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NoXPhasma

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Everything posted by NoXPhasma

  1. Is it normal (in case of that this is still an alpha) that the performance goes extremely down when one is controlling a ship and another is connect to the ship too? We've also the problem that ships sometimes stutter around and then explode. This is my current config: #Setting file format: (key),(value) #This file will be re-written every time the server is started. Only known keys will be saved. #address - The address the server listens on #WARNING: You do not need to change this unless you are running 2 servers on the same port. #Changing this setting from 0.0.0.0 will only give you trouble if you aren't running multiple servers. #Change this setting to :: to listen on IPv4 and IPv6. address,0.0.0.0 #port - The port the server listens on port,6702 #warpmode - Specify the warp type #Valid values are: #0 - MCW_FORCE #1 - MCW_VOTE #2 - MCW_LOWEST #3 - SUBSPACE_SIMPLE #4 - SUBSPACE #5 - NONE warpmode,4 #gamemode - Specify the game type #Valid values are: #0 - SANDBOX #1 - SCIENCE #2 - CAREER gamemode,0 #whitelisted - Enable whitelisting whitelisted,0 #modcontrol - Enable mod control #WARNING: Only consider turning off mod control for private servers. #The game will constantly complain about missing parts if there are missing mods. #Valid values are: #0 - DISABLED #1 - ENABLED_STOP_INVALID_PART_SYNC #2 - ENABLED_STOP_INVALID_PART_LAUNCH modcontrol,1 #keeptickingwhileoffline - Specify if the the server universe 'ticks' while nobody is connected or the server is shutdown keeptickingwhileoffline,1 #sendplayertolatestsubspace - If true, sends the player to the latest subspace upon connecting. If false, sends the player to the previous subspace they were in. #NB: This may cause time-paradoxes, and will not work across server restarts sendplayertolatestsubspace,1 #useutctimeinlog - Use UTC instead of system time in the log. useutctimeinlog,0 #loglevel - Minimum log level. #Valid values are: #0 - DEBUG #1 - INFO #2 - CHAT #3 - ERROR #4 - FATAL loglevel,0 #screenshotsperplayer - Specify maximum number of screenshots to save per player. -1 = None, 0 = Unlimited screenshotsperplayer,20 #screenshotheight - Specify vertical resolution of screenshots. screenshotheight,720 #cheats - Enable use of cheats ingame. cheats,1 #httpport - HTTP port for server status. 0 = Disabled httpport,0 #servername - Name of the server. servername,NoXP #maxplayers - Maximum amount of players that can join the server. maxplayers,20 #screenshotdirectory - Specify a custom screenshot directory. #This directory must exist in order to be used. Leave blank to store it in Universe. screenshotdirectory, #autonuke - Specify in minutes how often /nukeksc automatically runs. 0 = Disabled autonuke,0 #autodekessler - Specify in minutes how often /dekessler automatically runs. 0 = Disabled autodekessler,30 #numberofasteroids - How many untracked asteroids to spawn into the universe. 0 = Disabled numberofasteroids,30 #consoleidentifier - Specify the name that will appear when you send a message using the server's console. consoleidentifier,Server #servermotd - Specify the server's MOTD (message of the day). servermotd,Welcome, %name%! #expirescreenshots - Specify the amount of days a screenshot should be considered as expired and deleted. 0 = Disabled expirescreenshots,0
  2. But the server package only contains an exe file. It's not possible to run an exe file on Linux, without using WINE. Is there a package with an Linux executable anywhere?
  3. The Server is Windows only? Too bad, otherwise I would try it out.
  4. Actually I would change your script, which will make it easier for everyone who wants to use it. This will work for everyone without changing anything. Only those would have to change something, who use a different SteamApps folder as the default.
  5. Game starts fine for me after the update, without removing any configs or savegames. Using the x64 executable on Linux Mint 13 x64.
  6. Check Double Check Meh I get 00 $ xxd -s +0x83807c -l 1 KSP.x86_64 083807c: 00 Is this bad, can I do anything to get it work? I use the Steam version. The game still starts. EDIT Ok, I think you've made a mistake in your post and wrote one step 2 times. 00 is the right value, I used your bash file and it patched it successfully and gave me 00. EDIT 2 And I can confirm that it work, I can now use B9 Aerospace and KW Rocketry together, without crashing on the loading screen, YEAH! Thanks
  7. Ok, then it must be a bug of the texture pack or the UR mod. Thanks for the clearing.
  8. I've tested it again and took a closer look, it seems that something gets smaller, I can't say how much it is at all, but I guess something like a few 100 MB. But I noticed that my game crashes in the loading screen sometimes, when I use Universe Replacer with this texture pack: http://forum.kerbalspaceprogram.com/threads/44135-0-22-Universe-Replacer-v4-0?p=772056&viewfull=1#post772056 In that case I have to remove the whole UR mod to get to the game again. I have no Idea why this just happens sometimes and not everytime.
  9. Interesting, then I see no difference, I use the 64 bit version too and my VRAM wents still full till 98% (of 2048 MB) and the system ram is also very high. And I can't see any performance boost in any, that was the only reason I wanted to try this. But I will give it a second shot and try to see if there will something change if I use it or not.
  10. Because this is a dll file, it will not work on Linux. Are you able to compile an .so file of your source code, so it might be run on the Linux version too? Maybe also an 32 and a 64 bit version, because the Linux version of KSP comes with both excecutables.
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