![](https://forum.kerbalspaceprogram.com/uploads/set_resources_17/84c1e40ea0e759e3f1505eb1788ddf3c_pattern.png)
![](https://forum.kerbalspaceprogram.com/uploads/set_resources_17/84c1e40ea0e759e3f1505eb1788ddf3c_default_photo.png)
NumberNegative
Members-
Posts
70 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by NumberNegative
-
I'm getting a crash as soon as loading finishes when I'm in OpenGL mode. The game loads when I'm in Dx9 but I end up at 98% Ram capacity so that's obviously not prefered. Error: https://drive.google.com/file/d/0B0BZCbirvqywT05DTGMyVlpWVlE/view?usp=sharing Output: https://drive.google.com/file/d/0B0BZCbirvqywSUZxWExtWUhELWc/view?usp=sharing
-
I know it should be possible but on order to be a profitable gameplay it's going need some tweaks like I mentioned. For example, right now Karbonite isn't that much more valuable than liquidfuel, definitely not worth enough to be profitable to return to Kerbin with it. I assume that it should mostly MM or config edits but the different values are the biggest challenge I can think of. I'm hoping that someone who knows more than me could possibly offer an idea. This is just how I envision this to work.
-
I want to try something a little different: essentially having my own space mining industry. Here's how it would work: - Starting a new game change the save file or crank up the slider to give myself a lot of funds and science to get started (or maybe have a new tech tree just for this) - The Karbonite resource is very valuable and cannot be added to tanks in the VAB before launch. - Karbonite is exponentially more valuable depending on where it comes from: on kerbin only worth a little more than liquidfuel but it's 100 times that on Laythe. - The primary source of income is mining Karbonite in various locations and returning it to the surface of Kerbin. The stock Recovery system will 'refund' you how much Karbonite you returned for a profit. - Maybe have some custom contracts written for additional income. E.x.: [Company] wants [x] amount of [resource] from [location]. My modding talent is stretches only as far as small edits to config files. Would making this be possible? If so, how could I go about making it?
-
[1.12.3+] RealChute Parachute Systems v1.4.9.5 | 20/10/24
NumberNegative replied to stupid_chris's topic in KSP1 Mod Releases
Understandable. I'm not trying to rekindle that argument. Keep up the great work. -
[1.12.3+] RealChute Parachute Systems v1.4.9.5 | 20/10/24
NumberNegative replied to stupid_chris's topic in KSP1 Mod Releases
Awesome Chris. Out of curiosity, will this update run on 64-bit? -
Hi there, I apologize for the delayed response but I found a solution! I changed the ksp.exe settings to compatibility mode for Windows 7 even though I have a Windows 7 system and that somehow solved the problem. No clue how but everything's working again. I do appreciate the time you took to help troubleshoot this.
-
KSP Version: 0.25.0.642 Windows 64-bit (Also happens on 32-bit) Steam What happens: Game refuses to load upon launch when -force-opengl tag is used Mods / Add-Ons: All Stock Replicate: 1) Have -force-opengl in Steam's launch options 2) Click play Result: Immediate crash, game does not even reach loading screen. Screenshot: http://imgur.com/mCyqycE This is all that happens when I run the program. Bonus: Gif of exactly what's happening: https://gfycat.com/DapperSameAsiantrumpetfish Output_Log: https://drive.google.com/file/d/0B0BZCbirvqywUlFJZnQ0MnVsVVE/view?usp=sharing KSP.log: https://drive.google.com/file/d/0B0BZCbirvqywNmRxWWphdXRqZXc/view?usp=sharing For my normal play I use a ludicrous amount of mods and have to run in OpenGL. However since I reverted to stock to attempt to solve this issue and it is still present I'm posting here.
-
Output_log: https://drive.google.com/file/d/0B0BZCbirvqywUlFJZnQ0MnVsVVE/view?usp=sharing A few days ago I've suddenly started having problems with OpenGL. Upon launching the game the scree flashes a few time before going back, the then game crashed if I hit any keys. It was working fine before. I made no changes to my system, all graphics drivers are up to date, and the game loads in dx9 without issue until it hits my ram limit. This is happening in both x64 and x32 KSP. I can't find anything about this issue online and no other programs on my computer are having any issues.
-
There were no updates installed previous to having issues and when it first started I ran an update check that had nothing new. Last driver update was sometime in July and has been up-to-date since. I haven't changed the shader settings but how can I change them now that I can't get the game to start?