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KSP2 Release Notes
Everything posted by dRuPpI
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does this work in 1.12.5? CKAN says no!?
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downlaod links are dead
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[0.25]KSP Interstellar (Magnetic Nozzles, ISRU Revamp) Version 0.13
dRuPpI replied to Fractal_UK's topic in KSP1 Mod Releases
when will 0.14 come? (orginal) -
Refreshing a part's config without rebooting KSP?
dRuPpI replied to glinkot's topic in KSP1 Gameplay Questions and Tutorials
That "reload all" is exactly what I want it avoid is there a way to only reload a specific folder? (cause some mods don't like to be reloaded) thanks -
Well i have a very old / longtime played game running so unistall some mods is not possible ... just site here and wait for Faarks return from deep space - - - Updated - - - That's not enough for high moded installs also LOD with DTX would be even more epic .. means to add moooorr mods
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pls update cant play my game anymore without LOD
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[0.23+] Escepadie Systems (Stockalike Telescopic dual suspension Legs)
dRuPpI replied to Adie123's topic in KSP1 Mod Releases
new Download?..... update? x64 -
why not adding a PNG Converter to LOD?
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that's normal and has nothing to do with LOD you need 6 GHZ CPU to play a 300 Part ship with out getting a yellow timer Note: if you use more Mods (Plugins) the performance of KSP goes down and down and down. That's what Time Control do is slows down time to keep FPS
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well deleted Partcatalog and converted all tgas to png, runs very good now even in VAB and converting also saved 400 mb GameData folder size from ~1.8 gb to ~1.4 gb
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well i have no crash reports to send... but what is about V2.3?
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Need Help Game File Corrupted!
dRuPpI replied to sDaZe's topic in KSP1 Gameplay Questions and Tutorials
you can also rename your ksp folder and reinstall it from steam .. so you can play diffrent versions (moded or unmoded) just launch the game from the KSP.exe in the folder(s) -
How to Launch planes using rockets?
dRuPpI replied to a topic in KSP1 Gameplay Questions and Tutorials
look here -
I have TAC too and it works fine !?
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I,m at 1080 textures and if I don't scroll to fast and much, and wait till a texturs are loade befor scrolling to another page in VAB I can play stabel moste time, but I hit saveship bouttom now much more.... In-flight I haven't any problem noticed.
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ok playinge KSP with 32 bit system is very bad ... you have to buy a new PC
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Is there not a way to add a skybox without texturreplacer or another plugin just by replacing a file in the datafolder or something like that?
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Yes so be it meanwhile I have found a solution for the VAB problem (8GB or more System RAM recommended) -just copy your KSP folder -delete LOD in the copy -install ATM to the copy -open both savgame folders in background -start both installations (two ksp instances 8 gb systemram recommended) don't forget to turn of "simulat in background" in the KSP settings or the minimized instance will use CPU power -build ships in the ATM version save them -tab to desktop and copy saves from ATM KSP folder to LOD KSP folder -launch and play in the LDO instance...... Profit from beautiful HD textures
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... But another question how is LOD compatible with ATM? Because as many I understand ATM generates it's own texture's and don't changes the original files, so does LOD detect ATM and loads it's files or does it just bypass ATM and loads the original files?
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The problem with ATM is that I have much mods and I have to use so hard comprising that my KSP looks really ugly and it reduces the fun of playing and even with ATM Im reaching the Ram limit soon if I don't want even more ugliness, don't get my wrong ATM is a great tool but I think LOD has the potential to be the better solution in future, I don't know maybe rbray89 will join the development of LOD He knows a lot about texture's and his Visual Mod looks great uncompressed . Also I'm now thinking about (since LOD is out) installing HD texture's for everything possible with LOD it could be work in the near future hopefully...... and by the way I noticed performance boost with LOD compeering it with ATM, the whole game runs smother, when in VAB or flying (after main texture loading is finished)
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I think it is clear that the changinge size of the texturs while you stretch a part could caus some troubel..... but for real i think this is detail work for later you should concentrate on the basic functionality first