustion within flammable materials (a bow drill) and create torches, which are carried by torch-runners to burn Faction Black's forests down. Poster 6: Faction Black develops shields and wooden armors to create armored infantry units, alongside wooden boats from logs cut down by their axes. They create a basic navy filled with bowmen to block off rivers and creeks. Poster 7: Faction Alpha uses fire to create superior canoes armed with flaming-arrow launchers with very simple crossbows engineered to not require metal components and fastenings. Using a special stone element in front of their arrows, the flaming projectiles' payloads can be split into a cloud of flaming sub-projectiles for increased fire spread. Poster 8, 9, 10, 11, etc. : Large siege engines for sinking canoes, metalworking with fire and metal armors, ironclad boats, explosives, battleships, shaped-charge impact-fused shells, electric munition detonation fields... DISCLAIMER: To prevent this from devolving into a roleplay and getting shut down, posts that include worldbuilding elements (e.g characters, personal relationships, specific actions) are invalidated. Keep it purely technological, folks. I'll begin: Faction Alpha picks up big sticks and uses them as clubs.
  3. https://www.youtube.com/watch?v=RoOOgitOtmc
  4. I had the thought of what humans would look like in KSP a while back, but I kept it in my head until now. Now, I decided to actually design what they would look like! I knew KSP's art style was cartoonish, with the models sort of smoothed, so a human would be as well. They would either be a replacement for kerbals in RSS or another species to choose from (Interspecies cooperation?) that would have a different set of abilities and drawbacks. At least, that's what I'm thinking. From a Kerbal's perspective, humans are horribly tall and lanky contraptions with less cool-looking but more practical suits, with a boring but brilliant logical mindset. In my headcanon they are actually the ones who made most of the game's anomalies and then moved on for unknown reasons. Do you guys like it? What would you change? Would implementing them as a mod take a lot of balancing?
  5. https://kerbalx.com/Souper/Siren-Head I just had the impulse yesterday, and decided Siren Head needed to terrorize Kerbals as well as unlucky humans on hiking trips! OH GOD JEB LOOK OUT! It is made with 277 parts, and requires both DLCs. It stands on its own upon loading up and uses autostrut to remain stable. It doesn't move, though... This is my first uploaded craft!
  6. Gets a 1940's-era battlefield telephone. It still works! Inserts an ape species from Africa, then removes most of the trees in the vending machine and shaves them.
  7. We have two species. One species, the predator species, has evolved to hunt the other prey species, and the prey species is their primary source of food. The two species evolve to sapience as a consequence of adapting to one another, and surely enough start using basic stone tools and tech. How would the two species' interactions go? How would their societies form and treat eatchother? If the predators are able to use animal husbandry to feed themselves without needing to prey on the other species, could there be peace? Could such a setup evolve to a modern world? If so, could there emerge equality / acceptance between the two eventually?
  8. We have a population of humans in interaction with one or more nonhuman intelligences. All of them are at least alien to the point you can tell they aren't human from a distance, meaning things like neanderthals are off the table. How would humans: - look at the other species? - look at themselves (compared to how we look at eatchother in human-only world)? - interact with the other species? - interact with eatchother?
  9. Banned for not using proper capitalization and punctuation.
  10. Your fingers' drivers are out of date. You should update. How do I assemble Eeloo?
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