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    Supreme Addon Commander

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  1. Eh, do I really have to? @sal_vager go!
  2. Built a STOL tactical transport plane and took it for a short trip to the nearby islands.
  3. Finally. I'm not entirely gone so PM me if you run across something that makes even less sense than usual or just want some help.
  4. Just letting you guys know I'm less busy IRL and coming back to update this!
  5. Rope and cloth are pretty expensive if you can't do it on the GPU, you can however do pretty good approximations using multiple rigidbodies driving a skinned mesh renderer.
  6. http://snjo.github.io/ That should be the best place to find up to date Firespitter.dlls at.
  7. Let's just say that I fundamentally disagree with that. There is nothing stopping people from making weird contraptions with multiple dynamic parts the same way they make weird contraptions with multiple static parts. What currently limits opportunities for inventiveness is more so a lack of detail by the simulation than too much freedom, right now there is no thinking involved with making a wing in the game, practically any configuration will give the same results. And as such the base game has no real need for the detail dynamic parts allow in this case. When it comes to customizing pods, engines and so on the game is however more susceptible to allowing the users more freedom to make the smaller detail choices dynamic parts allow.
  8. In my opinion: none. As you play the game you get more and more familiar with it, and at the same time you'll find things you feel lacking. That's when you ought to start looking for mods to fix these perceived issues/gaps in gameplay.
  9. I'm not sure what we are doing.... Sal, bail me out!
  10. Curse isn't run or maintained by anyone from Squad or the games community team, if you have trouble with it you'll have to contact Kaelten. http://forum.kerbalspaceprogram.com/members/113472-Kaelten
  11. pWings supports FAR, NEAR or Vanilla flightmodels. FAR is recommended though.
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