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NumberNegative

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Everything posted by NumberNegative

  1. Output log: https://drive.google.com/file/d/0B0BZCbirvqyweFRMRWZxNFBIenM/view?usp=sharing[1] I run my game in OpenGL to save ram because I run a ludicrous amount of mods. The other day I tried launching KSP and the screen started flashing and the game crashed if I hit any keys. It was working fine before. I made no changes to my system, all graphics drivers are up to date, and the game loads in dx9 without issue until it hits my ram limit. I couldn't find anything on this issue online.
  2. I take it back. Now I'm getting a CTD as soon as I enter the VAB. Another log: https://drive.google.com/folderview?id=0B0BZCbirvqywZHFJYXFXYUwtU00&usp=sharing
  3. Well, I'll be damned. My tweakable everything was up-to-date so I just pulled the whole folder out. What strikes me as odd is that I didn't have any problems with tweakable everything when EVE wasn't installed.
  4. I seem to be having a crash caused directly by EVE. My game runs absolutely fine (as far as I can tell) without it but once installed I get a CTD as soon as I try to resume or start a game. I haven't found anyone else mentioning this issue. Here's my game-generated crash log: https://drive.google.com/folderview?id=0B0BZCbirvqywM0d2UTU2NkVFNUU&usp=sharing
  5. I'm still having that issue with US preventing MM to load. I'll try to get you output logs for launching both with US and without to see if you want to try and pick at it.
  6. Windows 7 x64 and KSP x64. I tried switching out MM 2.1.5 and MM 2.2 a few times to see if it was just a bad version but it didn't solve until I pulled US completely out.
  7. Possible bug in .24 with ModuleManager? It seems that US is somehow preventing ModuleManager from launching at game start. Not sure if just me but deleting US fixes it again.
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