Jump to content

dRuPpI

Members
  • Posts

    113
  • Joined

  • Last visited

Everything posted by dRuPpI

  1. I only installed it and run taskmanger on my second monitor and noticed that with out it ksp usualy crashes at reachning ~3,3 gb and with the patch it crashes around ~3,7 gb Edit: a virus was not found, also I have found this tool some time ago someweher in the KSP forum or a other offical ksp related forum
  2. Yes on the normal version you need to do that with docking.... I use the pipes pr winches from kerbal attachment system to transfer stuff.... To the Devs. It would be nice to add the grab/attach option to the small hexa cans for KAS.
  3. yeeeees very good, thank you ... you shoud make a own post/therad for this. it was hard to find. The orginal texturs really don't match for a game like KSP
  4. ..... That with the stretch tanks seams to be a fault by me it was just the "normal" VHB issue I think
  5. and when ca we expect the next version? cant wait .... go and buy some more redbull
  6. I think yes as it loads Textures from HDD in to Ram as when they are needed, it should cut loading times. I have SSD and I can't fell any legs or delay when I click on a part or load a vessel.
  7. with this littel tool you can use up to 3.7 gb for ksp.exe but I think it oly works for 64 bit systems http://www.ntcore.com/4gb_patch.php
  8. - - - Updated - - - I already have reinstalled it ... it is functional but it count as a new aditional part not as the old one. I will look for the log files later today ... also switching to the old backuped istallation was working for me.
  9. does this mode do textur sharing for b9/squad/KW ....etc parts? so that the total textur count is dropped, to save RAM?
  10. Little Bug Report... The new version don't matches with the previous, (vessels not loading because missing part engineer 7500) also the textures are missing the 7500 is just blank white
  11. Yeah Stretchy parts brings crashes, any solution for this possible?
  12. ok reinstalled Visual C++ solved it ....... This tool is amazing have now no Activ textur compression anymore it looks so clear now
  13. I always get this on start up : "load on demand has detected a problem and has disabled. the requested feature is not implemented" what do i wrong?
  14. Yeah but there are only monitors no keys and swiches to push and not all the staus displays and glowing lights
  15. It would be nice to have a Mk1 and Mk3 cockpit for Airplanes, with all that keys controls and screens too.
  16. MISSION TO MOHO: The Mothership Core gets in to orbit: FOR THE OTHER PICTURES KLICK HERE: Docking with the new Fueldepotand refuling: The First Cargobox goes up: The Crewmodule with Commander Jeb launches and The Fueldepot stays in Kerbin Orbit: Jeb takes a quick inspection: The second Cargobox comes: The Crew starts to the Mothersip: Jeb takes a last view to Kerbin: The Transfer Ship returns: LAUNCH!!! Leving Kerbin behind: and arriving at Moho: unpacking the Cargo: First the Rover will be land: The Crew prepers for Landing: The first Kerbals on Moho: Jeb wants to drive arround: Prepering the Tank for relocating and refulung the Lander: Jeb and Bill go for a ride: Time to go back home: Dropping the rest of the Cargoboxes: And Launching Home: Menwile on Kerbin the fugiert out that the Ship needs more fuel: Approch to Kerbin: And Breakmanuver: In Save Orbit Again, the Mothership stays here to refuel, for the future Mission to Joolo: The Crew gets ready for Landing: The Heros of Kerbalkind:
  17. hi, Is there any possibility to use the compressor with direct x 11 mode? DX 10 seams to work but ksp crashes on start if set to -force-d3d11 at commandline parameter. With out the compressor it starts but of course it crashes because of the 6 gb ram usage -.-
  18. ok I allready was abel to make it. My solution : First I made a new CFG int the resurce folder of Kethane I called it "Cristanium" to produce oxygen and water for TAC Lifesupport RESOURCE_DEFINITION { name = Cristanium density = 0.002 flowMode = ALL_VESSEL transfer = PUMP } @TANK_DEFINITION[Default] { TANK { name = Cristanium fillable = false } } KethaneResource { Resource = Cristanium ColorFull = 0.03235294, 0.3901961, 0.2019608 ColorEmpty = 0.1858824, 0.3105883, 0.1929412 Generator { name = LegacyResourceGenerator MinRadius = 9.29 MaxRadius = 15.2 MinQuantity = 50000 MaxQuantity = 500000 MinVertices = 20 MaxVertices = 50 RadiusVariance = 0.45 DepositCount = 4 NumberOfTries = 30 Body { name = Kerbin DepositCount = 0 } Body { name = Mun DepositCount = 3 } Body { name = Minmus MaxRadius = 12.96 DepositCount = 4 } Body { name = Sun DepositCount = 0 } Body { name = Jool DepositCount = 0 } } } ... Thane You have to add the resurce to the drills,converters and scanners here the 1mCoverter for Exampel: // Kerbal Space Program - Part Config // MMI.K Converter Medium PART { // --- general parameters --- name = kethane_1m_converter module = Part author = Dani-Sang // --- asset parameters --- mesh = model.mu scale = 0.01 // --- node definitions --- node_stack_top = 0.0, 25.0, 0.0, 0.0, 1.0, 0.0 node_stack_bottom = 0.0, -25.0, 0.0, 0.0, 1.0, 0.0 node_attach = 0.0, 0.0, -5.0, 0.0, 0.0, 1.0, 1 // --- editor parameters --- cost = 400 category = Utility subcategory = 0 title = KE-C090 Medium Converter Unit manufacturer = Mechanical Mouse Industries description = Designed for maintenance-free operation, the KE-C090 requires substantially less electrical power than its heavier counterpart, but it converts Kethane to other products at a lower speed and efficiency. TechRequired = fuelSystems entryCost = 50 // attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision attachRules = 1,0,1,1,1 // --- standard part parameters --- mass = 0.5 dragModelType = default maximum_drag = 0.001 minimum_drag = 0.001 angularDrag = 2 crashTolerance = 6 breakingForce = 50 breakingTorque = 50 maxTemp = 2900 fuelCrossFeed = True // --- Converter parameters --- MODULE { name = KethaneConverter InputRates { Kethane = 2.25 ElectricCharge = 6 } OutputRatios { LiquidFuel = 0.97 } } MODULE { name = KethaneConverter InputRates { Kethane = 2.75 ElectricCharge = 6 } OutputRatios { Oxidizer = 1.01 } } MODULE { name = KethaneConverter InputRates { Kethane = 1.5 ElectricCharge = 8 } OutputRatios { MonoPropellant = 0.3 } } MODULE { name = KethaneConverter InputRates { Kethane = 1.5 ElectricCharge = 3 } OutputRatios { XenonGas = 0.4 } } MODULE { name = KethaneConverter InputRates { Cristanium = 3 ElectricCharge = 10 } OutputRatios { Water = 0.2 } } MODULE { name = KethaneConverter InputRates { Cristanium = 3 ElectricCharge = 10 } OutputRatios { Oxygen = 0.2 } } } The Havy Drill: //Kethane Pack Asset PART { // --- general parameters --- name = kethane_heavyDrill module = Part author = Keptin // --- asset parameters --- rescaleFactor = 0.1 // --- node definitions --- node_stack_top = 0.0, 12.6, 0.0, 0.0, 1.0, 0.0, 1 node_stack_bottom = 0.0, -15.5, 0.0, 0.0, 1.0, 0.0, 1 node_attach = 6, 0.0, 0.0, 1.0, 0.0, 0.0 // --- editor parameters --- cost = 3500 category = Utility subcategory = 0 title = KE-X270 Heavy Drilling Unit manufacturer = Organization of Kethane Equipment Producers description = This hydraulic drilling pod solves the long-standing problem of having too much electrical power available on a spacecraft. While it does extract more Kethane per unit of energy expended, "energy efficient" isn't what this behemoth drill brings to mind. TechRequired = advMetalworks entryCost = 50 // attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision attachRules = 1,1,1,1,0 mass = 4 dragModelType = default maximum_drag = 0.2 minimum_drag = 0.3 angularDrag = 2 crashTolerance = 6 breakingForce = 50 breakingTorque = 50 maxTemp = 2900 fuelCrossFeed = True MODEL { model = Kethane/Parts/kethane_heavyDrill/model position = 0, -1.415, 0 scale = 0.625, 0.625, 0.625 rotation = 0, 0, 0 texture = model000 } MODULE { name = KethaneExtractor PowerConsumption = 24 Resource { Name = Kethane Rate = 5 } HeadTransform = heavyDrillHead TailTransform = heavyDrillShaft4 } MODULE { name = KethaneExtractor PowerConsumption = 24 Resource { Name = Cristanium Rate = 2 } HeadTransform = heavyDrillHead TailTransform = heavyDrillShaft4 } MODULE { name = KethaneDrillAnimator DeployAnimation = idle DrillAnimation = idle0 } MODULE { name = KethaneParticleEmitter Label = gas ColorAnimation1 = 0.02, 0.025, 0.02 ColorAnimation2 = 0.02, 0.025, 0.02 ColorAnimation3 = 0.015, 0.018, 0.015 ColorAnimation4 = 0.015, 0.018, 0.015 ColorAnimation5 = 0, 0, 0 ShaderName = Particles/Additive TextureName = Kethane/smoke Emit = False MaxParticleSize = 10 UseWorldSpace = True EmitterScale = 0.5, 0.5, 0.5 LocalVelocity = 0, 6, 0 RandomVelocity = 5, 5, 5 MaxEmission = 90 MinEmission = 0 MinEnergy = 1 MaxSize = 2.5 MinSize = 1.5 AngularVelocity = 5 RandomAngularVelocity = 15 RandomRotation = True } MODULE { name = KethaneParticleDynamics Emitter = gas DampingPressureExponent = -2.3 GravityConstant = 1 GravityPressure = -1.4 MaxEnergyConstant = 5 MaxEnergyPressure = 5 RandomForcePressure = 8, 8, 8 SizeGrowConstant = 0.25 SizeGrowPressureExponent = -2.7 } MODULE { name = KethaneParticleEmitter Label = sparks ColorAnimation1 = 0.8, 0.8, 0.8 ColorAnimation2 = 0.8, 0.8, 0.8 ColorAnimation3 = 0.8, 0.8, 0.8 ColorAnimation4 = 0.6517648, 0.3835294, 0.2023529 ColorAnimation5 = 0, 0, 0 ShaderName = Particles/Additive TextureName = Kethane/mote Emit = False MaxParticleSize = 1 UseWorldSpace = True EmitterScale = 0.325, 0, 0.325 LocalVelocity = 0, 7, 0 RandomVelocity = 2, 3.5, 2 MaxEmission = 10000 MinEmission = 5000 MinEnergy = 0.1 MaxSize = 0.02 MinSize = 0.01 RenderMode = Stretch VelocityScale = 0.08 } MODULE { name = KethaneParticleDynamics Emitter = sparks GravityConstant = 1 MaxEnergyConstant = 0.2 SizeGrowConstant = -1 } } and the large Scanner: PART { // --- general parameters --- name = kethane_highGain module = Part author = Keptin // --- asset parameters --- mesh = model.mu scale = 1.0 rescaleFactor = 1.5 // --- node definitions --- // definition format is Position X, Position Y, Position Z, Up X, Up Y, Up Z node_attach = 0.0, -0.01, 0.0, 0.0, -1.0, 0.0, 0 node_stack_bottom = 0.0, -0.01, 0.0, 0.0, 1.0, 0.0, 0 // --- editor parameters --- cost = 680 category = Science subcategory = 0 title = KE-S210 Compact Survey Unit manufacturer = Organization of Kethane Equipment Producers description = The KE-S210 answered the call for a reliable light weight Kethane scanning unit. Its self-orienting design and radial mounting system make it a versatile Kethane detector with lower power demands. TechRequired = scienceTech entryCost = 50 // attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision attachRules = 1,1,1,0,0 // --- standard part parameters --- mass = 0.075 dragModelType = default maximum_drag = 0.3 minimum_drag = 0.3 angularDrag = 0.5 crashTolerance = 10 maxTemp = 3400 fuelCrossFeed = False MODULE { name = KethaneDetector DetectingPeriod = 1.5 DetectingHeight = 250000 PowerConsumption = 0.8 Resource { Name = Kethane } MODULE { name = KethaneDetector DetectingPeriod = 1.3 DetectingHeight = 2500000 PowerConsumption = 0.8 Resource { Name = Cristanium } } MODULE { name = KethaneDetectorAnimator PartTransform = highGain BaseTransform = geo_baseHighGain HeadingTransform = geo_armHighGain ElevationTransform = geo_dishHighGain } } ...But I was not abel to change the Map Colors of the resurces, somebody knows how to make this? EDIT: ok got that to : http://forum.kerbalspaceprogram.com/threads/52169-Kethane-deposit-color-question
×
×
  • Create New...