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Pecan

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  1. 3,000 hours of anything means you aren't a rookie. Around now perhaps you are even entitled to worry about why NASA lets all those amateurs mess about in the Space Station. At least they keep the real rockets on autopilot so the kids can't break things. (Poe's law indicator: I'm kidding). On the other hand you have to be honest with yourself about what you've been doing during those 3,000 hours. If you've been building submarines, 'planes and/or trains you may be awesome with the building tools but how are you in space. At the other extreme, you might be confident of landing on any b
  2. I told you so last year, when the sequel was first announced. Good old KSP forum = consideration and tolerance for diverse opinions. Modern toxic KSP forum = burn the heretic. I haven't been around since then but I hope you're all doing well and recovering your sanity.
  3. Is the very reason I say no game is worth buying for $60; I expect to buy better for less than half the price.
  4. Corporate Espionage, also known as industrial spying or, in KSP, starting a sandbox game so you can develop, test and improve your vehicles for free, only 'stealing' the most cost-effective designs to launch in your career save. Really good to hear how well you're doing though. Hope you're really enjoying your hard-earned skills :-)
  5. KSP 2: Pro, it'll be newer than KSP 1, include interstellar travel and more colony-building. Con, it doesn't exist. Price $60 can't be justified. Buy it if you want the new shiny stuff with new shiny bugs, don't care when it comes or what it costs. KSP 1: Pro, It's been constantly improved for 5 years, has thousands of hours of content and more thousands of mods, including interstellar travel and colony-building. Con, the graphics have never been leading-edge and it's still a bit buggy. Price $30, plus DLC, is hard to justify to be honest, but it's often on sale for a lot less. Unfo
  6. Kerbal Space Program has changed over the years to make SSTOs easier and easier. The simplest is just 3 parts and can launch a considerable amount.
  7. In theory we're all stars, in practice we're all stardust.
  8. The problem is it just can't cope with Kerbin gravity. Some struts and/or autostrutting may help but I can't really see what the overall structure is meant to be like anyway.
  9. It's not like the files are locked in some magical way, just that there's no readily-available reader that makes them easily comprehensible. Compliments on the avatar image. A fine looking yacht.
  10. That would come down to what he means by mapping and to what resolution. It's in the same category as asking what the length of an earth coastline is (coasts are fractal so you get a longer and longer answer depending on the amount of detail you look for). By the same token - would that person say we've "mapped" the Amazon basin? Yes, a single satellite in a (near) polar orbit will cover an entire body, as long as it isn't in a resonant orbit (orbiting 'in time' with the body, which would mean it keeps covering the same paths). It does usually take several orbits though, depending on i
  11. Did you use Navball Docking Alignment Indicator ? There are, as my old Sergeant Major told me, no extra points for doing it the hard way - I'm just asking what you thought of the mod, if you used it. Just for anyone who isn't aware, it's one I always recommend, as Snark does.
  12. At 30 you're on the younger side of all computer games players (just). Eg; Polygon (2016 but I haven't got time to look for a newer figure) "The average guy who plays games is 35; the average woman is 44" (https://www.polygon.com/2016/4/29/11539102/gaming-stats-2016-esa-essential-facts)
  13. Seems like a very reasonable result to me, there's no benefit to a pad-landing so no reason to make it harder than it needs to be.
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