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BlackGlass Sand

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    Bottle Rocketeer
  1. Please ignore this message of thanks... and the happy face.
  2. I'm embarrassed to say... that is what it was, thank-you kindly. The crew were suffocating. I switched life support mods and this one doesn't warn me of impending depletion of resources so I never thought of it. Don't I have egg on my face... or blood on my hands? Poor, poor Kerbals.
  3. I took some Higher altitude survey missions but every time I try to reach the altitudes of around 13000/14000m in a plane, the pilot simply disappears. The plane still flies on uncontrollable and there is no structural failure. Anyone else getting this problem? I'm sure it's not directly because of this mod, but certainly affects whether you should accept those higher alt survey contracts.
  4. @kcs123, Well done thread, but my plane design is fine. It's the pilot in lower right that simply disappears at higher alt. The plane stays intact and simply drifts down as if the pilot bailed out. So as to not derail, I'll post a new topic in support. Sorry OP, I should have done that to start with.
  5. Seeing as this is all about planes... flying at alt of around 13000/14000 my pilot disappears and I lose control of the plane. I don't want to derail this thread, so could someone direct me to where this problem is being discussed? I've searched all over but cant find anything about it. By-the-way, this mod is great, I love it!
  6. Thanks for the reply. Yeah, Medieval Nerd mentioned just now in the other thread that it's probably a stock issue when you blow up while in flames...= therefore DR highlights this stock bug. Oh well.
  7. Thank-you kindly for the responses, gentlemen; I knew someone would know about this. Guess I'll just have to do my re-entries better. lol.
  8. Hi, I posted this in one other forum, but I thought I might get an answer here a little faster.... When re-entering I disintegrate (yeah, I'm still learning about proper re-entry angles etc. and having great fun) but the problem is that every time that happens and I go to the space centre, my mouse won't highlight any buildings like the VAB etc. I can interact with other tabs as well as the exit tab on bottom right. However, when I do that and exit to main menu, the mouse won't highlight anything on the menu thus forcing me to alt-tab out and kill the program. I know this isn't specifically related to this mod (I apologize if this is mucking up the thread), but I'm thinking that some of you must have re-entered badly and burned up or sustained too high gload for too long and ended up disintegrating like me. Just hoping someone is experiencing the bug/problem I've got and knows how to overcome it without having to take the long process of reloading the game every time that happens. Thanks in advance!
  9. Hello. Loving the mod. I read through most posts, but couldn't find a solution to my problem... Getting used to deadly re-entry is great fun, but of course I'm burning up probes while learning. The problem, is that every time I have a catastrophic failure and the probe or whatever blows up, the mouse stops highlighting the buildings at headquarters. When I exit to main menu, the mouse pointer wont highlight the menu options, so I have to alt-tab out and kill the game. If anyone has a solution to this, I'd appreciate a heads up, because it takes a while to reload the game every time this happens. My guess is it's tied (possibly) into the loss of control of the kerbal/probe from the Remote Tech mod but who knows. Thanks for a great mod though!!
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