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Misterspork

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Everything posted by Misterspork

  1. TehLazyPirates Presents KINETIC FREEFALL - EPISODE 4 FORWARD For the first episode and backstory, go here: http://forum.kerbalspaceprogram.com/showthread.php/25463-Kinetic-Freefall-Ep-1-Space-Warfare-Evolved For the second episode, go here: http://forum.kerbalspaceprogram.com/showthread.php/30574-Kinetic-Freefall-Ep-2-Shadows For the third episode, go here: http://forum.kerbalspaceprogram.com/showthread.php/40722-Kinetic-Freefall-Ep-3-Atmosphere After sustaining heavy damage in their previous operation, the crew was put under medical care for some time. The battleship Aurae cost too much to repair, and was scrapped. But now, the three are back into action, and have been sent to see their new assignments. They were not expecting how much technology had progressed in their downtime... Music by: WildDakPaks Produced by: James Lee(James510) of TehLazyPirates Voice acting by: James Lee, Robert Lytle, Alex Lo, Chris Chuang, Srikar Ranga, Broc Lovell, and Pablo Gonzalez Closed captioning provided by: Alex Lo Made in Kerbal Space Program 0.20 Mod List(All credit to respective mod authors): B9 Aerospace Pack Ion Hybrid pack v1.4.3 EditorTools KerbCam v0.4 HyperEdit
  2. TehLazyPirates Presents KINETIC FREEFALL - EPISODE 3 ATMOSPHERE Important! Watch episode 2 if you haven't yet, link below. A lot of these scenes will be hard to understand out of context. For the first episode and backstory, go here: http://forum.kerbalspaceprogram.com/showthread.php/25463-Kinetic-Freefall-Ep-1-Space-Warfare-Evolved For the second episode, go here: http://forum.kerbalspaceprogram.com/showthread.php/30574-Kinetic-Freefall-Ep-2-Shadows On a patrol mission over Eve, Jodeo encountered a new enemy, the Shadow. Following a panic over jammed communications, the Shadow vessel attacked Jodeo and his squadron. Barely able to avoid his blows, they rendezvoused with the Carrier Lumen. Deciding to go out with a bang, the Shadow ship rammed the Lumen's engines, destroying itself in the process. Now, floating adrift, and soon to reenter, Jodeo's task force with some help from the Alliance Eve base must defend against an even larger Shadow force... Music by: WildDakPaks Produced by: James Lee(James510) of TehLazyPirates Voice acting by: James Lee, Robert Lytle, Alex Lo, Chris Chuang, Srikar Ranga, Broc Lovell, and Pablo Gonzalez Closed captioning provided by: Alex Lo Made in Kerbal Space Program 0.20 Mod List(All credit to respective mod authors): B9 Aerospace Pack Ion Hybrid pack v1.4.3 EditorTools KerbCam v0.4 HyperEdit
  3. Didn't there used to be bombs other than the nuke in this pack? Or am I thinking of something else? In any case, glad to see this back.
  4. Both of these already exist if I remember correctly. I haven't used the mod in a while, but I remember this being possible.
  5. Hi, the front page says the Sunbeam laser is included in the Lazor System download, but I've checked multiple times and it's not there. Is sunbeam not updated? It's not crucial, it's just really useful for clearing debris and making warships . As well, I keep having an issue where, from the runway to the launchpad, I try to remote launch a rocket, but it just sits there in midair after the docking clamps detach, as though the physics weren't loaded. I thought Lazor System made it so physics loaded from farther away? I remember there was this same issue in 0.19 or 0.18(I don't remember, it was a while ago) and flying close(<300m) to the rocket would cause physics to start up and it would fall to the ground and explode. Am I just being dumb and this isn't an issue at all, just something that can't be fixed?
  6. As in, you need to click when using a menu. Would that clicking toggle modes? If so, say I toggle Mouse Drive off so that when moving my mouse over a menu I don't start turning, and then when I click a button on the menu, would it turn mouse drive back on and have me turn wildly when I don't want to?
  7. Wait, if it's toggled by a click that'll cause conflicts with mods like Mechjeb and Lazor System that have menus. Is there a way to change the button in a .cfg?
  8. This is bad. The Dynamic Warp mod was ESSENTIAL to the filming of Kinetic Freefall. Without this all my shots are going to be shaky 20 FPS post-production nightmares, and the timing for things like sunrises, and the accuracy of missile launches will be absolutely screwed up. Can anyone throw together an update? I'm sure he provided open source for the mod, he did for EdTools and Subassembly Loader. For anyone who doesn't know what I'm talking about it's a little thing me and a few other people did on the fan works forums. http://forum.kerbalspaceprogram.com/showthread.php/25463-Kinetic-Freefall-Ep-1-Space-Warfare-Evolved I don't think I can get a third episode done, those shots will partially be in atmosphere, and I'm not releasing 10 FPS footage.
  9. TehLazyPirates Presents KINETIC FREEFALL - EPISODE 2 SHADOWS Remember to turn on captions For the first episode and backstory, go here: http://forum.kerbalspaceprogram.com/showthread.php/25463-Kinetic-Freefall-Ep-1-Space-Warfare-Evolved Following the Duna Starport assault, the Corporate Alliance is in heated negotiations with the Syndicate. The Corporate Alliance was hit heavily by the loss, with a drop in trade to and from Duna by 30%. The Duna colony was hit the hardest however, while they previously lived in comfort they must now eat less meals every day with the huge drop in supply income. The Syndicate refuses to pay for the damages, justifying themselves by saying they need to expand and weaken their competition or their economy will collapse. With each day the situation gets hotter. Prototype ships are being rushed out and mass produced, freighters are being retrofitted into cruisers, and the combatant fleets are on the brink of total war. The opposing CEOs nearly pulled the trigger, until all freighters going to and from Eve started to disappear. Both sides are blaming each other, and with the Corporate Alliance already losing income from the Duna incident, they are desperate to investigate. We join our heroes again while Jodeo Kerman and the team are on a 4 week investigation mission... Music by: WildDakPaks Produced by: James Lee(James510) and Robert Lytle(Misterspork) of TehLazyPirates Voice acting by: James Lee, Robert Lytle, Alex Lo, Chris Chuang, Srikar Ranga, Broc Lovell, and Pablo Gonzalez Closed captioning provided by: Alex Lo Made in Kerbal Space Program 0.19.1 Mod List(All credit to respective mod authors): Major mods: NovaPunch 1.5 beta, Dynamic Warp, and HyperEdit 1.2.0 Minor mods: RW Improved Trusses and Girders v1.2 Mechjeb 1.9.8 + Mechjeb 2 v2.0.3 KerbCam v0.4 Gaby's Quick and Dirty Miscellania Deep Space Mission pack v1.7.1 Deadly Reenty v1.3 Damned Robotics v1.3 KappaPod FusTek Station Parts EditorTools PlaCo Heatshields RW MiniMega Sepratrons B9 Aerospace Pack Ion Hybrid pack v1.4.3
  10. I joined before there was an orbital map(0.8-0.9). That crap was insane. I remember when people would compete to simply get as far away as possible from Kerbin, the only object in the Universe. I also remember Sunday Punch, very good times.
  11. The only notable thing I lost that I can think of was my Kinetic Freefall thread in the fanworks forums. I recovered it with Google Cache info, and it's right here, perfectly fine: http://forum.kerbalspaceprogram.com/showthread.php/25463-Kinetic-Freefall-Ep-1-Space-Warfare-Evolved It's because I haven't posted really since last year, except for that and a few replies to threads.
  12. FROM THE PRODUCERS WHO BROUGHT YOU "THE FALLING STAR" TehLazyPirates Presents KINETIC FREEFALL Remember to turn on captions EPISODE 2 is here: http://forum.kerbalspaceprogram.com/showthread.php/30574-Kinetic-Freefall-Ep-2-Shadows Kerbin is in peril. The year is 2043 KD, war had begun. The three pioneers are no more. The Kerman line is all but gone. Countries and governments have fallen apart, and in their place megacorporations have seized power. They have colonized the neighboring planets; Duna, Laythe, the Mun, along with numerous spaceports and trade stations. The country that housed the Kerbal Space Program and all its seemingly infinite resources is now under control of the Kerbal Space Co. and its partners. To the north is the Munar Resources Federation, who controls nearly all trade and mining within the inner Kerbolar system; from Moho to Duna and all the moons around them. To the east is Powersearch United. Everywhere you go the products say "Made by Powersearch." They have the world's largest manufacturing capability, and they hold the most land, and thus the most people, numbering over 2 and a half billion, not counting the hundreds of thousands out in space. In close relation to them is Resonance Advanced Weaponry to the west of Kerbal Space Co. Using the manufacturing might of Powersearch, along with the technological might of Resonance's thousands of adamant scientists and engineers, they have created the first practical space fighter. Kerbal Space Co. had put a spy satellite in orbit of Kerbin to keep watch of their neighbors. They had kept it under wraps, but then Powersearch detected this 'unknown entity' in a suspicious geosynchronous orbit. And so it begins... Music by WildDakPaks Produced by James Lee(James510) and Robert Lytle(Misterspork) of TehLazyPirates Voice acting by: James Lee, Robert Lytle, Alex Lo, and Chris Chuang Closed captioning provided by Alex Lo Made in Kerbal Space Program 0.19.1 Mod List(All credit to respective mod authors): Chiefly: NovaPunch 1.5 beta, Dynamic Warp, and HyperEdit 1.2.0 Minor mods: RW Improved Trusses and Girders v1.2 Mechjeb 1.9.8 + Mechjeb 2 v2.0.3 KerbCam v0.4 Gaby's Quick and Dirty Miscellania Deep Space Mission pack v1.7.1 Deadly Reenty v1.3 Damned Robotics v1.3 KappaPod FusTek Station Parts EditorTools PlaCo Heatshields RW MiniMega Sepratrons B9 Aerospace Pack Ion Hybrid pack v1.4.3
  13. There is a VERY big difference between constructive criticism and what is going on here. Can you explain to me what these people see wrong in the mod other than they PERSONALLY don't like the aesthetics? No you cannot. And there is the problem. Edit: now, personally disliking the aesthetics is not wrong, but yelling WHAT WERE YOU FRACKING THINKING MOD CREATOR is definitely not alright, and is blatantly disrespectful.
  14. Why must you be so harsh? Is there a point to be proven here? Does someone making a graphics mod surpass your oversensitivity?!
  15. Right, it's a lot easier to say 5 foot 8 than 1.7272 meters for someone's height, and easier to measure a foot or an inch without a ruler than a meter or a centimeter. But of course any time you have to upscale or downscale beyond inches and feet the system falls apart.
  16. A ****ton of fuel. It also eliminates error, and is good for roleplaying.
  17. I would love to see various forms of odd planets, like Chthonians and Carbon planets. Think about it, oceans of oil(technically hydrocarbons) and land of graphite/diamond! A very far out destination would be a nice target as well, but I don't want a Pluto analogue.
  18. If you feel like you could, go ahead. I'd probably just end up losing the time again, and with how fast things went awry the first time I think it'd be better to pass it to someone with more time. If you want, I can copy the information from my post and send it to you to use in your new thread, for the mods that still exist now.
  19. Because Kerbol isn't Kerbin ya nub. Kerbol IS "Kol", but it is officially Kerbol AFAIK. And they are going "LOL IT'S DUNA LRKSAKFLASK" because if you look closely at a higher quality decoding it has white caps, indicating Duna and its massive ice caps. No need to be so rude about it.
  20. Well, this is rather old, but I might have the time again. And that happens because they used to be links to the old site.
  21. Well, we had no actors for dialogue and prefered not to have text dialogue, so you have to extrapolate the story from the action going on.
  22. Holy bleep everything just got unspoilered. I hate the new forums already.
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